Does This Look Jedi to You?

This Week in Aurebesh turned five years old just a couple of days ago, and to celebrate my choice of translation subject was an easy one. One of the most recent of many Mandalorian themed additions to SWTOR recently was the “Hired Gun’s Decoration Bundle” which includes the very large “Outdoor Jedi Temple” decoration.

Although interactable decorations are nothing new, this one sports a unique and cool feature because only Force using characters can fully discover all this decoration has to offer. When a Jedi or Sith click the stone in the center of the temple, the ancient runes light up and a swirling pillar of Force energy erupts into the sky. This item is clearly meant to recall the Jedi ruins on Tython visited in the episode The Tragedy from the second season of Disney+’s popular series, The Mandalorian. While the runes inscribed on the stone in the TV show do not seem to be translatable, the ones in SWTOR‘s version can.

The writing inscribed on the pedestal shares the same alphabet with runes players will have encountered on Ossus, and those familiar with this runic alphabet may notice that I’ve reversed the position of the phrases on the inner ring. The question of where and how to read text on a circular baseline is surprisingly complex. My personal impulse in this case is to start at the bottom and work my way up to the right and around on the left, so that’s what I did here, even if it means my recreation doesn’t track exactly with the original. For the outer ring, in the interest of bringing balance to the Force, I did match each phrases’ position around the circle.

The content of the text is very similar to what we saw on Ossus, and both refer to the Jedi code. The code cited here is once again an earlier version, rather than of the one most commonly used both in SWTOR and Star Wars lore in general. Personally, this fan has always found the particular version of the code we see here to be more in keeping with the themes of my favorite Star Wars stories. The “regular” Jedi code’s negation of emotion, ignorance, passion, chaos and death strike me as somewhere between confusing and foolhardy. If the Sith literally exhorts followers of the Dark Side to break free of these notions, it seems to me that the Jedi are better served by seeking to strike a balance between them.

Metaphysics aside, this is truly a neat decoration, and one that quite honestly should not be limited to just player strongholds. I very much hope that the designers find away to incorporate this temple into the open game world. It would be entirely appropriate to place it atop some out of the way hill or mountain on Tython. It would be a very cool easter egg for players to discover by accident or to seek out for roleplaying or just fun.

The Best View in SWTOR

On a related note, I do want to mention The “Best View in SWTOR” Contest that is in its final day as I post this. While I have been active in the game recently, working to get Marcus his first Nightmare operations clear (and my first in several years), and helping the good folks in the Ootinicast guild complete the operation on Dxun for the first time, I have also been journeying from one end of the galaxy to the other taking screenshots of the many, many breathtaking views the game has to offer. I have always loved the exploration aspects of MMOs and find the simple act of traveling around on a favorite mount and seeing where I can get to be an extremely relaxing way to pass the time. In SWTOR, revealing hidden corners of the maps, finding lore objects and collecting Datacrons have all been activities in which I am eager to engage.

Moreover this contest is also an opportunity for a few lucky and keen eyed players to directly affect the game, even if only in a small way. I don’t imagine that this is something that happens a lot in many games, especially a Star Wars game. I don’t expect to win, but I am glad to have had an excuse to revisit some favorite locations and uncover a new vista or two I missed the first time around.

I thought I’d finish up with this view from Tython. Even though it was not iconic enough to be my submission, it is nevertheless my favorite snapshot from my travels this past month. I wasn’t even trying to get this specific view, instead I had climbed a ridge to get an overview of the valley below, when I turned around, the sun was shining through the leaves at a perfect angle. Ten years in and SWTOR can still surprise me with a quiet moment of beauty.

And that’s pretty much why I started this blog five years ago, to remind myself to stop and look around and take a closer look at things I might normally race past on the way to the next boss or quest objective. It’s something that I hope is good advice both in this game and this life. I am immensely grateful to everyone who has stopped by on this journey, and I hope we’ll continue to find some new wonders to discover in a galaxy far, far away.

