Category Archives: General Star Wars

Pets of the Old Republic: #11: Hill Nerf Calf

March comes in like a Pritarr and goes out like a Nerf! I couldn’t quite think of a pet from Star Wars: The Old Republic that was truly like a lamb, but I do think nerfs are an acceptable choice for me to illustrate to celebrate the official start of Spring.

Across Star Wars lore Nerfs are traditionally depicted as domesticated farm animals raised for their meat and leathery hides. Since they are native to Alderaan, they are unable to appear on screen in the movies, but they are most famously referenced by Princess Leia as part of a string of insults aimed at Han Solo in The Empire Strikes Back.

Nerfs are suggested to be analogous to cows very early in the “Expanded Universe,” and that designation has remained throughout the decades of Star Wars lore. Not all nerfs died on Alderaan; their hardiness allowed them to adapt to different planets and ecologies around the galaxy. Players of SWTOR, of course, can visit them on their homeworld of Alderaan and they are a common sight on the grasslands of the world.

In a the very crowded cockpit of the Millennium Falcon, Han Solo proves he actually isn’t much of a nerf herder.

SWTOR’s depiction of nerfs is consistent with how they are seen in other Star Wars stories, and players can interact with and even occasionally battle nerfs on Alderaan. Nerfs are also associated with the Spring Abundance Festival on Dantooine. During this event, players are tasked with caring for and healing three sick and injured young animals from across the galaxy, including a tiny nerf calf which is stricken with Nerf-Pox. I do suggest handling this task with care since Nerf-Pox is known to also afflict humans. Make sure you have all your shots!

An Opal Vulptilla herds the Arctic Nerf Calf, the Nightlands Nerf Calf and the Hill Nerf Calf in front of the Art: Nerf decoration awarded from SWTOR‘s “…Who’s Scruffy Looking?” Achievement.

The Hill Nerf Calf, which is the subject of this post, can be found by players who pursue the secret Nerf Herder achievement which has our characters learn hidden lore about nerfs and unlock them as pets. Indeed, the only nerf pets available to players come from this exploration achievement. I’ve often referred to the Nerf Herding achievement as my favorite in the game, so much so that I wrote a guide helping players discover it for themselves. In addition to the three nerf pets, players can earn paintings of a nerf to hang in their strongholds and also unlock the absolutely essential “Nerf Herder” title for their characters.

I do want to take a moment to explore the name “nerf.” That nerfs would eventually be explained to be space-cows was hardly surprising and consistent with the notion that they should be creatures that need to be herded. That said, as a kid who grew up during the time of the first movies, the word “nerf” was most strongly associated with “the world’s first official indoor ball.” Nerf balls and footballs are soft-foam balls that excitable children, like myself, could throw around without fear of causing property damage. Cheap, disposable and compact, Nerf balls were common sights around the playgrounds, backyards, swimming pools and camping trips of my youth.

I would be shocked to learn that Leia’s line in The Empire Strikes Back intentionally referenced a Nerf Ball, but calling someone a “Nerf Herder” always struck me as funny, not because I thought Leia was calling Han a hick farmer, but because it seemed to me that she was saying that the only task up to his speed was wrangling harmless, soft foam toys with which even the smallest child could be trusted. It’s a job so easy, even Han Solo can’t screw it up.

For obvious reasons, this could not be official, but it always seemed to me to be the best explanation.

Addendum: Over on Bluesky, Cody Menzies reminded me that MMO-RPG players will be most familiar with the word “nerf” as the term for what happens when the developers weaken or “rebalance” certain classes or abilities. No one likes it when their favorite character suddenly hits with the force of Nerf ball, hence the origin of the term. Now, if my attacks landed on my enemies like full grown Alderaanian nerf dropped from a great height, I certainly would not complain!

Up Next: Man’s best friend?

 

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Pets of the Old Republic: #10: Proud Pritarr Cub

March comes in like a Pritarr! It feels seasonably appropriate to select a leonine creature for the next pet in this series. There are no shortages of available options to pick from, but the bright red mane and yellow stripes mark the Proud Pritarr Cub as one of the most distinctive feline pets in Star Wars: The Old Republic.

Pritarrs are predators found in the jungles of the planet Onderon. Their debut in Star Wars lore was in SWTOR’s Onslaught expansion. Like many other creatures in this galaxy far, far away, the Pritarr share traits with several very different animals from Earth. In addition to the obvious similarities to the king of the jungle, they have large, bat-like ears and seem to have moveable eyes like a chameleon. We know that Pritarrs have ultrasensitive hearing allowing for low frequency communication across great distances, and those eyes suggest their vision is particularly sharp.

Pritarr’s hunting prowess and sensitivity to their environment is considerable, and the clan of Onderonian beast riders known as the Untamed keep Pritarrs close both to detect earthquakes and as guards for their lairs.

The Lucky Pritarr and Kingpin’s Predator mounts, Proud Pritarr Cub and the Taxidermy: Pritarr decoration.

Pritarrs are unique to SWTOR, and aside from the creatures encountered in the wilds of Onderon, players can also earn two differently colored Pritarr mounts: the brown Lucky Pritarr and the blue Kingpin’s Predator. Both mounts and the Pritarr Cub pet can be won in the summertime during SWTOR’s yearly Nightlife event. Players wishing to furnish a trophy den in their Stronghold can acquire three different types of Pritarr taxidermy decorations.

If you want an example of how far SWTOR graphics have come over the years, the Proud Pritarr Cub is a great example. This pet features textures and details that are far and away above those seen on other pets in the game, including some I’ve covered already in this project. It’s neat to see the care and attention the art team gives to even the smollest creatures these days, and makes me excited to see what might (and really should) come in future updates.

Adult Pritarrs bask in the sun on a Onderon lakeside beach.

The Pritarr’s homeworld of Onderon has a long, legendary history in Star Wars lore, debuting in the first issue of Dark Horse’s Tales of the Jedi comic series in 1993. The stories told in the various Tales series set in the earliest days of the Old Republic form the backbone of much of SWTOR’s setting, and over the generations of stories set there, many prominent Jedi have visited the world from the the Qel-Droma brothers Cay and Ulic during the Beast Wars, the Jedi Exile, Meetra Surik in the centuries before SWTOR and in the millennium to follow by Anakin Skywalker, Obi-wan Kenobi and Ashoka Tano during the Clone Wars.

