Fly the Unfriendly Skies

This week, we pay a visit to fragrant, scenic Nal Hutta, adopted home of the Hutts and the starport at Jiguuna. A prominent sign outside the terminal announces arrivals and departures and their current status.

The listings are of transport services, many of which have their origins in Star Wars lore. Camura Lines was first mentioned back in West End Games’ Star Wars The Roleplaying Game. Yarella is a common Hutt name and thus appropriate for the sign’s context. Rim Shipping is generic enough, but could also be a precursor to “Core to Rim Shipping”, which also appeared in WEG’s SWRPG. Finally Gronco seems to be a Star Wars-ification of the word “bronco” or simply just a funny name that could very well apply to many a Hutt, Wookiee, Gamorrean or a hot shot pilot.

Only half of the scheduled flights are on time, and nearly a third are cancelled, so getting to and from Hutta is a coin flip at best. And you better hope the Hutt Cartel hasn’t overbooked your flight. Being put into Carbon Freeze and dumped in with the luggage is standard procedure for folks who won’t give up their seats. But at least you get there. Thawing and dealing with the consequences of hibernation sickness, however, are your own responsibilities.

This is one of many signs in SWTOR that uses the non-standard Aurebesh font Galactic Basic. The small, red glyphs that bracket the large sign seem to feature a stylized Senth letter, so I have re-created it as “s” in my version. Given that the sign is for a star or shuttle port, it seems like a safe pick.

 

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Futhork meets Aurebesh

After an unexpected break, we’re back! This week, let’s look at this huge poster which hangs over the outdoor docks in Coruscant’s Old Galactic Marketplace. Unlike most other posters you might see in this area, it is not an advertisement. Instead it is a notice of trade restrictions that are probably no longer enforced now that the Migrant Merchants Guide is running the zone.

The most notable feature of this poster is the use of the Futhork font in its prominent center section and in the small text at the top and bottom. Conceptual designer Iain McCaig created Futhork as one of Naboo’s writing styles for The Phantom Menace. and it is featured throughout the prequel trilogy. In SWTOR, Futhork and many other languages can be seen most commonly on Nar Shaddaa in the neon and holographic signs that dominate the skyline of the infamous Smuggler’s Moon.

Futhork is described as an elegant hand-written font and I imagine it is used in the same way as Blackletter or Gothic script to make a design seem more elegant or official.

The poster itself has a nice warm feel that I quite like. The Futhork flourishes make it stand out from other signage in the game. The accidentally repeated word in the third line of the block of text in the center section again exposes the danger of writing in an alien language, but I don’t think it detracts from the overall design. Another nice touch is in the orange tabs at the top and the bottom. Although the layout is the same in both sections, each of the small boxes has its own element.

Finally, the text in the two white sections is blown out and difficult to read. If you look at the poster from an angle or play with the levels in Photoshop, however, the text becomes visible. In my translation, I kept the words readable.

Patch 5.2: The War for Iokath

Since I last posted, patch 5.2 was published and I thought I’d share some quick impressions. Overall, I’m pleased. The story itself is mainly seems to be prologue to the next big arc and thus has a lot to set up: the return to Iokath, the return of two of the game’s signature companions, the renewed conflict between the Republic and Sith, the return of Zakuul’s old gods and the emergence of a traitor in the ranks. That’s a whole lot ground to cover and not everything gets the space it needs, but I’m curious to see where things go from here.

Without getting into spoiler territory, one thing that did impress me was the use of Quinn. It’s an understatement to call him one of the game’s most infamous companions. My consular sided with the Republic, and while Elara remained mostly a background character, I was pleased that the story did a good job making Quinn into a quality antagonist who I wouldn’t mind seeing as a recurring villain. Given how story choices work, I’m not sure he’ll ever pop up again, but I never thought I’d want to see more of Quinn!

The operation’s first boss Tyth is a fun fight, requiring appropriate coordination on Veteran Mode, but remaining welcoming to new and inexperienced players on Story Mode. I look forward to facing the twins Esne and Aivela next.

I haven’t spent too much time in the daily area. I received so many reputation tokens just from the story that I haven’t felt the need to dive too deep into the dailies and have only completed the weekly once. The zone is sprawling and still confusing to me. This is a good thing; I don’t mind knowing that I will need to explore the area and get comfortable with its layout. That said, the map’s tooltips pointing to quest objectives need some work. The environment itself is very cool, and I’m happy to just stop and admire the scenery.