 

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Star Wars: Visions Review

It’s been a while since I’ve reviewed any Star Wars tales outside of SWTOR. Although I generally liked The Mandalorian and Bad Batch, I didn’t come away from them feeling like I had much to offer to the conversations around those shows. But having finished Star Wars: Visions this week, I did want to put some thoughts down while they’re fresh. I will, for the most part, avoid spoilers since I feel like we are still within the window of letting folks watch at their own pace. I don’t follow anime as much as I used to, but I did grow up with some of the series that made it over to North America in my youth. A French translation of Captain Harlock was my first exposure to anime, and, as a kid, I was enthralled by Starblazers and then Robotech, which in spite of how the original shows were truncated and transformed for western audiences, were clearly unlike any other cartoons on my TV. I had no interest in He-man or Transformers, but to this day I can still sing every lyric to the Starblazers theme song. When anime exploded in popularity in the US in the 90’s, it was cool to be able to easily see (often even in the theater!) films like Akira, Ghost in the Shell and Princess Mononoke. But aside from the odd movie or series here and there, I haven’t watched as much I used to. However, from the get-go, Visions seemed neat, and I certainly was gonna check it out.

To start, I’ll just lay my cards out on the table and get my one spoiler out of the way. Watching someone surfing on the nose of an X-Wing as they cut a Star Destroyer in half with a lightsaber is the Star Wars content I’m here for. I’ve always preferred it when Star Wars bends towards the mystical and weird, so I connected with many of the stories told by Visions. More space rabbits, laser umbrellas, outrageous duels and metalhead Hutts, please.

Clocking in at around 15 minutes each, the episodes don’t have a ton of space to breathe, so the breakneck pace didn’t do some of the stories any favors; maybe too much was left implied and unresolved. I ended up watching the whole series in one or two episode batches over a weekend. Not surprisingly, the installments share many of the same themes, symbols and even story beats, and had I binged the whole thing at once, it might’ve felt repetitive. At the very least, hearing “I have a bad feeling about this” every 15 minutes would’ve gotten old. But taken on their own and with some separation between them, I think I was able to get into each episode a bit more and appreciate the stylistic approach each team brought to the table. I have never been a purist when it comes to the sub vs. dub debate in anime, but in this case I do think that the episodes tend to sound better in the original Japanese with subtitles. Often the the English dub falls into the clichés of anime dubs in which English dialogue is awkwardly verbose and delivered very, very fast.

Given the focus of my blog, I would, of course, be remiss if I did not call attention to the appearance in the episode The Village Bride of an XS Freighter which every Smuggler in SWTOR will know and love as their class ship. The XS is a neat mashup of the Millennium Falcon and the Ebon Hawk, and it’s cool to see it pop up in an unexpected setting. If I’m being honest, the class ships have been neglected in SWTOR lately, so I’m glad at least one can get in on the action again. And additional points to the animators at Kinema Citrus for making an Old Republic reference to something other than Revan, who might be as close to overexposed as anything from that era can get.

Overall, I enjoyed Visions. If nothing else, I found it to be at least interesting. And if not every episode was great, each story’s individual approach to the material and setting gave me something to think about. I can see how the show might not be everyone’s cup of tea, but projects like this keep Star Wars fresh for new and old audiences alike. The answer to the question of which Star Wars movie or show someone should watch first does not have a simple answer these days, but Visions covers a lot of ground, and I think any kid or kid-at-heart can find at least one or two episodes to kick back and enjoy whether they’re coming at it as an anime fan or a Star Wars fan. Ultimately, I think Star Wars: Visions successfully accomplished an anthology’s job of leaving me wanting more, but not needing more.

But I can hear you asking the important question: what about the Aurebesh? And, yep, its all over Visions too. Its most prominent use comes in the episode T0-B1, and fortunately its translation is not a spoiler. Somewhat to my surprise, the Aurebesh does not translate into Japanese or English, but into Spanish. And while I’m not 100 percent certain, I am confident that the holographic text displayed in the episode is snippets of lyrics from the Latin flamenco pop song “MALAMENTE (Cap.1: Augurio)” by Rosalía. I have never been of the opinion that Aurebesh should be used strictly literally. It functions mainly to establish the flavor of Star Wars‘ space fantasy setting whether the translation makes sense in context or not. This blog is filled with numerous references to my favorite songs, so I heartily approve of the animators slipping in a tribute to music they like as well.

