Category Archives: My Artwork

Pets of the Old Republic: #5: M4-Y7 Astromech

This month I would like to spotlight the first (but not last!) pet in this series that is not a creature made of flesh and blood but rather of circuits and sparks. One of the numerous droid pets in the game, thet M4-Y7 Astromech is a perfect choice on account of its seasonably and Santably appropriate color scheme.

There are many Astromech pets in SWTOR, and it is tradition in the game to award players who log in during the Star Wars “holiday” of May the 4th with a droid companion; until recent years it was an Astromech of varying colors. Other Astromech pets can be found on the cartel market and for sale on the GTN and from the Galactic Seasons token vendor, but this particular version is no longer available.

R2-D2 and T3-M4

Astromechs or Astro-droids are the most iconic robots in Star Wars, and the first of these, Artoo-Detoo, is undoubtably the most famous robot in pop culture. Despite, or perhaps because of being only able to communicate through beeps and whistles Artoo instantly became one of Star Wars‘ most beloved characters. Astromechs in Star Wars lore have many variations including the red, ill-fated R5-D4 from Episode 4: A New Hope, the squat, surly and patched together C1-10P “Chopper” from Star Wars: Rebels and the orange, roly-poly BB-8 from the sequel trilogy.

When it came to establishing the Old Republic, Astromechs would also play important roles. T3-M4 was a key companion to Revan and Meetra Surik in both Knights of the Old Republic games, and players of Star Wars: The Old Republic will, of course, be familiar with the redoubtable and resourceful T7-O1, who eventually joins every character in their adventures across the galaxy.

T7-O1 and M4-Y7

Both T3 and T7 are designed to suggest that they are early iterations of the famous Astromech design, with boxier shapes and fewer attachments and built in accessories. I’ve always liked the fact that T7 seems to be wearing a backpack; it is certainly stuffed with ammo, spare parts and snacks for himself and his companions.

The most striking design difference between Artoo-Detoo and his Old Republic counterparts is that his legs are angled backwards but the legs of the Old Republic droids lean forward, and their third (or fourth) “feet” are attached to the rear of their chassis. This change reminds me of two things, first of all, animals. The design of T3, in particular, echoes the profile of a sitting dog, something very appropriate for Revan’s best buddy. But this change in angle of the droid orientation also brings to mind other associations, specifically that of an Olympic sprinter getting ready to race out of the starting blocks. If R2-D2 seems laid back by comparison, then good ol’ T7-O1 and M4-Y7 are clearly raring to go!

Dewey and Huey

The origin of these droids extend back even beyond the first Star Wars movie. George Lucas has said that part of the inspiration for R2-D2 came from the “service drones” Huey, Dewey and Louie from the little remembered 1972 science fiction movie Silent Running, directed by special effects pioneer Douglas Trumbull. From this starting point, Ralph McQuarrie created several designs that would eventually become the Astro-droids of Star Wars.

There is one last element of the Astromech worth mentioning: R2 units both in the movies and in the Old Republic tend to have a single, large glowing eye, not unlike the unblinking HAL-9000 from Stanley Kubrick’s seminal 1968 classic 2001: A Space Odyssey.

HAL, totally not spying on you

Now, look, I’m not saying that M4-Y7 is plotting to kill you, but if you happen to encounter the Astromech on a flight deck, perhaps it would be wise, especially these days, to be mindful of whether you’ve been naughty or nice this past year.

For my part, I want to wish all my readers a happy, healthy and warm holiday season. I hope everyone gets to ring out the end of the year in good company with good food. Look for the next Pet of the Old Republic on New Year’s Day!

 

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Pets of the Old Republic: #4. Orosquab

To mark the arrival of Life Day and Thanksgiving, the next featured entry in the Pets of the Old Republic had to be, of course, the most turkey-like of SWTOR’s pets, the Orobird.

