Category Archives: General Star Wars

Pets of the Old Republic: #5: M4-Y7 Astromech

This month I would like to spotlight the first (but not last!) pet in this series that is not a creature made of flesh and blood but rather of circuits and sparks. One of the numerous droid pets in the game, thet M4-Y7 Astromech is a perfect choice on account of its seasonably and Santably appropriate color scheme.

There are many Astromech pets in SWTOR, and it is tradition in the game to award players who log in during the Star Wars “holiday” of May the 4th with a droid companion; until recent years it was an Astromech of varying colors. Other Astromech pets can be found on the cartel market and for sale on the GTN and from the Galactic Seasons token vendor, but this particular version is no longer available.

R2-D2 and T3-M4

Astromechs or Astro-droids are the most iconic robots in Star Wars, and the first of these, Artoo-Detoo, is undoubtably the most famous robot in pop culture. Despite, or perhaps because of being only able to communicate through beeps and whistles Artoo instantly became one of Star Wars‘ most beloved characters. Astromechs in Star Wars lore have many variations including the red, ill-fated R5-D4 from Episode 4: A New Hope, the squat, surly and patched together C1-10P “Chopper” from Star Wars: Rebels and the orange, roly-poly BB-8 from the sequel trilogy.

When it came to establishing the Old Republic, Astromechs would also play important roles. T3-M4 was a key companion to Revan and Meetra Surik in both Knights of the Old Republic games, and players of Star Wars: The Old Republic will, of course, be familiar with the redoubtable and resourceful T7-O1, who eventually joins every character in their adventures across the galaxy.

T7-O1 and M4-Y7

Both T3 and T7 are designed to suggest that they are early iterations of the famous Astromech design, with boxier shapes and fewer attachments and built in accessories. I’ve always liked the fact that T7 seems to be wearing a backpack; it is certainly stuffed with ammo, spare parts and snacks for himself and his companions.

The most striking design difference between Artoo-Detoo and his Old Republic counterparts is that his legs are angled backwards but the legs of the Old Republic droids lean forward, and their third (or fourth) “feet” are attached to the rear of their chassis. This change reminds me of two things, first of all, animals. The design of T3, in particular, echoes the profile of a sitting dog, something very appropriate for Revan’s best buddy. But this change in angle of the droid orientation also brings to mind other associations, specifically that of an Olympic sprinter getting ready to race out of the starting blocks. If R2-D2 seems laid back by comparison, then good ol’ T7-O1 and M4-Y7 are clearly raring to go!

Dewey and Huey

The origin of these droids extend back even beyond the first Star Wars movie. George Lucas has said that part of the inspiration for R2-D2 came from the “service drones” Huey, Dewey and Louie from the little remembered 1972 science fiction movie Silent Running, directed by special effects pioneer Douglas Trumbull. From this starting point, Ralph McQuarrie created several designs that would eventually become the Astro-droids of Star Wars.

There is one last element of the Astromech worth mentioning: R2 units both in the movies and in the Old Republic tend to have a single, large glowing eye, not unlike the unblinking HAL-9000 from Stanley Kubrick’s seminal 1968 classic 2001: A Space Odyssey.

HAL, totally not spying on you

Now, look, I’m not saying that M4-Y7 is plotting to kill you, but if you happen to encounter the Astromech on a flight deck, perhaps it would be wise, especially these days, to be mindful of whether you’ve been naughty or nice this past year.

For my part, I want to wish all my readers a happy, healthy and warm holiday season. I hope everyone gets to ring out the end of the year in good company with good food. Look for the next Pet of the Old Republic on New Year’s Day!

 

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All That Once Was Good and Could Be Again

This week we learned that James Earl Jones passed away at the age of 93. As Star Wars fans, we know him best as the man who lent his deep, booming voice to Darth Vader, but the scope and breadth of his award winning career extends far beyond that one role.

My first exposure to Jones was likely on Sesame Street where his recital of the alphabet remains thoroughly delightful to watch. Jones performed in movies, on stage and on TV and his presence was always welcome. I vividly remember my surprise at seeing him play the villain in Conan the Barbarian, but my favorite of his roles was Terrance Mann in Field of Dreams. Jones imbued the J. D. Salinger inspired character with elegiac authority and just a little bit of mischievousness.

