Category Archives: Onslaught

To the Victor Go the Spoils

When game update 5.10.3 was delayed, I figured I could take the week off and enjoy some late spring weather. Sadly, SWTOR had other ideas. During Thursday’s livestream, Eric Musco, Charles Boyd and Keith Kanneg introduced the upcoming Spoils of War gearing system, and it turned out to be one of the most interesting and informative livestreams I’ve ever seen from the SWTOR team. Their enthusiasm for Onslaught is clear, and it’s making me look forward to the expansion even more.

There is a lot to digest, and I encourage all SWTOR players to at least check out Musco’s recap on the forums. I certainly can’t cover it all within a few hundred words, but I’ll try to focus on a few highlights.

First off, it’s clear that Bioware is really trying to make good on the “play your way” promise of Knights of the Eternal Throne, and are working to take what they learned from Galactic Command’s poor launch and eventual evolution into a decent supplementary gearing system and make it work for everyone in Onslaught.

With Spoils of War, Bioware is at last fully embracing, or finally surrendering to, the notion of sharing all equipment across our Legacy, and this is welcome news. To be honest, I had long since accepted that we’d never get meaningful left side Legacy gear. However, it’s cool to know that I will be able to share my best relics, implants and earpieces with alts who can slide into whatever content I’m doing at the drop of a Mailbox or Legacy bank.

Galactic Command will be rebranded Galactic Renown, but it’s not just a name change. The item level of drops from the crates will be based on the character’s currently equipped gear and not their Command Level, so alts can start getting useful gear immediately rather than slogging through hundreds of levels of GC before they have a chance of seeing the upgrades they can actually use.

Spoils of War should also be friendly to our main characters as well. Once again flashpoint bosses will drop loot! We won’t need or want every item we get, but we will be able to reverse engineer/disintegrate those drops into crafting materials or currency (Chuck Bucks!) that can be used to make or purchase the equipment we do want. Right now we can disintegrate Command Stash gear into useful Unassembled Components, but unused equipment from other sources simply gathers dust. I have dozens of Unassembled Tokens won in Operations clogging up my storage bays, and it’s nice to know that in Onslaught I’ll be able to do something with that kind of stuff.

The second part of Onslaught’s “play your way” goal will come from how we put all this gear together. This is where the players and theory-crafters who want to min-max should be able to get their hands dirty. There will be multiple types of set bonuses that can be mixed and match and two new types of gear and stats: Tacticals and Amplifiers.

Tacticals are brand new items that are meant to define and focus play styles with bonuses that change both combat and non-combat abilities. Some Tacticals will be most useful for Operations, others for PVP, still others for crafting and gathering.  This is interesting and potentially scary. To say that the livestream chat went wild at the notion of a Tactical that would let Assassins and Shadows share Force Shroud and Resilience with guarded teammates was an understatement. Bioware has their work cut out for them to keep these both balanced and fun for all specs and classes.

Amplifiers are additional bonuses on armor shells, armorings, hilts, barrels, mods, and enhancements. While it seems like Bioware wants to make it fairly easy to find equipment with a good item level, folks who want to get granular with their stats might find complexity in getting the perfect mix of Amplifiers and Tacticals.

They have indicated that Tacticals will be rarer drops than other gear, and I assume that some Tacticals will be most readily available from harder PVE or PVP content. If you want that awesome Tactical but don’t want to queue for PVP or run difficult operations, you’ll have to get lucky with your Galactic Renown drops or save up your Charles Points. I don’t think this is a bad thing. Galactic Renown provides all players a secondary way to get all gear, but players willing to dive into the game’s deep end should have a quicker path to those upgrades.

I suspect getting Best-In-Slot Amps will be the new gear grind. If my math is right, there will be 32 Amplifiers and getting all those just right might take some time. Again, I don’t think this is a bad thing. Grinding gear is a core part of the MMO experience, and I hope recalibration of Amps and deconstruction of gear will allow us steady progress towards our goals if the drops don’t go our way.

Finally, we will be able to start testing these systems on the PTS this month! Galactic Command was introduced to players at KotET’s launch, and Bioware spent many, many months after responding to player feedback to make the system workable. It is heartening to know that they are already soliciting input from players well ahead of the expansion’s debut. I’ve played MMOs long enough to know that Spoils of War will certainly have plenty of bugs and imbalances, but I’m hopeful that the rough edges will be filed off before Onslaught’s official release. Look for me on the PTS this summer!