Finally there are two prominent natives of Onderon in greater Star Wars lore worth mentioning, the first is the revolutionary fighter Saw Gerrera who was introduced in the Clone Wars cartoon, but is probably most well known for his important roles in the earliest days of the Rebellion against the Empire in both the movie Rogue One and the streaming series Andor where he was played by the great Forest Whitaker. However, Onderon’s most famous and beloved daughter is most likely Her Imminence, Queen Lina, whose deeds her translator-droid C2-D4 is infamously known for his desire to expound upon. Should he actually be reassembled and avoid interruptions from his current owner, perhaps one day we will hear these stories in full.

Next: March goes out like a…

 

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Pets of the Old Republic: #7: Lawgriffarl

Lucky number seven in my Pets of the Old Republic series is the Akk Dog. Akk Dogs go back a long way in Star Wars lore and are represented in SWTOR with several varieties of pets, an Akk Dog companion and in the wild as creatures to fight. Akk Dogs are known for their lizard-like appearance and jagged and hardened carapace. In the Star Wars universe, Akk Dogs are classified as “reptomammals” which perhaps means they have more in common with armadillos than dinosaurs. Akk Dogs are native to the planet Haruun Kai, the homeworld of Mace Windu, one of Star Wars‘ most famous Jedi Masters. Like Windu, Akk Dogs are thought to be Force Sensitive, but attempts to test their degree of skill with the Force often end badly for any curious researchers.

The particular Akk Dog I’ve drawn is a breed known in the native language of Haruun Kai as “Lawgriffarl.” has distinctive deep blue eyes and a steel blue hide. It can be acquired by players of both factions in the Combat section of their Fleet hubs for the cost of 50,000 credits. However, characters wishing to adopt this armored puppy must also acquire Valor Rank 23. Those wishing to reach that level will need to commit to a modest amount of PVP, but Valor 23 can be earned with a couple weeks of casual matches.

Akk Dog pets: front row: Hagnoffarl, Lawgriffarl, Gannifari; back row: Ember Akk Dog, Painted Akk Dog.

If you’d prefer to skip PVP, there are other varieties of Akk Dogs available. Two of these, the Painted Akk Dog and fiery Ember Akk Dog can be found on the Cartel Market and sold by your fellow players on the Galactic Trade Network. The Gannifari Akk Dog pet was awarded to players who took advantage of SWTOR’s first round of server mergers in 2012 and is no longer available to new players. The other, the Hagnoffarl, which was originally acquired during the Chevin Grand Acquisitions Race, also in 2012, but these days this gray Akk Dog is now randomly dropped by mobs out in the game world, so it cannot be reliably farmed. Finally, players looking for a sturdier Akk Dog can also find one as a creature companion, again from the Cartel Market or the GTN. When I started this series, Akk Dog were one of the most popular suggestions and I selected the one that players can earn on their own without having to spend Cartel Coins or credits or without having to hope for a lucky drop.

An Akk Wolf with an Akk Dog in the background in the swamps of the Minboosa district on Nal Hutta.

Players will, of course, also battle Akk Dogs in the course of their adventures around the galaxy. While they appear in the Colicoid Games flashpoint and the Xenoanalyst operation, they are most commonly found on Hutta. A larger, wilder, saber-toothed cousin called the Akk Wolf also stalks the swamps of the Jigunna and Minboosa Districts.

The Akk Dog as depicted in 2010 in the book The Jedi Path: A Manual for Students of the Force.

Akk Dogs first appear in Star Wars lore in the prequel era comics of the early 2000s, and their depiction has varied widely over the course of their appearances. On the cover of the comic in which the Akk Dog debuts, they seem more insectoid than lizard-like. Over the course of subsequent appearances, they were drawn to be more like a combination of a Komodo Dragon and an armored dinosaur, with long, serpentine bodies. Over time, their appearance has evolved to be more in line with what we see in SWTOR with shorter, stouter bodies and an emphasis on their armor-like hide.

Top: The Bullete as it appeared in the 1977 Advanced Dungeons and Dragons: Monster Manual. Bottom: The modern interpretation of the Bulette.

I don’t know if it is intentional, but it seems to me that many common depictions of Akk Dogs bear a striking similarity to one of Dungeons and Dragons’ iconic monsters: the Bulette, a large armored, dinosaur-like creature nicknamed the “Landshark”. The development of many of the original D&D monsters in the 1970’s is weird and fascinating, (and worth discovering for yourself), but outside the scope of this article. Suffice it to say that the Bulette was inspired by Chinese-made, cheap, plastic bootleg toys based on “Kaiju” from Japanese giant monster shows of the 1960s like Ultraman.

Top: A “Patchisaur” miniature toy; Bottom: Two Kaiju from the Japanese TV show Ultraman that may have inspired the toy.

While the connection might be tenuous, you can’t deny that a weird, decades old plastic toy from a dollar store could be confused for an Akk Dog. That fierce, little dino-pup that accompanies you on your adventures across the Star Wars galaxy might very well be a distant cousin to the Zillo Beast or even Godzilla himself. So toss your loyal doggo an extra bone to keep it happy, but be careful because you never know just how big it will grow up to be!

 

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Pets of the Old Republic: #6: Snowfallen Wampa Cub

While there is still just a little time left in SWTOR‘s Life Day event, I thought I’d kick off the New Year with a pet (or two!) that can be earned by players who have participated in the event’s main activity: throwing snowballs at each other and any of the NPCs in the game. The pet is the Snowfallen Wampa Cub, and it was suggested by Kal from Today in Tor. This snow-capped cub is the perfect companion for this time of year whether you’re chilling on Hoth or need to cool off on Tatooine.

There are two Wampa pets available to players, the first is the Hoth Wampa Cub which shares an appearance with its larger, surlier relatives. The second is the Snowfallen Wampa Cub which has a snowball for a head and two eyes and a nose made out of coal; it made me laugh the first time I saw it, and continues to bring a smile to my face whenever it comes out during the holiday season. This Wampa is joined by the Snowfallen Gizka which somehow slipped its way into the background of its big buddy’s portrait!