Orobirds have a long history in Star Wars: The Old Republic, debuting in the game’s first major update after its launch. The first two Orobirds introduced into Star Wars lore were the Orochick, which could drop as loot from Gargath, a World Boss found on Hoth, and is also now available from the Light Side Token vendor on Fleet, and the Orokeet which hatches from eggs found by players exploring hidden corners of Alderaan, Republic Taris and Imperial Balmorra. The third Orobird pet, the Orosquab, subject of this post, debuted shortly thereafter as a rare reward from the flashpoint Lost Island. The fourth and final Orobird pet, the Crested Orokeet was later added to a vendor in the Cartel Bazaar of both fleets. If you want an Orobirb of your own as a pet, you won’t need to spend a single cartel coin, and if you’re willing to seek them out yourself, three of the four won’t even cost you a single credit.

Players first encountered fully grown Orobirds in the wilds of the planet Rishi during the Shadows of the Empire expansion. In addition four varieties of Orobird mounts can be acquired from the Cartel Market and the GTN for players to roost upon. If you have sufficient reputation with the Underworld Exchange, you can purchase the Fawn Orobird mount for a handful of credits and a pair of Cartel Market Certificates on the Cartel Bazaar deck of the Fleets.

This type of large, flightless bird appears to be very common across fantasy settings from the Axebeak of Dungeons and Dragons and the Chocobo from Final Fantasy, and the reason for that is because they are all based on extinct varieties of creatures colloquially known as “Terror Birds” from the Earth’s distant past. The “Terror” in that name is apt because many could tower over a human and, based on their fossilized remains alone, all must’ve been impressive sights to see! SWTOR‘s Orobirds seem to have been based in particular on species known as the Phorusrhacos and Dromornis.

Phorusrhacos

Although not all Terror Birds are believed to have been meat eaters, I cannot imagine any of them would be safe to encounter outside their enclosure in an out of control dinosaur theme park or by a time traveller stranded millions of years in the past. Indeed their modern descendants should not be trifled with either! The Cassowary of Australia, which seems to be the direct inspiration for the Crested Orokeet is notoriously dangerous to provoke. And even the wild turkeys of North America are prickly and ill tempered. I myself have encountered them both in the dark woods of Vermont and on the mean streets of Boston. I once walked out the front door of my apartment and came upon a half-dozen Turkeys pecking around my front yard. I turned around and went back inside. It was their yard now.

Boston Turkeys

So know that if you adventure in the Star Wars universe with an Orobird at your side, you are protected by one of the fiercest creatures in both a galaxy far, far away and the one significantly closer to home!

Next time: Your plastic pal who’s fun to be with.

 

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Pets of the Old Republic: #3. Fiery Grophet

With the Feast of Prosperity event active in Star Wars: The Old Republic, and Thanksgiving season in full swing in North America, I decided the next subjects to depict in my Pets of the Old Republic series ought to be seasonally appropriate and perhaps even delicious!

Grophets were introduced to Star Wars during SWTOR’s Shadow of Revan expansion as wild animals found on the planet Rishi. Grophets are omnivores that combine the qualities of the wild pigs, the size and temperament of hippopotamuses with a dash of armored dinosaurs like the Ankylosaurus. Grophets are renowned as delicacies in Hutt cuisine, but they have proven difficult to domesticate. With their long sensitive ears and reinforced skulls, grophets are stubborn and formidable enemies, difficult to approach and dangerous to provoke.

The most notable grophets in SWTOR are the only know named examples in the lore: Straugh, Wudd, and Breck, three very large, rare spawns necessary to unlock Rishi’s datacrons. These grophets are named after the building materials used in the fable of the Three Little Pigs. If you’re curious who the bad guy is in SWTOR’s version of this story, well, it’s us. We’re the Big Bad Wolf.

If you need proof, look no further than the expression on the tiny grophet in my portrait. It is not the product of my imagination. Get close to any grophet and you’ll see they do not ever seem to be in the mood to be trifled with. Grophets are mad as hell, and they are not going to take it anymore.

The reason for that rage could very well stem from SWTOR’s Galactic Command gearing system from the Knights of the Eternal Throne expansion. Galactic Command was, in my opinion, SWTOR’s worst gearing system, so absolutely egalitarian that it frustrated casual players, hard-core raiders, sweaty PVPers and everyone else in between. Among the wardrobes of useless gear we acquired from the Galactic Command loot boxes, were occasional cosmetic items like pets and mounts. Players who advanced their Command level to the highest tier could loot this week’s pet: the Fiery Grophet.