That’s all for now, but I’ll be back in a couple of days to celebrate this blog’s fifth anniversary!

 

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Maps and Legends

Well, things sure got exciting this week for fans of the Old Republic era of Star Wars with the announcement of a “remake” of Knights of the Old Republic.

Remastering, remaking, reforging fan-favorite video game classics is common these days and it seemed inevitable that KOTOR’s turn would come sooner rather than later. Indeed rumors have been kicking around for quite a while already.

Details are scant, so this is a great time to indulge in all manner of speculation and hysterical over-reaction. What is the difference between a remake and a remaster? Is the story changing? Is the gameplay changing? Your guess is as good as mine. In fact, it’s probably better.

But baseless speculation can be fun, so I will indulge myself and wonder what Knights of the Old Republic, the remake means for Star Wars: The Old Republic.

In the short term I suspect, very little if anything at all. The remake is a couple years away, at least, so if SWTOR intends any direct cross-over with KOTOR, it will likely come at the end of the Legacy of the Sith expansion’s life cycle or as part of the next, next expansion.

Nevertheless, KOTOR casts a long shadow over SWTOR, and even though Revan seems have gotten their last hurrah at the start of this year, the setting of Legacy of the Sith’s forthcoming operation clearly evokes the mass shadow generator from KOTOR2. Still, if I’m being honest, I hope SWTOR doesn’t wade too deep into the KOTOR nostalgia pool. At this point, it would feel like going backwards to dig up Revan yet again or bring back Malak or Bastila. These days, I am far more interested in learning about Malgus’ interest in Darth Nul than knowing if Nihilus’ spirit is still rattling around somewhere.

There is also speculation that the remake will allow Disney to backdoor KOTOR into the official Canon. While there have been allusions to Revan here and there recently, KOTOR hasn’t quite made the jump into the “Canon.” Long time readers of this blog may have noticed that I rarely mention “Canon” and “Legends.” This is because in my mind there is literally no difference between the two. The Star Wars stories I like are the stories I like, and I do not care on which side of an imaginary line they are supposed to lie.

That said, the line does seem to matter to many fans. If Lucasfilm declares that the KOTOR Remake is “Canon” and SWTOR gets to slide in on those coattails as well, and if this encourages someone who otherwise would not to try either or both games, then I say, “Great!” I hope the KOTOR Remake is a success for the people who make it and the fans who play it. I hope it appeals to new and old players alike. And if it leads players who want to continue to explore the Old Republic era to SWTOR, I say again, “Great!”

There are many terrific Star Wars stories to be found in the Old Republic setting, and I hope as many people as possible get to experience them.

Do You Know Where You’re Going To?

Finally, let’s take a look at the star map featured in the brief story beat “Whispers in the Force” included as part of the latest game update. This holographic display depicts the route Heta Kol seems to be following through the Minos Cluster to the very edge of the galaxy. Before I begin, I do want to say it was nice to see Akaavi Spar again. I always found interactions with her fun on my Smugglers, even if they rarely saw eye to eye. After her disappointingly brief return during Fallen Empire, I feared she wouldn’t get any screen time again. However, her Mandalorian background makes her a logical choice to use in this stage of the story for both Republic and Sith aligned characters, and I’m always glad to catch up with an underrated favorite.

As for the map itself, some of these worlds will be familiar to even the most casual Star Wars fan, but there are others whose lore stretches back to the very earliest days of Star Wars‘ Expanded Universe. If you’re a fan of West End Games’ Star Wars Roleplaying Game, you might recognize Elrood and some of the worlds mentioned here.  In the time of the movies, Eraidu is known as the homeworld of Grand Moff Tarkin. The shipyards at Sluis Van were a target of Grand Admiral Thrawn in Timothy Zahn’s first trilogy of novels. In the Old Republic era, Karideph was visited by both Jedi Master Orgus Din and Havoc Squad under the command of Harron Tavus prior to the events of SWTOR, so there is no shortage of rich history associated with this corner of the Galaxy.