The Wampa from The Empire Strikes Back, Special Edition

The very first Wampa in Star Wars lore made the mistake of trying to make a meal out of Luke Skywalker during The Empire Strikes Back. Concealed by Hoth’s icy landscape, the Wampa cold-cocked Luke and strung him up in its lair for a late night snack. In the movie’s first of three examples of Luke being able to better channel the Force while hanging upside down, the young Jedi retrieved his dropped Lightsaber and delimbed the poor, hungry Wampa and escaped that frying pan into the fire of the frigid night of the ice planet.

Wampas were originally considered to play a larger role in The Empire Strikes Back during the events on Hoth, culminating with an attack on Echo Base after which several were to have been contained by the Rebels only to be inadvertently released to catastrophic results by attacking Imperial troops.

Gravak’k the Gree Test Subject

In Star Wars: The Old Republic, Wampas are most commonly found on Hoth, but other specimens show up on Rishi and  on the snow capped mountains of Copero. There are two named Wampas in SWTOR: the first is Gravak’k, a world boss who appears on Ilum during the Gree event, and the second is Kyramla Gemas’rugam (“Deadly Hairball” in Mando’a) who is the first boss players will encounter in the Blood Hunt flashpoint. In both cases, it seems these Wampas were named by their captors, but there are indications in other Star Wars lore that Wampas might be intelligent creatures and not simply wild animals.

As this post goes live, the Snowfallen Wampa Cub, the Hoth Wampa Cub, and the Snowfallen Gizka can each still be purchased from the “Master of Ceremonies” vendor on either fleet for 60 Snow-Covered Parcels. In addition, decorators can also find Wampa rugs and taxidermied heads and wholes to decorate their strongholds. But if you want a Wampa pet, act fast, the event ends soon!

Bumble the Abominable Snow Monster

The inspiration for the Wampa almost certainly comes from the Yeti, a mysterious humanoid cryptid from the folklore of the Himalayan mountain range of the Indian subcontinent. In western stories, the Yeti is also known more prosaically as the Abominable Snowman and it’s most famous appearance in the pop culture of my youth was in the Rankin-Bass stop-motion animated adaptation of Rudolph the Red-Nosed Reindeer. The Abominable Snow-monster was called “Bumble” and I confess it’s cute, child-friendly appearance in this Christmas special meant that I never really found the Wampa that scary a monster, despite the attempts of the Special Edition of The Empire Strikes Back to make the Wampa seem more fearsome. Ultimately, the Yeti’s status as a misunderstood soul was further solidified in my mind by its appearance in the Pixar classic Monsters Inc.

It’s hard to imagine a cuter interpretation of the Wampa than the Snowfallen Cub who seems more interested in a good snowball fight than making a lunch out of any galactic hero. I won’t claim having this pet at your side will increase the odds you getting a Snow-Covered Parcel when you throw a snowball bomb, but it won’t hurt to try!

 

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Pets of the Old Republic: #5: M4-Y7 Astromech

This month I would like to spotlight the first (but not last!) pet in this series that is not a creature made of flesh and blood but rather of circuits and sparks. One of the numerous droid pets in the game, thet M4-Y7 Astromech is a perfect choice on account of its seasonably and Santably appropriate color scheme.

There are many Astromech pets in SWTOR, and it is tradition in the game to award players who log in during the Star Wars “holiday” of May the 4th with a droid companion; until recent years it was an Astromech of varying colors. Other Astromech pets can be found on the cartel market and for sale on the GTN and from the Galactic Seasons token vendor, but this particular version is no longer available.

R2-D2 and T3-M4

Astromechs or Astro-droids are the most iconic robots in Star Wars, and the first of these, Artoo-Detoo, is undoubtably the most famous robot in pop culture. Despite, or perhaps because of being only able to communicate through beeps and whistles Artoo instantly became one of Star Wars‘ most beloved characters. Astromechs in Star Wars lore have many variations including the red, ill-fated R5-D4 from Episode 4: A New Hope, the squat, surly and patched together C1-10P “Chopper” from Star Wars: Rebels and the orange, roly-poly BB-8 from the sequel trilogy.

When it came to establishing the Old Republic, Astromechs would also play important roles. T3-M4 was a key companion to Revan and Meetra Surik in both Knights of the Old Republic games, and players of Star Wars: The Old Republic will, of course, be familiar with the redoubtable and resourceful T7-O1, who eventually joins every character in their adventures across the galaxy.

T7-O1 and M4-Y7

Both T3 and T7 are designed to suggest that they are early iterations of the famous Astromech design, with boxier shapes and fewer attachments and built in accessories. I’ve always liked the fact that T7 seems to be wearing a backpack; it is certainly stuffed with ammo, spare parts and snacks for himself and his companions.

The most striking design difference between Artoo-Detoo and his Old Republic counterparts is that his legs are angled backwards but the legs of the Old Republic droids lean forward, and their third (or fourth) “feet” are attached to the rear of their chassis. This change reminds me of two things, first of all, animals. The design of T3, in particular, echoes the profile of a sitting dog, something very appropriate for Revan’s best buddy. But this change in angle of the droid orientation also brings to mind other associations, specifically that of an Olympic sprinter getting ready to race out of the starting blocks. If R2-D2 seems laid back by comparison, then good ol’ T7-O1 and M4-Y7 are clearly raring to go!

Dewey and Huey

The origin of these droids extend back even beyond the first Star Wars movie. George Lucas has said that part of the inspiration for R2-D2 came from the “service drones” Huey, Dewey and Louie from the little remembered 1972 science fiction movie Silent Running, directed by special effects pioneer Douglas Trumbull. From this starting point, Ralph McQuarrie created several designs that would eventually become the Astro-droids of Star Wars.

There is one last element of the Astromech worth mentioning: R2 units both in the movies and in the Old Republic tend to have a single, large glowing eye, not unlike the unblinking HAL-9000 from Stanley Kubrick’s seminal 1968 classic 2001: A Space Odyssey.