But, of course, in this corner of fandom Jones will be best remembered as the voice of Darth Vader. So many people from George Lucas and Ralph McQuarrie and David Prowse and Bob Anderson and more helped bring Vader to life in Star Wars. I’d argue that Jones wasn’t just the final piece of the puzzle, but the cornerstone that held it all together. His voice framed the work of everyone else and made Vader the most iconic motion picture villain of my lifetime. It’s no small achievement.

For that and so much more, it’s worth remembering and honoring his life and art.

 

 

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A Time to Get and a Time to Lose

Well, so much for that. Last week the Hollywood trade press has revealed that The Acolyte is not going to receive a second season. I am saddened by this news.

I don’t think The Acolyte was the best thing ever, but I thought it had a compelling take on Star Wars lore and its narrative had me coming back for more each episode. It’s a shame Disney denied it the chance to grow its audience and find its creative groove. It deserved better.

I don’t know why Disney ended the show, and you shouldn’t believe anyone on the internet who claims to know. All I can say for sure is that it’s about the money. Star Wars productions don’t come cheap, and I gather The Acolyte was more expensive than other shows. Still the speed at which Disney gave it the hook is heartbreaking.

It goes without saying that not every great show is great or popular out of the gate. Star Wars fans need look no further than The Clone Wars, which debuted to poor reviews. I myself had written it off, and only returned to it in later seasons. I think there is value to the argument that The Clone Wars redeems the prequels. At the very least, it gave us Ahsoka and Rex, two of Star Wars’ most beloved supporting characters. and an absolute humdinger of a final arc.

Likewise, Breaking Bad, one of the very best shows of the “prestige era” of television launched to mediocre ratings, but AMC stuck with it and gave the show time to connect with more viewers and become a cultural landmark. Or consider Star Trek: The Next Generation which was close to unwatchable for its first two seasons. Had it been given the same treatment as The Acolyte, the legacy of what kicked off arguably Star Trek’s best period would’ve instead been nothing more than “Encounter at Farpoint” and “Angel One.”

No, The Acolyte was not as good as Breaking Bad, but it was better than the best eight episodes of the first two seasons of Next Generation. And maybe in time it would’ve become the best Star Wars thing ever. We’ll never know.

It’s funny. The promise of the streaming era was that it would be the best of all possible worlds for viewers and creators alike. Studios could produce shows without having to worry about ratings. Viewers could watch and discover shows at their own pace. But somehow, these media companies have only managed to iterate their platforms into cable, but worse. One of the reasons I ended my Netflix account is that they started cancelling shows before I could even start watching them, just weeks after their premiere. It’s shocking to see Disney do the exact same thing. It is simply not possible for every show to be both fully formed and massively popular right out of the gate.

We’re seeing the big studios doing this everywhere now. It’s ridiculous that it’s more profitable for these companies to erase completed movies and series from existence as tax write offs or to avoid paying creators than to let them see the light of day. Something is very broken in the entertainment industry right now. The attitude that “If it’s not a blockbuster, it’s a failure”, feels like a dead end to me.

Is this the end of The Acolyte’s story? Probably not. This is Star Wars after all. Nothing is ever really gone. I’m sure there will be novels and comics by other creators that will carry on Osha and Mae’s story, but it’s not quite the same, is it? I loved many aspects of the old Expanded Universe, but its storylines were mainly driven by novels, and words on a page just never quite capture the full feeling of Star Wars for me. It is a shame that Leslye Headland and all the talented writers, directors, designers, cast and crew who made the show won’t be able to continue their story.

I don’t want to give any oxygen to the worst corners of “fandom” who rained hate on the show’s cast and crew. The Star Wars they want is demonstrably worse than any era of Star Wars we’ve ever had. They can screw off right into the sun as far as I’m concerned.

If you didn’t like The Acolyte, that’s fine. Not everything has to be for everyone. Star Wars should be allowed to be big enough that it can serve different tastes. I don’t imagine there is much overlap between the audiences of Andor and Young Jedi Adventures. That’s a good thing. If Star Wars is truly to be modern folklore, then it has to be accessible to everyone, not just the idyllic version of the eight year olds that only ever existed in our heads.

I enjoyed The Acolyte and I’m glad Leslye Headland and company got to tell us the sad story of Master Sol, and, for a little while, show us some truly thrilling lightsaber fights and take us to an unseen corner of the Star Wars universe.