Does this mean, we will be visiting the Force Nexus on Dagobah or massing our fleets near Sullust? No, probably not. But the story seems to leading into a part of the galaxy were weird stuff has been known to happen, and I don’t think they just pulled the Rimma Trade Route out of a hat, but we’ll have to wait a bit more to find out for sure where Heta Kol is headed. It should be interesting.

 

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Here’s Where the Story Ends

Despite SWTOR being in an end of expansion lull, there is a lot of stuff worth discussing happening in the lead up to the Legacy of the Sith expansion, and I’ve been struggling to snatch one notion out of the ether to discuss. Prompted by Shintar’s recent review and motivated by a desire to get my own hot take on the record before the weather turns cold, I’ll start with a long overdue look of the flashpoint, Secrets of the Enclave. Beware! There will be some light spoilers ahead.

Secrets of the Enclave is a lush and loving tribute to one of the Knights of the Old Republic era’s most famous locations, the Jedi Enclave on Dantooine. Abandoned for centuries, nature has begun to reclaim the complex, and it’s fun to explore the ruins like a Star Wars equivalent of Indiana Jones.

The flashpoint is not long, but players will move through a remarkably diverse series of environments, starting outside among Dantooine’s rolling hills, then down into caves leading into the ruin, and finally through the crumbling libraries and halls and council chambers of the enclave itself.

The previous flashpoint, The Spirit of Vengeance was criticized for its copious trash packs and over-tuned bosses, but Secrets dials those issues back, and players in all modes should have no problem making their way through. I especially appreciate that power-ups have made their way from Uprisings into the flashpoint, even if they are not necessary to overcome any of the challenges facing the players. An experienced group should not have any problem with the flashpoint even on the Master Mode difficulty, with the optional bonus boss presenting the flashpoint’s greatest challenge.

All of Onslaught’s flashpoints have experimented with new mechanics and graphics to telegraph special attacks, and it’s cool to see the trend continue. Secrets may be the first time SWTOR has used a fear mechanic in the game and seeing friends react to it was most amusing! I hope to see more of these types of innovations in future flashpoints and operations.

Like other recent flashpoints, Secrets has plenty of weird achievements and unique decorations to discover. However, this time around, the drop rates for the decorations is quite low on Story and Veteran modes. If you want to farm those cool decos, you’ll have to start running Master mode!

Regarding the story of the flashpoint, I think it’s interesting that while Darth Malgus is the MacGuffin driving the action, Secrets is more about what happened to people Malgus has left in his destructive wake. Aryn Leneer and Darth Krovos are quite literally haunted by Malgus, and it’s fascinating to see their differing reactions, from Aryn’s fear to Krovos’ denial. Likewise the supporting characters get moments to shine as well. For Republic players, it’s satisfying to see Arn Peralun coming into his own as a Jedi. And on the Sith side, I kind of adore Darth Rivix. He clearly has his own agenda and has no interest in being another Alliance flunky. Figuring out how my characters want to deal with him and watching other players’ reactions has been a treat. Secrets continues Onslaught‘s tradition of also taking time to revisit characters from SWTOR‘s rich history. I was happy to see the return of Leeha Narezz from the Jedi Knight story, but not surprisingly the years seem to have burdened her with a great deal of anger towards the Sith.

All that said, however, if Secrets of the Enclave is to be the conclusion of Onslaught’s story, it feels lacking. If you’ll forgive the metaphor, Onslaught seems to be ending on an ellipsis instead of an exclamation point or question mark.

Compare Onslaught to SWTOR’s previous cliffhangers. Shadows of Revan’s climax has us saying “Oh, shit! The Emperor’s back, and he’s pissed!” The final chapter of Knights of the Fallen Empire asks, “Did we just make things worse by allowing Vaylin to claim the Eternal Throne?”

Onslaught, by comparison, is ending with open-ended questions.

Darth Malgus is out there, and he’s up to something…

Heta Kol is out there, and she’s up to something…

Heta Kol remains a cypher, and Malgus’ motivations are opaque. I feel like we needed at least one more story beat to bring either or both of those plot threads into focus or together to build excitement for the next part of the story.