HAL, totally not spying on you

Now, look, I’m not saying that M4-Y7 is plotting to kill you, but if you happen to encounter the Astromech on a flight deck, perhaps it would be wise, especially these days, to be mindful of whether you’ve been naughty or nice this past year.

For my part, I want to wish all my readers a happy, healthy and warm holiday season. I hope everyone gets to ring out the end of the year in good company with good food. Look for the next Pet of the Old Republic on New Year’s Day!

 

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All That Once Was Good and Could Be Again

This week we learned that James Earl Jones passed away at the age of 93. As Star Wars fans, we know him best as the man who lent his deep, booming voice to Darth Vader, but the scope and breadth of his award winning career extends far beyond that one role.

My first exposure to Jones was likely on Sesame Street where his recital of the alphabet remains thoroughly delightful to watch. Jones performed in movies, on stage and on TV and his presence was always welcome. I vividly remember my surprise at seeing him play the villain in Conan the Barbarian, but my favorite of his roles was Terrance Mann in Field of Dreams. Jones imbued the J. D. Salinger inspired character with elegiac authority and just a little bit of mischievousness.

But, of course, in this corner of fandom Jones will be best remembered as the voice of Darth Vader. So many people from George Lucas and Ralph McQuarrie and David Prowse and Bob Anderson and more helped bring Vader to life in Star Wars. I’d argue that Jones wasn’t just the final piece of the puzzle, but the cornerstone that held it all together. His voice framed the work of everyone else and made Vader the most iconic motion picture villain of my lifetime. It’s no small achievement.

For that and so much more, it’s worth remembering and honoring his life and art.

 

 

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A Time to Get and a Time to Lose

Well, so much for that. Last week the Hollywood trade press has revealed that The Acolyte is not going to receive a second season. I am saddened by this news.

I don’t think The Acolyte was the best thing ever, but I thought it had a compelling take on Star Wars lore and its narrative had me coming back for more each episode. It’s a shame Disney denied it the chance to grow its audience and find its creative groove. It deserved better.

I don’t know why Disney ended the show, and you shouldn’t believe anyone on the internet who claims to know. All I can say for sure is that it’s about the money. Star Wars productions don’t come cheap, and I gather The Acolyte was more expensive than other shows. Still the speed at which Disney gave it the hook is heartbreaking.

It goes without saying that not every great show is great or popular out of the gate. Star Wars fans need look no further than The Clone Wars, which debuted to poor reviews. I myself had written it off, and only returned to it in later seasons. I think there is value to the argument that The Clone Wars redeems the prequels. At the very least, it gave us Ahsoka and Rex, two of Star Wars’ most beloved supporting characters. and an absolute humdinger of a final arc.

Likewise, Breaking Bad, one of the very best shows of the “prestige era” of television launched to mediocre ratings, but AMC stuck with it and gave the show time to connect with more viewers and become a cultural landmark. Or consider Star Trek: The Next Generation which was close to unwatchable for its first two seasons. Had it been given the same treatment as The Acolyte, the legacy of what kicked off arguably Star Trek’s best period would’ve instead been nothing more than “Encounter at Farpoint” and “Angel One.”

No, The Acolyte was not as good as Breaking Bad, but it was better than the best eight episodes of the first two seasons of Next Generation. And maybe in time it would’ve become the best Star Wars thing ever. We’ll never know.

It’s funny. The promise of the streaming era was that it would be the best of all possible worlds for viewers and creators alike. Studios could produce shows without having to worry about ratings. Viewers could watch and discover shows at their own pace. But somehow, these media companies have only managed to iterate their platforms into cable, but worse. One of the reasons I ended my Netflix account is that they started cancelling shows before I could even start watching them, just weeks after their premiere. It’s shocking to see Disney do the exact same thing. It is simply not possible for every show to be both fully formed and massively popular right out of the gate.

We’re seeing the big studios doing this everywhere now. It’s ridiculous that it’s more profitable for these companies to erase completed movies and series from existence as tax write offs or to avoid paying creators than to let them see the light of day. Something is very broken in the entertainment industry right now. The attitude that “If it’s not a blockbuster, it’s a failure”, feels like a dead end to me.

Is this the end of The Acolyte’s story? Probably not. This is Star Wars after all. Nothing is ever really gone. I’m sure there will be novels and comics by other creators that will carry on Osha and Mae’s story, but it’s not quite the same, is it? I loved many aspects of the old Expanded Universe, but its storylines were mainly driven by novels, and words on a page just never quite capture the full feeling of Star Wars for me. It is a shame that Leslye Headland and all the talented writers, directors, designers, cast and crew who made the show won’t be able to continue their story.

I don’t want to give any oxygen to the worst corners of “fandom” who rained hate on the show’s cast and crew. The Star Wars they want is demonstrably worse than any era of Star Wars we’ve ever had. They can screw off right into the sun as far as I’m concerned.

If you didn’t like The Acolyte, that’s fine. Not everything has to be for everyone. Star Wars should be allowed to be big enough that it can serve different tastes. I don’t imagine there is much overlap between the audiences of Andor and Young Jedi Adventures. That’s a good thing. If Star Wars is truly to be modern folklore, then it has to be accessible to everyone, not just the idyllic version of the eight year olds that only ever existed in our heads.

I enjoyed The Acolyte and I’m glad Leslye Headland and company got to tell us the sad story of Master Sol, and, for a little while, show us some truly thrilling lightsaber fights and take us to an unseen corner of the Star Wars universe.

 

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The Acolyte Review

While it is still fresh in my mind, I thought I’d share some thoughts about the recently concluded Disney+ Star Wars series The Acolyte. Beware there shall be spoilers ahead!

Overall, I thought it was very good and very interesting to watch, especially as a long time Star Wars fan. If Andor and Rogue One are the Star Wars stories for people tired of the Jedi, The Acolyte is the complete opposite; it dives deeper into the questions around the Jedi than any other live action or animated Star Wars story. It poses questions I’ve asked myself, and it goes to places about which I’ve long wondered.