If you were like me, you probably quickly ran out of characters to whom to give these orange space piggies. Unwanted loot from Command Crates could be converted into Command points towards more Crates, and many players were all too eager to “recycle” their poor unwanted grophets. But not me. I just couldn’t do it. Every single Fiery Grophet I received was saved. During KotET, I rescued nearly one thousand pets from the Galactic Command incinerator. Over the years I’ve given many away or auctioned them off to good homes, but I still have dozens and dozens left.

If you are on the Star Forge server and would like a Fiery Grophet of your own, leave a comment below with your character name (be mindful of spaces and special symbols) and faction, and I will mail you one free of charge. This offer is good while supplies last and I don’t expect my supply to be exhausted any time soon!

Sadly, I cannot extend this offer to players on other servers, but there are other grophet pets available from the Rishi reputation vendor and the Cartel Market; the Fiery Grophet itself can still be acquired using tech fragments and 75,000 credits from the Spoils of War Pets vendor on both Fleets.

Finally I want to give thanks to the great and powerful Shintar who suggested the Fiery Grophet and my co-guild leader Galaxiya who would taunt me every time she’d grind a grophet into CXP. I still wake up in the dark and hear the screaming of the grophets.

Next time: birds of a feather.

 

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Filed under General SWTOR, KotET, My Artwork, Pets of the Old Republic

Pets of the Old Republic: #2. Deep Wriggler

With Halloween just around the corner, I thought the next pet to feature really should be one of the creepiest, crawliest ones in my stable: the Deep Wriggler.

In SWTOR, Wrigglers are also known more generally as “larva”, and are almost exclusively found on the planet Asation in the Operation Terror from Beyond, although a few wander the frozen world of Hoth in the southern, Dreadseed corrupted reaches of the Crystal Wastes. As the name “larva” suggests, Wrigglers are an immature form of truly frightening monstrosities from outside our known universe such as the Writhing Horror and apparently even the Terror herself. Maybe Lil Wriggly will grow up to be a cosmic horror the likes of which the mortal mind cannot fully comprehend, but for now this slimy baby is all smiles (literally!) and, from the look in its eyes, it adores its adoptive parent. So maybe I’ll be spared when the universe is cast into madness and chaos upon the return of the Great Old Ones.

For those looking to acquire a Wriggler themselves, the Deep Wriggler pet can be found as loot from the final boss of Terror from Beyond on its Veteran Mode, but Lunar, Stellar and Striated Wriggler varieties can be found on the Cartel Market and up for auction on the Galactic Trade Network.

I want to take a moment to thank the dozens of people who entered my pets raffle. I hope everyone will enjoy this silly side projector. I’ve already planned out the additions through the end of the year, so suggestions will start appearing next year. If your suggestion is appropriate for a particular season, look for it then! For now the plan is to spotlight a new pet at the beginning and middle of each month. Not surprisingly next month’s pets are Thanksgiving themed (and delicious!).

Finally, I will be returning to SWTOR commentary soon, and of course will eagerly check out Aurebesh and other languages as they appear in the game!

 

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Pets of the Old Republic: #1. Opal Vulptilla

Today marks the ninth anniversary of This Week in Aurebesh! Each milestone my little project reaches leaves me pleasantly surprised and thankful for all the visitors I have received over the years. I started this blog as a bit of a lark, but it’s taken on a life of its own, and I’m always amazed to see what it continues to inspire in me.

To mark the occasion, I’m starting a new project to draw portraits and highlight just a few of the many, many pets available to players of Star Wars: The Old Republic. The genesis for this came from a pair of tweets from Swtorista and Kal from Today in the Old Republic. Swtorista posted a funny screenshot of her pet Kell Dragon climbing on the furniture, and in response Kal drew, in what must be MS Paint, a quick picture of the dragon. Likewise, I added my own quick version. It was all very silly, but I had fun with the drawing, and I’ve decided to keep it going. Ever since I bought a White Kitten from Lil Timmy during my very first visit to Stormwind in World of Warcraft, I’ve enjoyed collecting pets and that passion has continued into SWTOR.