Don’t get me wrong, Secrets of the Enclave is a terrific addition to the game; it is arguably the strongest of Onslaught‘s new flashpoints, and whether or not you’re a KOTOR fan, it’s worth a visit.  But Legacy of the Sith is still a ways off, and storywise it feels like we’re just cruising towards it, and I wish Onslaught‘s finale accelerated the stakes a bit more in the lead up to our next big adventure.

 

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Didn’t We Just Leave This Party?

This week, let’s take another look at the two Mandalorian posters that were introduced in the Spirits of Vengeance flashpoint and can also be found by players as stronghold decorations. In the most recent Game Update, the posters were revised and now no longer translate into English but into Mando’a, Star Wars‘ Mandalorian spoken language.

It seems that I may be inadvertently to blame for this change because of the translations of the posters I made earlier this year, something I learned to my surprise when I tweeted about the update a month ago.

I confess I had some complex reactions to this discovery. First, it’s honestly a very cool feeling to know that I got to have even a small effect on the game, but I was also somewhat abashed when I realized that my little blog led to extra work for someone on the art team at Bioware. For what it’s worth, that also meant that I also had to revise my recreations as well, so what goes around comes around. It’s like poetry, I guess; it rhymes.

If you compare the updated posters to their original versions, you can see that there were some additional changes made, especially to the banner from the Ash’ad ship, the Seeker’s Vigil. The revised graphic now features deeper and richer hues of the traditional Mandalorian red and green colors. While I can’t say if it’s intentional or not, this particular color palette specifically recalls to me the fresh coat of paint Boba Fett applied to his armor late in season two of The Mandalorian.

Despite a large number of weird alien texts seen in SWTOR and across Star Wars lore, Star Wars does not have a full Constructed Language or “conlang” like J. R. R. Tolkien’s Elvish, Star Trek’s Klingon or Game of Thrones’ Dothraki to call its own. The origins of the Mando’a language stretch back to The Knights of the Old Republic, but it’s been used frequently in both SWTOR. as any Torian stan can attest, and in many recent animated and live action Star Wars adventures.

For now, Mando’a vocabulary is mostly limited to the kind of things we can imagine Mandos most care about: honor, glory, battle, that sort of thing. It’s not yet at the point where you can have a conversation about the weather, your favorite Grav-Ball team, or how much better Hamlet is in the original Mando’a. It’s not unreasonable to think the language might be further fleshed out in future seasons of The Mandalorian and The Bad Batch.

The use of Mando’a, however, does present something of a dilemma for this humble translator. My recreations thus far have all been direct, letter for letter copies of the originals, even when they are not meant to have any actual meaning in English. However, in the future I may be tasked with not only transliterating Mandalorian letters in to English letters, but also translating Manda’o into English.

I’m wondering how far I should go. My goal for this project has always been to present SWTOR’s alien writing in a way that makes it feel as familiar to players as to their characters, but Mando’a is likely as unfamiliar to most folks as Aurebesh, and since Mando’a grammar is different from English, any full translations I make may lean towards my interpretation of the text rather than direct translation. This is a dilemma faced by any translator, of course, but I must admit learning to speak Mandalorian is not a skill I thought I would need when I started this blog!

For now, however, in regards to these two posters, we know exactly how they are meant to be translated thanks to their original iterations, but in the weeks to come, we might just get to find out how clever an alien linguist I am! Wish me jate’kara!

 

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Limitless Season

This week, somewhat coincidentally, I completed two goals I set for myself in SWTOR this year. The first is that I hit level 100 in the current Galactic Season without using any skips or catch-ups. When I started, I hadn’t specifically intended to do it in the minimum amount of time but when Ted from the State of the Old Republic podcast, compared skipping a day of Seasons to a snow day off from school, I began to make sure to complete all my objectives as they came up. As great as snow days are in the middle of February, they always come due as extra time in the classroom in June. Therefore I resolved to diligently complete my SWTOR homework so that I could jump straight into summer vacation at the end of the Season.