The Acolyte was created by Leslye Headland whose last show Russian Doll I really enjoyed, so I was prepared to give The Acolyte as much space as it needed to tell its story. The cast is very strong, with a diverse group of actors bringing to life an era of Star Wars previously unexplored in live action. Amandla Stenberg does a good job in her dual role and I really like how you can tell Mae and Osha apart without difficulty, until, of course, you can’t. Lee Jung-jae is terrific as Master Sol. The entire show would fall apart if all of Sol’s strengths and weaknesses aren’t given an empathic and relatable face, and he expresses the flawed, beating heart that holds all these contradictions together until it breaks. The cast is rounded out by faces familiar from Russian Doll and other popular media, but I want to single out Dafne Keen who makes Jecki instantly likeable and wise beyond her years and Manny Jacinto who is clearly reveling in the role of the sneering villain and chewing just the right amount of scenery.

Many of the Disney+ Star Wars series have been rightly criticized for their smaller and confined settings, but I think The Acolyte, and Ahsoka just before it, show that they are working to broaden the scope of their environments in post-lockdown Hollywood. Neither show quite matches the reach of Andor, but it feels much more expansive than the recent Mandalorian seasons.

Otherwise the costumes, special effects and set design is as excellent as you’d expect from a modern production. I’m always happy to see another Wookiee, and Bazil the Tracker feels right at home in the Star Wars universe. Something about the prequels that always disappointed me was that the Jedi’s costumes embraced the brown bathrobe aesthetic a bit too much, depicting the Jedi in their prime as rather more drab than I’d always hoped to see. The Acolyte’s Jedi garb follows the tone set by other High Republic stories and the characters’ costumes display more color with vivid gold accents, bright white cloaks and individual expression.

I’ll go into more depth below about the things I found interesting about The Acolyte, but it’s not perfect. There are moments that the show just races by that I wish it had lingered on more: Mae’s arrival on the Stranger’s planet at the end of the first episode feels abrupt, and I wish young Osha’s interactions with the Jedi on Brendok were explored more fully, for example the scene in which she meet Kelnacca the Wookiee feels like it needed at least one more beat to show the characters actually connecting.

Some of the action of the first episode feels unnecessary; the prison-ship sequence shows Osha’s resourcefulness and kind heart I suppose, but it also feels like it just serves to delay the reunion of Osha and Sol, which is when the show’s story really gets into gear.

I also found the season’s ending in which Osha and Mae are separated again somewhat contrived. That Osha would choose to go with the Stranger and leave her sister behind didn’t quite work for me. Clearly the story is not over yet, but splitting them up feels like an awkward reset of their journeys, even if they have swapped their relative places.

Cinematic Influences

The Acolyte has a whole raft of influences many of which are familiar to Star Wars fans. The Acolyte fully engages with the messy practices of the Jedi as seen in the prequels and the history of the Jedi from both the High Republic and the Old Republic eras.

The Acolyte draws on a wealth of Star Wars lore, but in a way that feels unobtrusive to me. As a Star Wars nerd, I had many moments of recognition. “Hey, did he just quote the Sith code?” “Wait, is that Cortosis?” “Ooh, I bet I know who that creepy dude in the shadows is!” But here’s the thing, you do not need to be in on the jokes to understand the show’s meanings. The Stranger’s identity was not meant to be a surprise. You don’t need to read a decades old novel to understand how the metal helmet works; it’s clearly communicated in the action of the show. And, look, the creepy dude lurking in the shadows is just some creepy dude lurking in the shadows. You should be able to draw your own conclusions on what he is without having someone on the internet explain it to you.

Star Wars traditionally has been inspired by samurai movies, but The Acolyte also draws on influences from Chinese action cinema and “Wuxia” stories of fantastic martial artists. I’m sure it’s no accident that Carrie-Anne Moss, the star of The Matrix, the most famous American film influenced by Chinese martial arts movies, was cast as Master Indara. Moreover, The Acolyte’s very first action scene was a loving tribute to the teahouse battle from Crouching Tiger, Hidden Dragon. The Acolyte‘s young protagonists being torn between and forced to account for the mistakes of the older generation is a theme very similar to Ang Lee’s movie.

These influences mean that The Acolyte‘s action choreography is very good, especially for a TV show. If you’ve always wanted more Kung Fu in your Star Wars, you’ll enjoy the fight scenes in The Acolyte. The centerpiece of the series is the battle in the woods on Khofar in the episode Night; it is as absolutely thrilling, tense and heartbreaking a set piece as any similar sequence you might find on any TV series or even in most action movies.

Some of the influences go even deeper and farther back. Twins and siblings, both literal and metaphorical, are important in other Star Wars stories, most famously Luke and Leia, but also the Dyad of Ben and Rey in the sequels or Arcann and Thexan from SWTOR. But the exploration of twins and the strength of their bonds goes back thousands of years into the myths of our cultures including Castor and Pollux ancient Greek heroes with divine parentage and a bond that transcended death, or Romulus and Remus, the contentious twins central to the stories of Rome’s founding.

Likewise the stories of twins from Shakespeare’s Twelfth Night to the modern classic The Parent Trap also play with twins and mistaken identity. The Acolyte embraces this whole-heartedly. Both Osha and Mae pretend to be the other sister, but the theme of opposites and dualities as reflections are baked into every aspect of the show from the titles of the episodes: Lost/Found, Revenge/Justice, Teach/Corrupt, Day and Night, Destiny and Choice to Osha’s tattoo, which I interpret to be a simplified and abstracted depiction of the butterfly from the girl’s favorite tree on Brendok, but it is split in two with the wing shapes reflecting their opposite sides. The metaphor is very much on the nose.

Likewise the Stranger and Master Sol are reflections of each other, they both have two faces, one of which they struggle mightily to keep hidden. The story reaches its climaxes when their masks come off, and their roles are reversed. Master Sol’s two faces aren’t quite as obvious as the Stranger’s, but the show does suggest that he is not quite the flawless hero you might assume he is. Several times during the season, The Acolyte alludes to key moments from the original trilogy, and in each case Sol is cast in the part of Darth Vader. On Carlac, Sol reaches out to catch a falling Osha as Vader reaches out to a falling Luke Skywalker on Bespin. During Sol’s duel with Mae on Olega, he can sense that Mae’s thoughts turn to her sister; Vader sensed the exact same thing from Luke during their duel over Endor. Back on Brendok, both Mae and Osha’s final confrontations with Sol directly echoes the climax of Return of the Jedi with Luke, Vader and the Emperor. Heck, even Sol’s hair flares out around his head to give a similar silhouette to Vader’s helmet. None of this strikes me as accidental. The Acolyte suggests almost from the get-go, that Sol is tinged by darkness. He’s not a Dark Lord of the Sith, but he’s hardly pure of heart either.