 

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The Acolyte Review

While it is still fresh in my mind, I thought I’d share some thoughts about the recently concluded Disney+ Star Wars series The Acolyte. Beware there shall be spoilers ahead!

Overall, I thought it was very good and very interesting to watch, especially as a long time Star Wars fan. If Andor and Rogue One are the Star Wars stories for people tired of the Jedi, The Acolyte is the complete opposite; it dives deeper into the questions around the Jedi than any other live action or animated Star Wars story. It poses questions I’ve asked myself, and it goes to places about which I’ve long wondered.

The Acolyte was created by Leslye Headland whose last show Russian Doll I really enjoyed, so I was prepared to give The Acolyte as much space as it needed to tell its story. The cast is very strong, with a diverse group of actors bringing to life an era of Star Wars previously unexplored in live action. Amandla Stenberg does a good job in her dual role and I really like how you can tell Mae and Osha apart without difficulty, until, of course, you can’t. Lee Jung-jae is terrific as Master Sol. The entire show would fall apart if all of Sol’s strengths and weaknesses aren’t given an empathic and relatable face, and he expresses the flawed, beating heart that holds all these contradictions together until it breaks. The cast is rounded out by faces familiar from Russian Doll and other popular media, but I want to single out Dafne Keen who makes Jecki instantly likeable and wise beyond her years and Manny Jacinto who is clearly reveling in the role of the sneering villain and chewing just the right amount of scenery.

Many of the Disney+ Star Wars series have been rightly criticized for their smaller and confined settings, but I think The Acolyte, and Ahsoka just before it, show that they are working to broaden the scope of their environments in post-lockdown Hollywood. Neither show quite matches the reach of Andor, but it feels much more expansive than the recent Mandalorian seasons.

Otherwise the costumes, special effects and set design is as excellent as you’d expect from a modern production. I’m always happy to see another Wookiee, and Bazil the Tracker feels right at home in the Star Wars universe. Something about the prequels that always disappointed me was that the Jedi’s costumes embraced the brown bathrobe aesthetic a bit too much, depicting the Jedi in their prime as rather more drab than I’d always hoped to see. The Acolyte’s Jedi garb follows the tone set by other High Republic stories and the characters’ costumes display more color with vivid gold accents, bright white cloaks and individual expression.

I’ll go into more depth below about the things I found interesting about The Acolyte, but it’s not perfect. There are moments that the show just races by that I wish it had lingered on more: Mae’s arrival on the Stranger’s planet at the end of the first episode feels abrupt, and I wish young Osha’s interactions with the Jedi on Brendok were explored more fully, for example the scene in which she meet Kelnacca the Wookiee feels like it needed at least one more beat to show the characters actually connecting.

Some of the action of the first episode feels unnecessary; the prison-ship sequence shows Osha’s resourcefulness and kind heart I suppose, but it also feels like it just serves to delay the reunion of Osha and Sol, which is when the show’s story really gets into gear.

I also found the season’s ending in which Osha and Mae are separated again somewhat contrived. That Osha would choose to go with the Stranger and leave her sister behind didn’t quite work for me. Clearly the story is not over yet, but splitting them up feels like an awkward reset of their journeys, even if they have swapped their relative places.

Cinematic Influences

The Acolyte has a whole raft of influences many of which are familiar to Star Wars fans. The Acolyte fully engages with the messy practices of the Jedi as seen in the prequels and the history of the Jedi from both the High Republic and the Old Republic eras.

The Acolyte draws on a wealth of Star Wars lore, but in a way that feels unobtrusive to me. As a Star Wars nerd, I had many moments of recognition. “Hey, did he just quote the Sith code?” “Wait, is that Cortosis?” “Ooh, I bet I know who that creepy dude in the shadows is!” But here’s the thing, you do not need to be in on the jokes to understand the show’s meanings. The Stranger’s identity was not meant to be a surprise. You don’t need to read a decades old novel to understand how the metal helmet works; it’s clearly communicated in the action of the show. And, look, the creepy dude lurking in the shadows is just some creepy dude lurking in the shadows. You should be able to draw your own conclusions on what he is without having someone on the internet explain it to you.

Star Wars traditionally has been inspired by samurai movies, but The Acolyte also draws on influences from Chinese action cinema and “Wuxia” stories of fantastic martial artists. I’m sure it’s no accident that Carrie-Anne Moss, the star of The Matrix, the most famous American film influenced by Chinese martial arts movies, was cast as Master Indara. Moreover, The Acolyte’s very first action scene was a loving tribute to the teahouse battle from Crouching Tiger, Hidden Dragon. The Acolyte‘s young protagonists being torn between and forced to account for the mistakes of the older generation is a theme very similar to Ang Lee’s movie.