Number One in this series has to be the Opal Vulptilla Puppy. This version of the pet has been available to players as giveaways from SWTOR and members of its Content Creator Program or as a reward for participation on the game’s test server.

This little fellah is completely adorable. I’m certain he loves scritches, but be careful where you pet him, because it’s not all soft and fuzzy! I like the creature’s mix of textures with its floppy ears, thick fur and iridescent crystal mane.

Vulptillas are available to players as both pets and mounts aside from the Opal presented here. Check the Cartel Market or the GTN for the original Blue pet and mount or the infernal red mount.

SWTOR’s Vulptillas are, of course, inspired by the crystal foxes from my favorite Star Wars movie, The Last Jedi. The foxes in the movie are called Vulptices and share some traits with the Vulptillas but they are not identical. The crystal fur of a Vulptex is much finer than the large shards found on the Vulptilla, and the Vulptex has a leaner, longer frame than the much larger and broader mature Vulptilla.

There is not yet any lore in SWTOR concerning Vulptillas, but it is reasonable to assume that the two foxlike creatures are related. Can Vulptillas also be found on Crait? Or perhaps Vulptillas are natives of Ilum? Given that we have seen at least three different colors of Vulptillas, it leads me to wonder if their crystalline manes are somehow related to the Kyber crystals of the Jedi and Sith.

What Pets Would You Like to See?

My goal for this Pets of the Old Republic project is to create over the next year twenty-five portraits of some of the cutest, grossest, silliest, most loveable pets from the history of the game. I have a list to start on, but I would love to add some suggestions from you!

Is there a favorite pet you’d like to see me draw? Leave a comment below! The pets with the most votes will be added to the queue. In addition everyone who leaves a comment will be entered into a raffle for an Opal Vulptilla pet. And if you have one, already let me know and I’ll send you 450 cartel coins instead. I will select up to 12 winners from among all entries.

Here are the rules:

To enter, leave a comment below with the following information:

  • Your character name (be mindful of spaces and special symbols!)
  • Your faction
  • Your server
  • Which pet you’d like to see me illustrate
  • Would you prefer an Opal Vulptilla pet or 450 cartel coins?

That’s it! I will accept entries for two weeks from this posting and will randomly select the winners on October 17 at 1 PM ET.

If you prefer not to comment publicly, I will also accept entries via email at twia@generic-hero.com, or through Twitter or Bluesky.

There are no country or server restrictions on any of the prizes that will be awarded.

This giveaway is not sponsored, endorsed or administered by, or associated with LucasFilm Ltd, Broadsword or Electronic Arts Inc.

We’re on the honor system here, so one entry per person, please.

Good luck, and you can keep it if you remember to feed, walk it and clean up after it!

 

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Filed under My Artwork, Pets of the Old Republic

How I Learned to Stop Worrying and Love The Phantom Menace

Today marks the 25th anniversary of the release of The Phantom Menace, and that seems to me a good excuse to look back on Episode I and its place in fandom, especially my own.

I am among the first generation of Star Wars fans and the return of Star Wars to the larger pop culture landscape in 1999 was a very big deal indeed. The movie’s cast was overflowing with well-known and well-regarded actors, and the marketing push was enormous. I’d never stopped being a Star Wars fan even after Return of the Jedi faded from memory, but the prospect of seeing a brand new Star Wars film on the big screen was something I’d given up on. It’s so very different today when it feels like Star Wars will never go away.

However, even before the movie’s premiere, there were murmurs of discontent, and after release some fans had strong negative reactions to the movie. I won’t belabor the point and subject you to a two-hour long video essay breaking down in excruciating and tedious detail all of the problems with The Phantom Menace. Honestly, the movie’s shortcomings are on the surface and obvious for all to see, and I basically agree with the criticisms we’ve heard over the last two decades. To this day, I’m baffled by some of the creative choices George Lucas made in the prequels.

But I also don’t care. Even now, I can sit down and watch Episode I and have a good time. The pod race is daft and fun. The lightsaber work throughout is among the best in any Star Wars production. Liam Neeson brings a noble presence to the role of Qui-Gon, a character whose actions don’t always seem that noble. Ray Park took a brilliant character design and imparted into it a wonderful physicality that brought to life one of Star Wars‘ best villains. Everything you need to know about Darth Maul is right there in how he looks and how he moves.