As for Osha and Mae, they are more than just twins; Sol argues they are one person split in two through the power of their mothers and the Vergence in the Force on Brendok. While they briefly exchange identities early in the story, they completely swap their positions relative to the light and the dark sides of the Force during the finale. This is overtly foreshadowed through the poem the two have shared with each other since childhood, and made explicit when Osha’s droid companion Pip and the tracker Bazil begin treating Mae as they would Osha. In the finale, Mae abandons her quest for revenge which kicked off the story, only to have Osha turn to the dark side before our eyes and complete her sister’s mission.

What is it with the Jedi, Anyway?

I’m certain I’m not the only Star Wars fan that has wondered about the practices of the Jedi when it comes to how and when they recruit new members. I remember being confused that Anakin, a nine year old, was considered too old to join the Jedi in The Phantom Menace.  “How young are they taking these kids?” and “What about their parents?” were common questions that came up in conversations around the prequels. And for the most part, Star Wars stories since then typically steer clear of those issues, because it is weird no matter how you answer those questions.

When thinking about them and wondering about the emotionally stunted upbring most Jedi seem to have experienced, I’ve often been amazed that the Jedi weren’t producing Darth Vaders at a record pace. As we’ve seen in Star Wars over the years, they kind of were. Fallen, disgraced and expelled Jedi are all over the place, from Count Dooku and Baylan Skoll in live action to the corrupted Inquisitors of the Dark Times and Revan of the Old Republic.

The Acolyte dives head first into the murky waters around those questions. How can any child possibly have the understanding and experience to make the life altering decision to become a Jedi at such a young age? And what if the parents disagree? What if one parent disagrees with the other? What if the Jedi disagrees with any of the involved parties?

These are tough questions. The Acolyte asks them all, and the answers are messy, unsatisfying and tragic.

It’s not cut and dried. The coven on Brendok is not identified as being Dathormir Witches, but they are coded in such a way as to cause viewers familiar with the villains of The Clone Wars and Ahsoka to make that association. The leaders of the coven, Mothers Aniseya and Koril act to protect their family and their community, but they are very, very aggressive in their reactions to the Jedi.

The Jedi are hardly without sin. Even given the benefit of the doubt, they are presumptuous, and they trespass and intrude uninvited. Moreover, I think The Acolyte argues that the Jedi are raised in a way that they simply cannot properly process their feelings or soothe them in others. Torbin is homesick. Who can’t relate to that? Apparently, the Jedi can’t. Sol is worried about Osha. That’s a good thing. But he isn’t able to step back and see the big picture before he draws his lightsaber.

The tragedy is that the Coven and the Jedi were drawn to Brendok for the exact same reason. Something miraculous happened there and instead of seeking common ground, the Jedi over-reached and the Coven over-reacted.

The Jedi compound tragedy with obfuscation and arrogance. The show draws a bold, straight line from the events on Brendok to their self-inflicted fall in the prequels. Ki-Adi Mundi appears on The Acolyte not to break continuity but to be as wrong about things here as he was in The Phantom Menace. Vernestra is hiding things from the Senate in exactly the same way Yoda did in Revenge of the Sith. In the finale Senator Rayencourt lays it out in no uncertain terms for anyone who missed it the first time.

As a long time fan, I find this interesting. Not many Star Wars stories choose to fully engage with the strangeness of the prequels, perhaps for good reason. But I always like it when Star Wars is strange. Strange creatures, alien planets, and space-magic, I dig it all. I don’t think The Acolyte fully succeeds, but I appreciate that it tries to embrace the weird and uncomfortable aspects of the lore. So many Star Wars stories take themselves too seriously and to my tastes, they come across as dry and lifeless. The Acolyte is messy and alive, and I’ll take that any day.

Old Republic Influences

I’m not saying Leslye Headland mains a Consular in Star Wars: The Old Republic, but it kind of feels that way. My favorite SWTOR character is my Consular, and maybe my bias is showing, but there were many aspects of The Acolyte that I recognized from SWTOR. Both Osha’s and the Consular’s stories are set in motion by their masters’ expeditions to mysterious Force-shrouded worlds that end in death and tragedy. In both cases the Jedi conspire to keep the truth of what happened secret and years later the next generation must face the consequences of those actions. There are significant differences, of course, but the similarities don’t end there.

On Tython, the Consular witnessed an apparition turn to smoke and vanish in a manner not unlike the Mothers demonstrated on Brendok. Likewise, Kelnacca is controlled by the Coven and made to attack his allies; while it probably wasn’t caused by Terrak Morrhage’s dark plague, Master Indara does use the Force to free Kelnacca of the domination in a way that to me specifically recalls the Consular’s shielding technique that is central to Act One of their story. And that suddenly breaking the connection has violent and tragic implications recalls a certain infamous Dark Side choice players can make after their confrontation with Lord Vivicar.

It doesn’t stop there. both Revan in Knights of the Old Republic and Mae in the finale seem to have their memories erased in similar ways. And finally, after the disasters that turned Brendok and Nathema into wastelands, mysterious Force empowered explosions of life has somehow rejuvenated both worlds. These are just the similiarities I noticed, but I suspect there are more.

I’ve seen some fans react negatively to the Jedi in The Acolyte being portrayed as flawed and imperfect. But as a SWTOR veteran, that’s old hat to me. Jedi doing the wrong things for the right reasons or the right things for the wrong reasons are all over the game. My Consular has great fondness for Yuon Par, but if she’d told someone, anyone, what happened on Malachor Three, so many lives would’ve been saved. On Hutta, the Sith Warrior can shatter Jedi Master Nomen Karr’s facade of self-righteousness with just a few words. And anyone who’s played the Bounty Hunter story knows that Jedi Jun Seros is just as vengeful and violent as any Sith.