The second goal is that I completed the Limitless achievement, which saw me hit Renown rank 999 on one of my characters. I know I am far from the first to complete this one, but when I passed rank 500 earlier this year, I resolved to push the rest of the way through.

When it comes right down to it, I am like many MMO players who gain satisfaction from filling in bars, be they Experience, Reputation, Achievement or Legacy based. I’m not exhaustive in these pursuits, and if I’m being honest, I don’t always know why I set out to complete some tasks and not others. As far as the Galactic Season goes, however, I was motivated to unlock the Stronghold, and I once I’d gotten that far, I didn’t feel like it was significantly more work to get the rest of the way to the century mark. The Limitless achievement comes with a matching Legacy title and 20 sweet, sweet Cartel Coins, so I guess that was my goal. I’m sporting the title right now, but I don’t think of hitting the millennium rank of Renown so much as a feat of strength as a test of endurance.

I realize the term “grind” means different things to different people, but to me it is working towards a goal that can only be reached through specific, repeated, and monotonous gameplay. The classic example I’d cite is the Wintersaber Trainers reputation grind from vanilla World of Warcraft. Although it was made considerably easier to gain in later expansions, originally the only way to get reputation with this faction was to complete three and only three repeatable quests, the easiest of which was in a high traffic area with randomized mob spawns The reputation awarded by completing each quest filled only the merest sliver of that bar. When I did the grind, it required countless hours over months of running back and forth across the same zone killing the same mobs. It was a tedious, mind-numbing, and often frustrating process. I had different priorities back then, and I can’t possibly imagine doing it again, but I sure did love the Wintersaber mount I came away with after all that work.

Thankfully, nothing in SWTOR comes close to that. I hesitate to call earning Seasons levels or even the Limitless achievement a grind. At their very core, all I had to do was log on and play the game. I did play a lot to be sure, but not enough to drive me crazy. As I made my way through Galactic Seasons, I definitely developed a preference for certain objectives. The only ones I opted to avoid were the objectives to kill mobs. Finishing the Ossus weekly and still having to hunt down a dozen or so bugs was for me the least fun part of the first Galactic Season. I would truly prefer to lose a GSF match (and I lost a lot!) than mindlessly hunt mobs. But I know folks who disagree and look forward to those objectives. I can see the appeal of going out, playing your character and fighting monsters. On a very basic level, that’s what it was all about, but it’s not for me. While I absolutely hope to see a greater variety of objectives next season, I generally felt like the objectives I did get or rerolled kept me busy doing different enough things over the stretch.

When Season two comes around, will I jump into it again? To some extent, probably, but I don’t think I’ll be quite so zealous about keeping up. The strongholds were the only vendor rewards I didn’t already have. Since I have a head start on the second one for next season, I expect I’ll take it easy and enjoy the rewards as they come, unless there is something surprisingly amazing on next season’s track,.

I do have mixed feeling about the Limitless achievement. The main way I like to keep SWTOR fresh is by playing different characters from day to day, but to complete the achievement in a timely fashion, I really had to focus on just one, my Operative. To be clear, I did not complete the achievement in the quickest, most efficient manner possible. I certainly ran more than my fair share of Master Mode Red Reaper stealth runs, but I also made every attempt to mix things up with visits to all the daily areas and quick heroics in the course of each week. Even so I did get bored of the character, and might have run out of steam if not for the two double XP events this year. It’s not my proudest achievement, and if it gets reset or revised during Legacy of the Sith, I think I’ll give it a pass.

Panic at the PTS

Speaking of Legacy of the Sith, our first look at the expansion’s class changes have just appeared on the PTS, and there are major changes coming down the pike. I highly encourage everyone to check them out, give them a fair shake, and share their considered, thoughtful and polite feedback on the official forums. Player feedback had a big effect on how Onslaught turned out, and it’s important to let Bioware know how these changes will affect players. Remember that no one ever made a point by screaming like a monkey lizard. Be cool like Fonzie, not Salacious frakkin’ Crumb.