But among my friends and many of my fellow first generation Star Wars fans, The Phantom Menace was a disappointment. I think my reaction was tempered by the fact that I’d never stopped watching Star Wars. Since the original trilogy became available on home video, I’d rent all three from Blockbuster once or twice a year, and in between marathons there were countless comics and novels and games to discover as well. Upon repeated viewings, it became clear to me that the original movies are not without their flaws. The lightsaber fight in the first is not good at all; it’s cringeworthy every time Luke and Leia kiss, and, boy, Harrison Ford doesn’t seem like he was trying too hard with what little he was given to work with in Return of the Jedi.

And that’s not counting the Expanded Universe. I love so many of those original adventures that filled the gaps between movies, but plenty of those stories weren’t my cup of tea, to say the least. As far as I was concerned The Phantom Menace was a damn masterpiece compared to Splinter of the Mind’s Eye or Shadows of the Empire.

I make no bones about it: I grade Star Wars on a curve. In spite of Episode I’s flaws and because of its ships and costumes and music and alien worlds, it still feels like Star Wars to me, and that counts for a lot, indeed, it probably counts the most. Not everyone judges movies the same way. That’s cool.

As a Star Wars fan who is more on the fanatic side of the spectrum, I’ve engaged with the movies and fandom in ways different than others whose appreciation is more casual. I watched the backlash to the prequels turn to anger at people who were just trying to make a kid’s adventure movie. Anger at people who most certainly did not deserve it.

I’ve become frustrated with friends when discussing The Phantom Menace. Their complaints are nothing I haven’t seen, heard and read a hundred times already. I don’t think anyone is wrong or unjustified for disliking the movie, but when the reactions are so strident and filled with bile years or decades after the fact, I start to wonder if something else is going on. I think George Lucas’ cardinal sin may be that he failed to make a generation of jaded 30 years olds feel like they were 8 again.

I have also chatted about The Phantom Menace with younger fans who grew up with the prequels the way I grew up with the original trilogy, and their reaction is often quite different because they sometimes feel like they need to temper their enthusiasm with embarrassment because older fans hate the prequels. Now I see the cycle of conflict repeating between fans of this new era of Star Wars and followers of the older ones. And this all just makes me sad. No one should be embarrassed for liking something.

One of my great pleasures over the years has been watching new people discover Star Wars for themselves. Each generation has their own era:the Original Trilogy, the Expanded Universe, Prequels, the Clone Wars-Rebels-Ahsoka cycle, the Sequels, Rogue One/Andor, the High Republic, and on and on. I love that what Star Wars means to me is different from someone else. My nephews could rattle off the names of every clone who fought in the Clone Wars; I draw a blank after Rex and Cody.

Seeing that kind of enthusiasm for different parts of Star Wars lore makes me want to see what I’m missing. I don’t connect with it all by any stretch of the imagination, but because of my nephews, I gave Dave Filoni’s Clone Wars show a second chance, and I’m glad I did. Star Wars is better with Captain Rex, Grand Admiral Thrawn, Doctor Aphra, Luthan Rael, Rose Tico, Ezra Bridger, Satele Shan and Geode in it. And, yes, Star Wars is better with Jar Jar Binks in it.

It’s not my position that The Phantom Menace is “good, actually” or that it’s above criticism. It is, at best, a shaggy dog of a film, but isn’t every Star Wars movie? What I’m saying is this: don’t turn that dislike into resentment. There are bad actors out there all too willing to harvest that resentment to feed the algorithm and force their tastes on everyone else. Just because you loved Star Wars as a kid, doesn’t mean you have to love it years later. It’s okay to move on and let Star Wars become something different for new audiences. Just don’t be a dick about it. No one likes hipsters who tell people they’re wrong for liking the things they like.

In the end, I think the closest that Star Wars can actually come to making you feel like an eight year old again is to see it through someone else’s eyes. Let their discovery of it remind you of your own, even if it’s not the same as yours.