And I’m not even considering the choices players make for their own characters. SWTOR is all about exploring shades of grey in the Star Wars universe.

But SWTOR is not just about falling into darkness. It’s also about the struggle to make it back to the light. Tau Adair is haunted by her actions in wartime, but grapples every day with her demons to find a new path. Darth Marr, one of the most powerful Dark Lords of the Sith in the game’s canon, turned to the light in his last moments and his spirit persists as a Force ghost. Sol, for all of his faults, explains it simply to the Padawans he teaches on Coruscant: the Force is as powerful and raging as fire, you find balance in the Force not when you quench or control the flame, but when you respect its power, weight and uncertainty. Sol claims he made his peace with what happened on Brendok, but his fear of the spark he lit there never left him, and in the end it consumed him.

The Acolyte‘s ending is a bit of a bummer, but clearly its story is not over. A second season has not been announced, but I feel like it’s bound to happen. Will Osha and Mae’s split spirits unite into a single whole like Revan’s did in SWTOR‘s Shadows of Revan expansion? Probably not, but I do hope they find their balance. Their journey is just beginning and I’m very curious to see where it takes them.

 

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Living Life a Quarter Mile at a Time

This week, I’d like to take a deep dive into the iconography of the All Worlds Ultimate Swoop Rally, one of Star Wars: The Old Republic’s recurring events which is active in the game as I post this article. The Swoop Event remains a favorite of mine; I appreciate that characters of most levels regardless of their gear can fully participate in the event. Completing the races is not especially challenging at their most basic level, but finishing off a course and all of its bonus objectives does require extra attention, and I still cheer when I manage to beat the Horizon Razor’s course bonus timer objective on Dantooine.

The Swoop Event consists of completing rally courses on three planets for three different swoop teams. The courses each have their own objectives and obstacles and each team’s speeder has their own special abilities for players to use on the course.

Likewise each team has their own personality and flavor, and this is best embodied in their team logos which can be seen emblazoned on their banners, jackets and speeders. So let’s take a moment to look at these logos and explore their connections both inside and outside the Star Wars universe. Even though there is no text to translate, I have also attempted to re-contextualize these symbols in a way that might make them more familiar to people from our own galaxy.

The Blatant Beks

Although apparently not directly connected to their namesakes “The Hidden Beks” with whom Revan teamed up during Knights of the Old Republic, the Blatant Beks were perhaps named by their founder Bangcap with aspirations that this team would be as famous as the one from ages past, but with even more explosive power. Clearly subtlety was not one of his goals.

The most prominent feature of the Bek’s logo is the targeting reticle, and, during their rallies, the objective is to detonate as many eplosives as possible along the way. The crosshairs are framed by a roughly triangular shape. Within SWTOR this shape has at least two meanings that spring to mind.

First and perhaps most obviously to myself and regular readers of this blog, the triangular shape closely resembles the Aurebesh letter “X”. I don’t know if it was meant to be taken this way, but overlaying crosshairs with an X marking the spot feels like a neat connection. However, this shape is more commonly seen in the game as part of warning signs and holographic indicators for explosive devices or spots for players to place explosives during their adventures around the galaxy. In this case, I definitely think the association is intended.

Finally, the Bek’s shield-like shape might also remind us of one of the most iconic super-hero logos in pop-culture. To bring home this comparison, I thought I’d add Superman’s colors to the Bek’s symbol, and I think it works quite nicely.

The Pit Screamers

Next up we have the Pit Screamers, a team focused on coming out of pit stops with sound and fury to show off their skill as they maneuver through slalom-like courses filled with hoops and gates and huge jumps. The Pit Screamers logo is the most abstract of all three team’s symbols. At first glance I thought the hook shaped curves that make up their logo shared more than a passing resemblance to the letters of the Huttese or Outer Rim Basic “language”, and it makes sense that the Pit Screamers’ logo would share a design aesthetic with text and glyphs used by the podracing teams first seen during the Boonta Eve Classic in The Phantom Menace.

But I don’t think these shapes are meant to be taken literally or can be translated. Rather, I think we can look at the symbol in a context more familiar to us as players. All it takes is a dash of fiery colors or some gleaming chrome and this symbol would look right at home on the hood and side panels of a hot rod from American Graffiti or a souped up street racer from any of The Fast and the Furious movies. I am certain the Pit Screamers would appreciate either association.

The Horizon Razors

Finally, let’s take a look at the logo of the Horizon Razor’s whose name tells you everything you need to know about them: they want to slash across the sky. The strength of their logo is that it can be interpreted in many ways, any of which feel appropriate to the team.

The symbol could be the wings of a bird in flight, it could be streaks of clouds moving quickly across a wide open sky, it could be the contrails of dust and exhaust left in the wake of their swoops, it could be the tails of a rider’s scarf fluttering in the wind behind them as they race across the landscape, or it could be quite literally a zoomed in view of a pair of razor blades. It’s cool to me that such a simple shape can be credibly read in so many different ways.

In addition the Horizon Razor’s symbol shares similarities that I believe are intentional to a pair of logos from both within the lore of the Star Wars universe and around the people who bring it to life.

To me, the pair of sweeping speed-lines recalls the logo used by Skywalker Sound, the division of Lucasfilm responsible for sound and music effects and design and recording. Iconic sounds from the hum of lightsabers, the howls of TIE Fighters to the sonic booms of Seismic Charges to BB-8’s beeps and chirps all came to life thanks to the talented artists at Skywalker sound.

Although the Skywalker Sound logo seen here has since been updated, I think it’s fair to say that the Horizon Razor’s icon takes some inspiration from it. However, the symbol within Star Wars lore that shares the most DNA with the Skywalker Sound logo is the one seen on the back of Ezra Bridger’s jacket in the early seasons of Star Wars: Rebels. The wing shapes and bounding arc from the original are clearly transposed onto Ezra’s version.

That said, I’ve never quite been able to interpret Ezra’s logo. Is it a bird lifting off to the left or a ram leaning down and charging to the right or something else altogether? I really can’t say. In my research, I’ve seen it most commonly referred to as a “starbird” which is vague enough to not really mean anything if you ask me. If you know what this logo symbolizes, please let me know in the comments below. I’d love to see this mystery solved!