However, some of the quests are buggy. I’ve killed the Colossal Droid twice but have yet to receive credit, and surely the Mouse droid daily isn’t meant to be so frustrating and difficult as it is now.

I know having to spend power shards to access the quests to control the various droids and vehicles on Iokath has been controversial, but I can see what Bioware is going for with this system. The problem with daily areas is that they get old fast, and adding a mechanic where certain quests can only be unlocked with extra effort strikes me as a neat idea. The notion that taking control of a walker is something I have to save up for makes it a bit of a special event. The rub is in making these quests as fun and rewarding as possible, and I’m not sure they’re there yet. I won’t lie, getting killed by random mobs while wandering around as a mouse droid is not awesome, especially since I have to burn more shards just to try again.

My stash of shards is pretty thin right now, but if the Iokath currency becomes like all the other event and area currencies in the game, I’ll eventually have shards coming out of my ears, so having a use for them after I have all the reputation rewards I want doesn’t strike me as a bad idea.

Hopefully the bugs will get squashed in short order, and I’m curious to see what comes next.

Lastly, SWTOR’s new Game Producer Keith Kanneg and Creative Director Charles Boyd have both made some appearances on the forums recently and their posts have included actual information and teased upcoming improvements. This has been a most welcome change of pace and I’m hopeful this continued engagement with the community will continue.

 

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Shop Together. Happy Together.

This week, let’s examine a pair of posters that regular visitors to the Republic’s Carrick Station or any player of Huttball will surely recognize.

The orange banner is another travel poster, this time for an interstellar transport firm called DGB. The meaning of the initials and the numbers along side them are unknown to me. The second poster with its delightfully Eighties contrasting blue and pink color scheme advertises a galactic marketplace.

I can only speculate on the meaning of the large letter Besh: Balmorra? Bespin? Buy n Large? The Mern or M letter, however, is a common element on some other marketplace posters. I’ve speculated on its specific meaning before, and see no reason to stop now. The double Ms could very well stand for the Migrant Merchants Guild, which seized control of Coruscant’s Old Galactic Marketplace.

Both posters use design elements seen elsewhere in the game. The triangular “triforce” symbol and the connected hexagons are often seen on their own in any neon-soaked location from the Huttball arena to Nar Shaddaa’s Promendade.

It seems that even in a galaxy far, far away corporate branding is as inescapable, as it is in our own.

 

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Just Breathe

My pledge to take the week off has faltered yet again with the release of the trailer for The Last Jedi and its inclusion of Aurebesh on Finn’s medical pod.

Much of the text is so blurry and distorted that it is difficult if not impossible to decipher. Moreover, what is readable, specifically the sets of four characters that shift during the second or two this shot is on screen seem to be random characters. This information can easily be chalked up as medical jargon and acronyms obscure to all but the most seasoned of medical droids.

The information at the top of the red block, however, does seem to be translateable, and might constitute a very minor spoiler, so Caveat Clicktor!

As is often the case with Aurebesh ligatures, they are not used as letters but rather the English keyboard symbol that the font uses to generate them, so I translated the Cherek and Shen glyphs as brackets.

There seems to be more Aurebesh in white on the right side of the pod, but it is far too blurry for me to take a stab at.

To make sense of the Aurebesh in the screen shot, I did have to apply some technical jiggery-pokery in Photoshop. Even so this translation involves more guessing and perhaps wishful thinking than usual. Other translators may very well come to different conclusions.

 

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Why SWTOR Should Pay Tribute to Carrie Fisher

I hadn’t planned to post anything this week since I saw no point in competing with the news from Star Wars Celebration, but then I saw this and it genuinely choked me up:

It reminded me of the suggestion that many folks made that SWTOR should add a memorial to Carrie Fisher to the game. I don’t recall anyone at Bioware mentioning one way or the other about whether it would happen, but I figured I’d use my teeny, tiny soapbox to add my voice to those who have already suggested it.

A statue of a princess and a loyal astromech at House Organa on Alderaan has been the most common suggestion, and this would also be a fitting tribute to Kenny Baker who passed away last year as well. Certainly it could be done in a way that wouldn’t violate continuity any worse than “Hun Duo” and “Greepo” in the cantina on Hutta or the tableau of bounty hunters from The Empire Strikes Back on the Ziost Shadow.

But even if it did rip a hole in the time-space continuum, I wouldn’t care. SWTOR is not a transmission of historical documents, it’s a work of fiction, a game played and made by people in the real world. It’s only natural that it should pay tribute to someone whose contributions to Star Wars had a real effect on generations of fans.