 

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Legacy of the Sith

This past Friday saw the long anticipated announcement of SWTOR’s next expansion timed to coincide with its tenth anniversary.

Legacy of the Sith is expected to launch during the holiday season at the end of this year and seems to feature an array of release content in line with Onslaught. Although the story will be set on one planet instead of two, based on the preview images I expect we’ll be spending more time on Manaan than we did on either Onderon or Mek Sha. Once again, it looks like the capstone of the story will be a flashpoint, this time exploring Sith ruins on the planet Elom. Likewise, we’ll be able to venture into a new Operation that continues the Czerka story started on Dxun, but with a rather more horrific setting.

The expansion will also come with some system changes, most notably “Loadouts” and “Combat Styles.” Being able to hot swap specs and gear and action bar layouts is something that is long overdue to SWTOR and it’ll be nice to not have to remember how to set up action bars for my countless alts! Combat Styles promises to be interesting. SWTOR has already separated character leveling from story progression, so it’s probably natural that they’d sever gameplay from story as well.

A common complaint about SWTOR is that having each Advanced Class associated with only one weapon type limits players ability to be inspired by famous characters from Star Wars lore. Clone Troopers and bounty hunters use every weapon under the twin suns, and even Luke and Anakin dual wielded lightsabers on occasion. Combat Styles will allow players to swap out their characters’ actions and skills for the moves of any other advanced class so long as it is another Tech class if they use blasters of any type or a Force class if they use a lightsaber.

There is already precedent for this in SWTOR lore; Satele Shan, Jace Malcom and Darth Malgus show off moves from multiple advanced classes in SWTOR’s introductory cinematics, and it will be cool that players will soon have some of that flexibility too. My very first SWTOR character was a Smuggler and as much as I enjoy playing the story with him, I never particularly cared for the Gunslinger’s static crouch and shoot gameplay. With Combat Styles, I’ll be able to switch to a Mercenary’s run and gun ability set while maintaining the two-gun action I associate with gunslingers in popular culture.

I’m curious to see how Combat Styles play out within the game. I fear there might be some negative social aspects, but I wonder if it will really affect my large roster of alts. I have a Sentinel and a Guardian and a Sage and a Shadow and a Sniper and an Operative and a Mercenary and a Powertech and many, many more. In theory, Combat Styles will mean you really only need to maintain one Force-using character and one Tech-based character on each faction to have access to all roles and specializations. Personally I think I will probably stick to my roster of alts to cover those bases. It seems wildly out of character for my Sage to start slamming her Lightsaber into the ground like a Guardian or my brash Gunslinger to be sneaking around like an Operative.

Many of Legacy of the Sith’s changes will come with and, I suspect, require under-the-hood updates to the User Interface. Over the last couple of years, the SWTOR team has been updating elements of the UI, and to be honest the changes haven’t always gone off without a hitch, so we might have to experience some growing pains while they work the kinks out, but I hope it will be worth it in the long run.

While I am very much anticipating Legacy of the Sith, I must admit this was not the most exciting expansion announcement ever. I hate, hate, to compare SWTOR to World of Warcraft, but, man, Blizzard can do expansion announcements. They’ll run a teaser where they tear a hole in the heavens and show off new a class or race or host of customization options, and it’s a drag that SWTOR just can’t compete with that level of hype. As much as I wish otherwise, I fully understand the days of SWTOR launching an expansion with a Blur cinematic are in the past. The story sounds neat; the concept art looks amazing; Combat Styles should be interesting, but I think the announcement was missing a little something extra. Something to make players sit up and say “Holy cats!” or “Fork yeah!” and not “Okay, more of the same.” We all know that the SWTOR team prefers to keep the story as close to the chest as possible, but directly teasing a cool new character or an unexpected bit of lore might’ve been in order.

I don’t think more of the same is a bad thing, but it’s maybe not exciting. I consider Onslaught a successful expansion, and the good folks at Bioware absolutely should be commended for the hard work and truly fun content they produced for us despite the considerable challenges of the previous year. At the last Community Cantina event in New York City in 2019, I asked Keith Kanneg how long he expected Onslaught to last, and he answered, about two years. And it is to the credit to the hard work of everyone at Bioware that Onslaught is matching that expectation.