I also hope we might see some of this in the game before September. Revamping Legacy storage for crafting materials will make anyone who crafts happy, and being able to earn a Tactical or two to help with leveling prior to 6.0 might be neat as well.

 

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Onslaught Semi-Hot Take

The announcement of SWTOR’s next expansion Onslaught is now a week old, and I thought I should at last toss in my 2 cartel coins. I’ve never been one for hot takes, and my main response to the news has been “Sounds cool! Can’t wait!” This is fine, but not especially compelling, so I’ll try to be a bit more specific. Before I get started I must applaud the amazing work by Swtorista, Kogass, Kid Lee, Boomy, Vemapris, Lady Rann and everyone at the swtorfancommunity for their heroic efforts to bring a constant stream of news, photos and interviews from Star Wars Celebration. To be able to tune into the Cantina as it happened was a vicarious thrill and very much appreciated by this homebody.

First, and probably least importantly, I won’t lie, I was hoping for a trailer. Blur’s two amazing Fallen Empire cinematics definitely spoiled me, and I’ll always be eager for more. But as the old joke asks: does a two million dollar trailer cost us raid tiers? I have no way of knowing, but if it means more resources for the actual development of the game, I won’t complain. The in-game cut scenes throughout the Fallen Empire cycle were leaps and bounds above what had come before, so I expect to experience the same level quality with Onslaught.

The two planets we will be visiting in Onslaught, Onderon and Mek-Sha, embody one of SWTOR’s strengths: the ability to explore existing Star Wars lore while still expanding the universe with new locations and characters. Onderon has connections to both recent and older Star Wars stories, but we’ll also get to visit an entirely new world in the gutted-out planetoid of Mek-Sha. If there is one thing the designers of SWTOR have shown time and time again is that they can create fantastic settings for the players to explore and I look forward to setting down on both worlds.

We’ll also be returning to Corellia for the expansion’s first flashpoint. Corellia had a prominent role in last year’s movie Solo so it seems like a good choice for a locale to revisit. Likewise, the expansion’s operation on Dxun reflects this mix of old and new. This will be the game’s first visit to Onderon’s moon, but a welcome return of Czerka’s distinctive brand of corporate villainy which has been a part of the game since the start.

The expansion will also come with a new playable species, Nautolans. Personally, Nautolans don’t float my boat, but not every character customization option has to be for everyone. I would’ve preferred additional appearance options for the existing species, but I don’t deny that many, many people are psyched to play a Nautolan and that “new playable species” is a sexier bullet point than “more haircuts and tattoos.” And, of course, I’m already squatting on a name for my Nautolan.

In January, I predicted that we’d see gearing changes in 6.0, but the Spoils of War system aims to go far beyond what I could’ve anticipated. From the broad strokes Bioware sketched out in the last week, the new system’s embrace Legacy gearing and the ability to customize gear sets for different styles of play all sounds very, very interesting, but the devil is in the details, and I am loath to draw any conclusions until I see those details.

Something that is very encouraging, however, is Bioware’s willingness to solicit player input and feedback before the system goes live, both on the forums now and in the PTS to come. Clearly, they’ve learned a thing or two from the launch of Knights of the Eternal Throne. I don’t expect the Spoils of War system to be without issues or imbalances, but I have faith we won’t have to endure the mess that was Galactic Command’s rollout and growing pains next time around.

Also in January, I predicted an August launch, but with enough caveats that I think I can give myself half credit for the call since the launch will be just one short month later in September.

Finally, Onslaught will be included with the game’s subscription. I know many regular players who would’ve been fine paying extra for the expansion if it had included more story, flashpoints, ops, pvp, etc, but SWTOR’s business model seems to be this: Sub for a month and get access to everything the game has to offer. And it seems to be working for them. When I revisited World of Warcraft last year, I was put off that I had to both subscribe and pony up for the expansion. I’m honestly impressed that someone whose subscription to SWTOR lapsed two and a half years ago still has access to all of the game’s latest story content.

Sure, WOW’s expansions and major patches dwarf SWTOR’s. That will never change, but I think SWTOR has done a decent job of picking up the pace of releases lately, as long as that continues into Onslaught I’ll count myself a happy subscriber.

So, in conclusion, it all sounds cool, and I can’t wait for September, but I think I mentioned that already.

 

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Filed under General SWTOR, KotET, Onslaught