These influences mean that The Acolyte‘s action choreography is very good, especially for a TV show. If you’ve always wanted more Kung Fu in your Star Wars, you’ll enjoy the fight scenes in The Acolyte. The centerpiece of the series is the battle in the woods on Khofar in the episode Night; it is as absolutely thrilling, tense and heartbreaking a set piece as any similar sequence you might find on any TV series or even in most action movies.

Some of the influences go even deeper and farther back. Twins and siblings, both literal and metaphorical, are important in other Star Wars stories, most famously Luke and Leia, but also the Dyad of Ben and Rey in the sequels or Arcann and Thexan from SWTOR. But the exploration of twins and the strength of their bonds goes back thousands of years into the myths of our cultures including Castor and Pollux ancient Greek heroes with divine parentage and a bond that transcended death, or Romulus and Remus, the contentious twins central to the stories of Rome’s founding.

Likewise the stories of twins from Shakespeare’s Twelfth Night to the modern classic The Parent Trap also play with twins and mistaken identity. The Acolyte embraces this whole-heartedly. Both Osha and Mae pretend to be the other sister, but the theme of opposites and dualities as reflections are baked into every aspect of the show from the titles of the episodes: Lost/Found, Revenge/Justice, Teach/Corrupt, Day and Night, Destiny and Choice to Osha’s tattoo, which I interpret to be a simplified and abstracted depiction of the butterfly from the girl’s favorite tree on Brendok, but it is split in two with the wing shapes reflecting their opposite sides. The metaphor is very much on the nose.

Likewise the Stranger and Master Sol are reflections of each other, they both have two faces, one of which they struggle mightily to keep hidden. The story reaches its climaxes when their masks come off, and their roles are reversed. Master Sol’s two faces aren’t quite as obvious as the Stranger’s, but the show does suggest that he is not quite the flawless hero you might assume he is. Several times during the season, The Acolyte alludes to key moments from the original trilogy, and in each case Sol is cast in the part of Darth Vader. On Carlac, Sol reaches out to catch a falling Osha as Vader reaches out to a falling Luke Skywalker on Bespin. During Sol’s duel with Mae on Olega, he can sense that Mae’s thoughts turn to her sister; Vader sensed the exact same thing from Luke during their duel over Endor. Back on Brendok, both Mae and Osha’s final confrontations with Sol directly echoes the climax of Return of the Jedi with Luke, Vader and the Emperor. Heck, even Sol’s hair flares out around his head to give a similar silhouette to Vader’s helmet. None of this strikes me as accidental. The Acolyte suggests almost from the get-go, that Sol is tinged by darkness. He’s not a Dark Lord of the Sith, but he’s hardly pure of heart either.

As for Osha and Mae, they are more than just twins; Sol argues they are one person split in two through the power of their mothers and the Vergence in the Force on Brendok. While they briefly exchange identities early in the story, they completely swap their positions relative to the light and the dark sides of the Force during the finale. This is overtly foreshadowed through the poem the two have shared with each other since childhood, and made explicit when Osha’s droid companion Pip and the tracker Bazil begin treating Mae as they would Osha. In the finale, Mae abandons her quest for revenge which kicked off the story, only to have Osha turn to the dark side before our eyes and complete her sister’s mission.

What is it with the Jedi, Anyway?

I’m certain I’m not the only Star Wars fan that has wondered about the practices of the Jedi when it comes to how and when they recruit new members. I remember being confused that Anakin, a nine year old, was considered too old to join the Jedi in The Phantom Menace.  “How young are they taking these kids?” and “What about their parents?” were common questions that came up in conversations around the prequels. And for the most part, Star Wars stories since then typically steer clear of those issues, because it is weird no matter how you answer those questions.

When thinking about them and wondering about the emotionally stunted upbring most Jedi seem to have experienced, I’ve often been amazed that the Jedi weren’t producing Darth Vaders at a record pace. As we’ve seen in Star Wars over the years, they kind of were. Fallen, disgraced and expelled Jedi are all over the place, from Count Dooku and Baylan Skoll in live action to the corrupted Inquisitors of the Dark Times and Revan of the Old Republic.