And that gives me hope for Legacy of the Sith. Based on the quality of Onslaught, I am very much looking forward to exploring the new expansion. I believe Keith that the tenth anniversary will last the whole year, and I look forward to the celebration ahead of us.

 

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Danger, Will Robinson

I was recently asked by some guild-mates to translate a sign found on Corellia, the Black Hole, CZ-198 and other corners of the galaxy. It led me to another similar sign and I thought it would be fun to take a look at both.

The meaning of these signs ought to be clear even if you don’t read Aurebesh. Triangular and octagonal hazard signs are as common a sight on this world as they are on Corellia, and it’s certainly not a coincidence that they sport the colors of our own stop and warning signs.

Both signs feature a unique symbol. I confess at first glance (especially in the second sign below) it struck me as an icon of a ram’s head, but upon closer inspection is meant to evoke our world’s biological hazard symbol. It shares many of the same basic elements, but with that twist so common in so much of Star Wars’ most iconic designs that make it familiar and different all at the same time.

This second sign comes in orange and blue flavors so I thought I should include both in this post. While not the most complicated graphics in the game, I had a lot of fun with these recreations. Matching the signs’ layouts and weathering was only the first part; duplicating the rather blurry resolution of the graphics as they appear in game was part of the process as well. In my first recreation, I included for comparison’s sake both the final result as well as my original “high res” version.

I want to thank Gloom and Rye for asking about these signs.  They aren’t the fanciest in the game, but I’m glad for the inspiration to take a closer look. As always, I welcome suggestions!

 

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The Absence of Justice

Hello there. Before we get started, I must admit this post is coming quite a bit later than I’d intended. The short version is that I kind of broke this site and was unable to access it for a couple of weeks. Here is my pro-tip to any aspiring bloggers: make sure you know what a plug-in is doing before you start messing with it. Everything is at last ship-shape and Bristol fashion, so let’s get back to it!

Recently, Aviriia asked me to translate a poster in Coruscant’s Justicar sector. Although I’ve examined several other Justicar posters in the past, his particular example had long been on my to-do list, but the screenshots of it I’d saved were taken at a distance or awkward angles, but I figured I’d give it a go. To my surprise (and embarrassment) I found that there was a perfect view of the poster to the immediate left just inside the sector that I’d completely missed despite countless trips to Coruscant over the years.

The poster itself fits stylistically with much of the other Justicar propaganda plastered around the zone and it shares with them the same distressed paper texture and sickly green and black palette. Like the other posters of this style, the message is fascist and ominous in tone. Given what players learn about the Justicars as they play through Coruscant’s stories, this is entirely appropriate.

As we settle into another Summer of SWTOR, I’m planning to clear out my backlog of untranslated Aurebesh. I tend to prefer tackling translations that I can discuss beyond “This is what it says,” but I’m hoping I can bang out more recreations than normal since I’ll be able to skip out on the commentary (or “useless flavor text” as a friend calls it). If there is a sign, poster or display in the game that you’ve always wondered about please let me know in the comments below or via twitter or through email. I’m always thrilled to take requests.

I’m sure we’re all looking forward to SWTOR’s big 10th anniversary celebration later this year, but in the meantime, stay cool and have a most excellent summer!

 

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Filed under Aurebesh to English, General SWTOR

Get Your Game On

This is just a quick post to announce the winners of this year’s May the 4th raffle!

The Grand Prize winners are Shadrenn, Davkota and Voartek! But that’s not all. The good folks at Bioware kicked in a mix of 30 day subscription codes and 450 cartel coin codes so that a baker’s dozen of players could celebrate the Star Warsiest of holidays with some extra swagger. Congratulations to Zarresh Rehiada, Cara Ligo, Valkiana, Avorme, Eksa Bendak, Obinov, Jivani, NaughtyNautolan, Sarlinn and Vashratunda! If I haven’t contacted you directly, check the in-game mail of the character for your code.

Big, big thanks to everyone who stopped by and may the Force be with you!

 

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