 

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Dominique and Lumiya

As the end of the year looms ever larger, I’m still playing catch up with everything I’ve been wanting to discuss here. For now, I’d like to share my first impressions of SWTOR’s newest operation, but do it from a perspective a little different than normal. But let’s start with the basics!

The R-4 Anomaly

This past summer saw the release of a brand new, somewhat delayed new operation: The R-4 Anomaly.

As with all my operations experience in recent years, my progress through R-4 through has been very casual and my focus has been getting to experience it with friends and guildmates. This means I haven’t set foot in Veteran Mode, but that’s fine me. Storymode is still plenty challenging; it feels in many way like the Hard Modes of old. The dps and healing checks are there, but not wholly beyond reach. The mechanics are the real challenge, and do require a coordinated group and communication in voice chat.

In other words, Story Mode R-4 is unlike every other Storymode in the game. Personally, I’m having a great time learning the fights and teaching them to others. However, this does mean that the majority of actual Story Mode players are left out in the cold. A Story Mode nerf seems inevitable, but I wonder where it will leave my more casual “beer league” operations team. From what I’ve seen, Veteran Mode R-4 seems more akin to the “Hard Mares” of Shadow of Revan, something of which I am on the record being no fan.

With the legacy Story Modes now tuned to be the easiest they’ve ever been, R4’s introductory difficulty stands out as an “anomaly” that is harder than most Veteran Mode operations. Personally, I would’ve notched up the labels of each version of the raid from Story Mode to Veteran and Veteran Mode to Master, and released a universal Storymode for folks without gear or experience to freely explore. As someone without any actual MMO design knowledge, I’m certain this would’ve been fine for Story Mode players and casual raiders like myself, but I’m not sure how the Nightmare community would feel about it. I don’t envy Bioware’s job trying to strike a balance in group content for all the varied levels of players in the game, but the inconsistency in difficulty renders the labels they put on the modes confusing at best.

As for the operation’s setting, R-4 is the spookiest and most atmospheric one we’ve had since the Dread Fortress and Dread Palace. The hallways between bosses are dark, dangerous and cramped, and it’s not until the operation’s climatic encounter that the space opens up at all. The boss fights are distinct and unique. So far I like Watchdog best of all: each player has their own responsibilities and each group can deal with the mechanics in different ways, making it a little different to play every time. When my team executes the strategy perfectly, it is incredibly satisfying and has a real effect on the entire flow of the fight.

ARIA’s story from the Dxun operation continues into R4. Despite her narration throughout, I’m not completely clear how she became involved in some rogue Sith’s plan to rebuild the Mass Shadow Generator. I suppose the move from Czerka to the cult of the Unmasked isn’t that big of a leap. The operation’s overall story is not terribly complex. Basically a Sith cult started playing with powers they didn’t fully understand and things went sideways. For an operation that is essentially a haunted house in space, I’m not sure we need much more than that.

I do want to compliment the voice acting included in the op. ARIA continues to be amusing, and Helen Sadler’s performance as the operation’s climatic foe, Lady Dominque is strong as well. And all due credit should go to SWTOR stalwart, Darin De Paul, who definitely gave his all to Lord Kanoth, quite possibly SWTOR’s most unsettling and creepy operations foe.

The rewards from our Story Mode runs have been a bit of a mixed bag. My team had already collected at least a few pieces of 330 gear from Nefra before R4 even launched, and we very quickly unlocked the 330 modifications from Hyde and Zeek, so the actual token drops haven’t been useful for gearing. I’ve completed two cosmetic armor sets and still have dozens of tokens with nothing to spend them on. However, random mobs do drop some neat decorations, but given that the operation is relatively light on trash, I do wish the drop rate were a bit more generous. I should also say that the Wings of Nihrot that can be looted in Veteran Mode are wicked cool, and I definitely have at least one unhinged Sith who’d look good wearing them.

The only glaring oversight I can see from the operations rewards are the lack of a Watchpuppy mini-pet or even a Watchdoggo companion.

Dark Ladies of the Sith

The encounter with Lady Dominique is a fitting capstone to the raid. She’s a unique foe in an epic setting, both with deep ties to Star Wars lore. There is a lot going on, a lot for each player to figure out and get used to, and I’m enjoying the journey of learning this fight. At least when it has been working anyway.