So, of course, it should happen and I would hope the good folks at Bioware agree.

 

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No TV Party Tonight

One of my favorite flashpoints is Kaon Under Siege. From its slow build to its crazy mutant-space-zombie apocalyptic climax, it’s an effective and thrilling bit of storytelling. One of Kaon’s most distinctive environments is the abandoned auditorium. Players often race through the theater quickly. pausing only to deal with a pair of rogue security droids patrolling the area. However, passing through an area that would normally be bustling but is currently devoid of life adds to the flashpoint’s mounting sense of unease. Prior to the arrival of the Rakghoul plague, I’m sure it was a lovely place to catch a holovid.

The auditorium’s screen features a large display that, as far as I can tell, appears no where else in the game. It has three sections of scrolling Aurebesh, several inset portraits of aliens and animated graphics of maps and geometric shapes.

The Aurebesh itself is non-specific and draws from SWTOR’s often used pool of mostly random text that can be seen around the galaxy, from the scrolling text that the bottom on the holonet newsfeed in the cut scene that introduces players to the Rakghoul Resurgence event to the Eternal Empire’s Zakuulan language monitors.

This translation includes all four repeating lines that are shared in the two side boxes as well as the crawl atop the screen. To add some visual variety to the repeating letters, the Aurebesh at the top of the graphic is mirrored, and the text in the side boxes is upside down. This technique is common both in SWTOR and in the Aurebesh seen in the Star Wars prequels.

There are items of interest in the content of the Aurebesh. First is the word “slothfurnace” which seems to be a reference to a real company that makes replica Star Wars props such as lightsabers and blasters. I suspect this secret bit of buzz marketing slipped by without official notice. Finally there is a long series of numbers in the first line of the side boxes. I can’t say for sure, but these digits look like a pair of dates to me: June 28, 1976 and November 16, 1977. A couple of birthdays perhaps?

 

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Falling Down a Bottomless Pit is Never Fatal

A friend of mine who got an invite to the PTS for the upcoming patch 5.2: The War for Iokath sent me this screenshot from the new daily area’s imperial quest hub. He doesn’t know Aurebesh, but figured I could translate it for him so I thought I’d give it a go.

At first glance this seems like a bog standard Imperial recruitment poster featuring one of the game’s most beloved Dark Lords. It’s topped with an invocation of the Sith code, but its tagline, however, is a different thing entirely. Not only does it have significant implications for the future of SWTOR but for the entire Star Wars saga.

Whether this is an inside joke for folks on the PTS or kind of a big spoiler, I cannot say. Click on the thumbnail and see the translation at your own risk. You’ve been warned!

 

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Put Another Credit in the Jukebox, Baby


If you’ve ever dropped a token in a cantina jukebox or have one as a stronghold decoration, you may have noticed that the monitor on the machine will light up with text when activated.

The three different screens that flash through display Aurebesh that, when translated, is revealed to be, not surprisingly, lists of songs, the machine’s playlist as it were.

Looking at the names of the songs, there are several items of interest. First, it’s amusing how easy it is to turn a line from the Star Wars movies into a convincing song title. “You know it to be true.” Is that a threat from a Dark Lord of the Sith, or a refrain from a love song? Context matters!

In addition, one of the songs in the listings is not just a KOTOR reference but an actual use of the term “KOTOR.” Whether this leaves your fourth wall shattered is up to you, but I’d say it barely counts as a crack.

Finally, it’s worth pointing out that many of the songs displayed on the jukebox are actual songs from the game’s soundtrack. They can be selected using the cantina jukeboxes and can be heard on the stronghold decoration versions as well.

On a related note, it’s not well known, but SWTOR’s wonderful soundtrack is available for download for free from swtor.com. My favorites are the tracks for Tython and Balmorra. It’s worth a listen!

 

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Buy the Ticket, Take the Ride: Top Five Non-Cartel Market Mounts

This week’s post is another dumb top five list of some of my favorite mounts in the game. These can all be acquired by simply playing the game. You don’t need to spend a single cartel coin or hunt the GTN for a deal to hit the road in style. I’ve not included mounts from flashpoints and operations since you’re neither guaranteed to see those mounts drop nor win the role. In addition it’s hard to quantify mounts with epeen value; I’m not sure tentacle jet packs would be a big deal if they didn’t come from one of the toughest boss fights in the game. It’s perhaps another list for another time.