Blazing out of the Gate!

If you have not yet tried out the All World Ultimate Swoop Rally event, I encourage you to give it a shot. To make it worth your time, there are many fun rewards including decorations, mounts and SWTOR’s only non-combat Tactical items usable by characters of any level.

I hope that the Broadsword team expands this event one day. There is room in the pits for another team, maybe one inspired by the Mods from The Book of Boba Fett or perhaps the teams could establish rally courses on other planets around the galaxy: Taris seems like an historically appropriate choice, but I can also imagine it might be fun to race over the shark infested waters of Manaan or leap across Ruhnuc’s yawning canyons. The sky’s the limit!

 

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How I Learned to Stop Worrying and Love The Phantom Menace

Today marks the 25th anniversary of the release of The Phantom Menace, and that seems to me a good excuse to look back on Episode I and its place in fandom, especially my own.

I am among the first generation of Star Wars fans and the return of Star Wars to the larger pop culture landscape in 1999 was a very big deal indeed. The movie’s cast was overflowing with well-known and well-regarded actors, and the marketing push was enormous. I’d never stopped being a Star Wars fan even after Return of the Jedi faded from memory, but the prospect of seeing a brand new Star Wars film on the big screen was something I’d given up on. It’s so very different today when it feels like Star Wars will never go away.

However, even before the movie’s premiere, there were murmurs of discontent, and after release some fans had strong negative reactions to the movie. I won’t belabor the point and subject you to a two-hour long video essay breaking down in excruciating and tedious detail all of the problems with The Phantom Menace. Honestly, the movie’s shortcomings are on the surface and obvious for all to see, and I basically agree with the criticisms we’ve heard over the last two decades. To this day, I’m baffled by some of the creative choices George Lucas made in the prequels.

But I also don’t care. Even now, I can sit down and watch Episode I and have a good time. The pod race is daft and fun. The lightsaber work throughout is among the best in any Star Wars production. Liam Neeson brings a noble presence to the role of Qui-Gon, a character whose actions don’t always seem that noble. Ray Park took a brilliant character design and imparted into it a wonderful physicality that brought to life one of Star Wars‘ best villains. Everything you need to know about Darth Maul is right there in how he looks and how he moves.

But among my friends and many of my fellow first generation Star Wars fans, The Phantom Menace was a disappointment. I think my reaction was tempered by the fact that I’d never stopped watching Star Wars. Since the original trilogy became available on home video, I’d rent all three from Blockbuster once or twice a year, and in between marathons there were countless comics and novels and games to discover as well. Upon repeated viewings, it became clear to me that the original movies are not without their flaws. The lightsaber fight in the first is not good at all; it’s cringeworthy every time Luke and Leia kiss, and, boy, Harrison Ford doesn’t seem like he was trying too hard with what little he was given to work with in Return of the Jedi.

And that’s not counting the Expanded Universe. I love so many of those original adventures that filled the gaps between movies, but plenty of those stories weren’t my cup of tea, to say the least. As far as I was concerned The Phantom Menace was a damn masterpiece compared to Splinter of the Mind’s Eye or Shadows of the Empire.

I make no bones about it: I grade Star Wars on a curve. In spite of Episode I’s flaws and because of its ships and costumes and music and alien worlds, it still feels like Star Wars to me, and that counts for a lot, indeed, it probably counts the most. Not everyone judges movies the same way. That’s cool.

As a Star Wars fan who is more on the fanatic side of the spectrum, I’ve engaged with the movies and fandom in ways different than others whose appreciation is more casual. I watched the backlash to the prequels turn to anger at people who were just trying to make a kid’s adventure movie. Anger at people who most certainly did not deserve it.

I’ve become frustrated with friends when discussing The Phantom Menace. Their complaints are nothing I haven’t seen, heard and read a hundred times already. I don’t think anyone is wrong or unjustified for disliking the movie, but when the reactions are so strident and filled with bile years or decades after the fact, I start to wonder if something else is going on. I think George Lucas’ cardinal sin may be that he failed to make a generation of jaded 30 years olds feel like they were 8 again.

I have also chatted about The Phantom Menace with younger fans who grew up with the prequels the way I grew up with the original trilogy, and their reaction is often quite different because they sometimes feel like they need to temper their enthusiasm with embarrassment because older fans hate the prequels. Now I see the cycle of conflict repeating between fans of this new era of Star Wars and followers of the older ones. And this all just makes me sad. No one should be embarrassed for liking something.

One of my great pleasures over the years has been watching new people discover Star Wars for themselves. Each generation has their own era:the Original Trilogy, the Expanded Universe, Prequels, the Clone Wars-Rebels-Ahsoka cycle, the Sequels, Rogue One/Andor, the High Republic, and on and on. I love that what Star Wars means to me is different from someone else. My nephews could rattle off the names of every clone who fought in the Clone Wars; I draw a blank after Rex and Cody.

Seeing that kind of enthusiasm for different parts of Star Wars lore makes me want to see what I’m missing. I don’t connect with it all by any stretch of the imagination, but because of my nephews, I gave Dave Filoni’s Clone Wars show a second chance, and I’m glad I did. Star Wars is better with Captain Rex, Grand Admiral Thrawn, Doctor Aphra, Luthan Rael, Rose Tico, Ezra Bridger, Satele Shan and Geode in it. And, yes, Star Wars is better with Jar Jar Binks in it.

It’s not my position that The Phantom Menace is “good, actually” or that it’s above criticism. It is, at best, a shaggy dog of a film, but isn’t every Star Wars movie? What I’m saying is this: don’t turn that dislike into resentment. There are bad actors out there all too willing to harvest that resentment to feed the algorithm and force their tastes on everyone else. Just because you loved Star Wars as a kid, doesn’t mean you have to love it years later. It’s okay to move on and let Star Wars become something different for new audiences. Just don’t be a dick about it. No one likes hipsters who tell people they’re wrong for liking the things they like.

In the end, I think the closest that Star Wars can actually come to making you feel like an eight year old again is to see it through someone else’s eyes. Let their discovery of it remind you of your own, even if it’s not the same as yours.

 

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