The Mass Shadow Generator is likely familiar to fans of Knights of the Old Republic, but I want to spend some time exploring Lady Dominique’s design instead. The thing that struck me when I first saw her, was her similarity to the character who is actually the second dark sider in Star Wars lore to be identified as a Lord of the Sith: the Dark Lady Lumiya.

Lumiya has a long history, which extends even into the late Expanded Universe and I won’t go into too much detail except to say that she began as a supporting character and antagonist in Marvel Comic’s original Star Wars comics during the 1980’s. She was an agent of the Empire sent to infiltrate the Rebel Alliance following the events of The Empire Strikes Back. She befriended and possibly seduced Luke Skywalker until he thought he’d accidentally killed her in battle. But she survived and was rebuilt thanks to Darth Vader’s intervention, and reemerged after Return of the Jedi as Vader’s heir intent on defeating Luke and the Rebel Alliance. The aspect of Lumiya’s story that always resonated with me is that if Luke is Anakin Skywalker’s son, then Lumiya is in many ways, Darth Vader’s daughter, making their conflict more personal and tragic.

Lumiya shares with Lady Dominique some design elements including most notably a distinctive V-shaped helmet. While I can’t say for certain if Domininque was meant to be an echo of Lumiya, I do believe both character share inspiration in a style of women’s medieval headdress called the “Escoffion.” The inverted triangular shape of the escoffion evokes horns coming from the wearer’s head and certainly makes for an imposing appearance.

It is an established part of the Star Wars design philosophy to take archaic designs and give them a futuristic spin, from Darth Vader’s Samurai inspired helmet to Din Djarin’s knight in shining armor/Mandalorian regalia. In the case of Dominique and Lumiya, this odd design syncs perfectly with the cybernetics and circuitry inspired patterns that define the rest of their costumes.

But there may be more going on with Lady Dominque than just a similarity to an old comic book character. The design of her helmet suggests other comparisons. Clearly, her helmet is a technified iteration on Darth Nihulus’ split skull mask, but there seems to me more going on here. I can’t help but think that the slits in her helmet’s faceplate are not just random. The design evokes symbols from our world, and I wonder if it is just coincidence. One symbol is the Cross of Lorraine, which was used to inspire French patriotism and reunification during World World II. The other comes from electrical engineering and is the symbol for a common fixed capacitor.

In both cases, however, Lady Dominique’s version of the symbol is broken, suggesting dis-unification in once case or a broken connection in another. I fully admit that I may be looking for connections that aren’t there, but it does strike me as interesting that either interpretation can relate to Dominique’s disastrous attempt to merge her body and consciousness with the Mass Shadow Generator.

Regardless, she’s a really bad-ass looking Sith Lord, and whether I’m seeing things that aren’t there, nothing can change that!

UPDATE! The Vampire In the Room

I do want to mention an additional Lady D that I suspect also had some influence on Lady Dominique, that is, of course, Lady Dimitrescu, the mutant-vampire antagonistic of Capcom’s 2021 survival horror game, Resident Evil Village. Lady Dimitrescu achieved near instant meme status with her debut, and I think it’s fair to say that elements of Dominique echo Dimitrescu’s infamously tall statue and ridiculously wide brimmed hat.

I did not mention this at first because I think maybe it went without saying, but upon reflection, it might’ve been a touch of academic snobbery that led me to overlook a recent pop cultural influence in favor of ones with ties to Star Wars lore and real world symbology. Having had an extra day to rethink my position, I hope this small addendum corrects the record.

 

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Filed under General Star Wars, Legacy of the Sith, My Artwork

Andor and SWTOR

This week’s post is a quick one, and only indirectly related to SWTOR. The Disney+ series Andor launched today, and it has its own logo. Although the logo has been constantly changing over the course of the build up to its debut to the point that the version used in the title sequence is different from the one appearing in the show’s latest marketing materials, each logo has shared traits that I thought were interesting. In tribute, I decided I’d reinterpret it in Aurebesh with a bit of a SWTOR twist.