Questing: Tauntauns

SWTOR offers many snowscapes to explore from Hoth and Belsavis to Ilum and Ziost, and there is no better way to lope across these ice-capped worlds than on a Tauntaun. There are several Tauntaun mounts available from the Cartel Market and one as a reward from the Oricon questline, but the two available on Hoth are closest in appearance to those used by Luke Skywalker and Han Solo in The Empire Strikes Back. The spotted Tundra Tauntaun and the tan Mountain Tauntaun can be acquired through simple questing which will have you criss-crossing Hoth, feeding baby Tauntauns and protecting them from Wampas; do this enough times and you’ll earn enough tokens to purchase either mount. It’s not the most engaging bit of gameplay, but Hoth is quite picturesque, and if you’re looking for a relaxing, stress-free way to spend a couple hours, you could do worse.

Reputation: Infected Varactyl

Most of the major PVE reputations offer an exclusive mount or two to folks who’ve earned the respect of the game’s various factions, and it was hard to pick just one, but the Infected Varactyl from the THORN reputation vendor is a standout. As with many of the mounts on this list, there are variants available from the Cartel Market, but the Infected Varactyl’s mottled gray skin and glowing yellow eyes set it apart from its healthier siblings. You will need to earn Legend standing with THORN and gather materials that drop from bosses that appear only during the event, but I think this is a great mount for any Sith Warrior or Inquisitor.

Vendor: Gurian Shadow

If you just want to drop some credits and drive away immediately, the Gurian Shadow might be the mount for you. This is a speeder bike stripped to its essentials: handle bars, wings and a rocket between your legs. Sometimes that’s all you need. This particular version of the Gurian is only available from one vendor in the galaxy: Bleargh, the Gamorrean Black Market Trader who resides in the far end of the Outlaw’s Den on Tatooine. It’s a bit of a trek, but the Shadow’s matte black paint job and glowing red engine mark it as the best of its class.

Achievement: Aratech Speeders

There is an often overlooked quest terminal in the GTN section of the Fleets that offers four distinct Aratech Speeders as rewards for completing much of SWTOR’s original endgame group content, from killing world bosses to completing flashpoints and operations. The Aratechs are some of my favorite speeders in the game; they’re long and sleek and feel fast as heck. Between the four options, there is bound to be one to suit any taste. I’m partial to the flaming red Fire, but the slick, black Nightscythe looks good on anyone. Again, there are other Aratechs available from the Cartel Market, but for my credits, these are the best looking ones in the game.

For the Truly Dedicated: the GSI PMP-06 Pleasure Speeder

I won’t lie, unless you buy the parts from the GTN, acquiring the GSI Pleasure Speeder will not be trivial. This speeder is assembled from parts found by excavating sites using the Macrobinoculars and Seeker droid acquired from the long side quests that first appeared during Rise of the Hutt Cartel. The parts for the pleasure speeder are rare treasures from the dig sites scattered around the galaxy and it will take many, many hours to find them all. Along the way, you’ll certainly find three other speeders and a couple sets of unique Legacy armor, but at the end you’ll have one of the rarest mounts in the game. The speeder’s flame-shooting tail-pipes are over the top in just the right way and it’s glowing orange pin-striping looks fantastic on any shadowy planet. This mount is ridiculous, but I love it.

If you’re looking for a unique mount to call your own, don’t feel like you have to drop cartel coins or pay through the nose on the GTN. Look at what’s available in the game. Reputation and most event currencies are shared amongst your legacy, so check out some of those vendors you might normally pass by. You might find an over-looked gem, with low mileage and great terms waiting just for you.

 

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The Sith Empire Asks That You Stay Alert

This week, let’s look at two Alert posters that can be found on Dromund Kaas, a world that really knows how to make visitors feel welcome.

This notice is posted on many walls throughout the capital. At first glance it seems to be a pretty standard “If you see something, say something” poster not unlike one that might be seen in a major city or airport in this day and age, but the addition of the macrobinoculars makes it clear that not only do the Sith want you to keep an eye out for trouble, they actively want you to be spying on your neighbors, even at a great distance.

I’ve only seen this poster in one dark corner of Dromund Kaas and have tweaked the contrast to make it more readable. Again, this poster looks to be a typical “No trespassing” sign until you get to the last line. You’ve got to admire the efficiency of the Sith Empire. They won’t waste time threatening scofflaws with arrest, prosecution or imprisonment; instead they’ll just let you know that if you cross that line, they’ll kill you. No muss, no fuss. Somewhat ironically, this fenced off area can only be accessed by the Jedi Knight character during the climatic chapter of their class story.

 

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