If I’m being honest, I’m not sure I quite pulled it off, but I did have fun in the attempt at least. The most distinctive trait of the Andor logo is the letter O formed in negative space between the D and R. Trying to pull of the same trick with an Aurebesh Wesk or W is pushing the readability of that illusion to its limit. To make it work, I had to trim off half of the lower arm of the letter Trill or T, but since the Andor logo removed the bar in the center of its A, I feel like this cheat is consistent with the original design.

The small Star Wars logo was inspired by/shamelessly ripped off from AurekFonts who has worked to archive and catalogue Star Wars’ long and varied history of alien typefaces across all its lore.

The red letters at the bottom are my own bespoke Aurebesh with serifs, which I’ve used here and there over the years. At best, I’d call it a “work in progress,” but at this point I’ve nearly completed the alphabet, so if I’ve got it, I’m gonna use it!

As for Andor itself, don’t worry, there are no spoilers here! If I choose to write about it, it won’t be until well after the season ends. For now, I’m hoping to enjoy it as it comes out this fall.

 

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A Day Long Remembered

I had been working on an Aurebesh translation for last week, but when I heard about the passing of David Prowse, I chose to set that aside and instead take a moment to pay respects to the man behind the mask of the greatest movie villain of my lifetime. It is literally no exaggeration to say that of the many pieces that went into the creation of Darth Vader, he was the biggest. It’s one thing to wear such an excellent costume, it’s quite another to wear it with poise and understated menace. There is a neat moment in The Empire Strikes Back that illustrates the physicality that Prowse brought to his performance. As the Rebel base on Hoth is overrun by the Empire, a squad of Snowtroopers carefully pick their way through the rubble of the area, but Darth Vader strides through confident that nothing will slow his progress.

Over the years, I’ve drawn a lot of Star Wars pictures, but not so many of Darth Vader. I’ve always found the mask’s confusing tangle of angles and curves a tough nut to crack. But I can’t think of a better excuse to give it another go.

As far as how this topic relates to SWTOR, I’ve discussed the suggestion of paying tribute in game to significant deceased members of Star Wars‘ legacy before, but it is worth repeating. I think the game should honor both the myriad of stories told under the Star Wars banner, but also the real people who helped create them. A monument on Korriban to a legendary lost Dark Lord of the Sith or a statue on Alderaan of a beloved and sassy Princess could easily be done without violating the sacred canon while allowing players a place in the game to pay tribute to the giants on whose shoulders we stand today.

 

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Take Me Away to That Special Place

While messing about on SWTOR‘s Public Test Server this evening, I realized that the character I had transferred over last year still hadn’t leveled their crew skills. To remedy that, I flew over to Mek She to farm up some metals. While running through Brzo’s Wells, I came across an inaccessible instanced area that I don’t believe I had encountered before. Even more peculiar was the Aurebesh sign hanging outside of the area, and it is one I definitely hadn’t seen before.

This neon sign is amusing partially because it seems to advertise a restaurant (which specializes in bone broth soup no doubt) but mainly because its mascot seems to be none other than the breakout star of The Mandalorian series! Leaving aside issues involving canon, the time-space continuum and crass commercialism it’s interesting to note that even in SWTOR this little green foundling is still officially referred to as “Child” and not Baby Yoda.

I apologize for the lack of translation and recreation. I will endeavor to get a better screenshot once the next game update goes live in a couple of weeks, but I thought it would be a fun discovery to share today.

Who’s More Foolish?

Just updating this post with a late in the day addition. This is indeed an April Fool’s Day joke. I honestly wasn’t sure if I should go ahead with this prank, but some friends pointed out that now more than ever we all could use a laugh and more Baby Yoda in our lives. Swtorista has compiled a truly epic list of official and unofficial SWTOR related April Fool’s jokes and if you’re looking to raise your spirits definitely check it out!

Finally, here’s a peak behind the curtain at a higher resolution version of the “Sweet Child O Diner” poster before I resized, distorted, blurred and muddied it up into the Mek She street scene. I won’t lie, I’m quite pleased with how this turned out.

 

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Filed under Aurebesh to English, General Star Wars, General SWTOR, My Artwork