The Acolyte dives head first into the murky waters around those questions. How can any child possibly have the understanding and experience to make the life altering decision to become a Jedi at such a young age? And what if the parents disagree? What if one parent disagrees with the other? What if the Jedi disagrees with any of the involved parties?

These are tough questions. The Acolyte asks them all, and the answers are messy, unsatisfying and tragic.

It’s not cut and dried. The coven on Brendok is not identified as being Dathormir Witches, but they are coded in such a way as to cause viewers familiar with the villains of The Clone Wars and Ahsoka to make that association. The leaders of the coven, Mothers Aniseya and Koril act to protect their family and their community, but they are very, very aggressive in their reactions to the Jedi.

The Jedi are hardly without sin. Even given the benefit of the doubt, they are presumptuous, and they trespass and intrude uninvited. Moreover, I think The Acolyte argues that the Jedi are raised in a way that they simply cannot properly process their feelings or soothe them in others. Torbin is homesick. Who can’t relate to that? Apparently, the Jedi can’t. Sol is worried about Osha. That’s a good thing. But he isn’t able to step back and see the big picture before he draws his lightsaber.

The tragedy is that the Coven and the Jedi were drawn to Brendok for the exact same reason. Something miraculous happened there and instead of seeking common ground, the Jedi over-reached and the Coven over-reacted.

The Jedi compound tragedy with obfuscation and arrogance. The show draws a bold, straight line from the events on Brendok to their self-inflicted fall in the prequels. Ki-Adi Mundi appears on The Acolyte not to break continuity but to be as wrong about things here as he was in The Phantom Menace. Vernestra is hiding things from the Senate in exactly the same way Yoda did in Revenge of the Sith. In the finale Senator Rayencourt lays it out in no uncertain terms for anyone who missed it the first time.

As a long time fan, I find this interesting. Not many Star Wars stories choose to fully engage with the strangeness of the prequels, perhaps for good reason. But I always like it when Star Wars is strange. Strange creatures, alien planets, and space-magic, I dig it all. I don’t think The Acolyte fully succeeds, but I appreciate that it tries to embrace the weird and uncomfortable aspects of the lore. So many Star Wars stories take themselves too seriously and to my tastes, they come across as dry and lifeless. The Acolyte is messy and alive, and I’ll take that any day.

Old Republic Influences

I’m not saying Leslye Headland mains a Consular in Star Wars: The Old Republic, but it kind of feels that way. My favorite SWTOR character is my Consular, and maybe my bias is showing, but there were many aspects of The Acolyte that I recognized from SWTOR. Both Osha’s and the Consular’s stories are set in motion by their masters’ expeditions to mysterious Force-shrouded worlds that end in death and tragedy. In both cases the Jedi conspire to keep the truth of what happened secret and years later the next generation must face the consequences of those actions. There are significant differences, of course, but the similarities don’t end there.

On Tython, the Consular witnessed an apparition turn to smoke and vanish in a manner not unlike the Mothers demonstrated on Brendok. Likewise, Kelnacca is controlled by the Coven and made to attack his allies; while it probably wasn’t caused by Terrak Morrhage’s dark plague, Master Indara does use the Force to free Kelnacca of the domination in a way that to me specifically recalls the Consular’s shielding technique that is central to Act One of their story. And that suddenly breaking the connection has violent and tragic implications recalls a certain infamous Dark Side choice players can make after their confrontation with Lord Vivicar.

It doesn’t stop there. both Revan in Knights of the Old Republic and Mae in the finale seem to have their memories erased in similar ways. And finally, after the disasters that turned Brendok and Nathema into wastelands, mysterious Force empowered explosions of life has somehow rejuvenated both worlds. These are just the similiarities I noticed, but I suspect there are more.

I’ve seen some fans react negatively to the Jedi in The Acolyte being portrayed as flawed and imperfect. But as a SWTOR veteran, that’s old hat to me. Jedi doing the wrong things for the right reasons or the right things for the wrong reasons are all over the game. My Consular has great fondness for Yuon Par, but if she’d told someone, anyone, what happened on Malachor Three, so many lives would’ve been saved. On Hutta, the Sith Warrior can shatter Jedi Master Nomen Karr’s facade of self-righteousness with just a few words. And anyone who’s played the Bounty Hunter story knows that Jedi Jun Seros is just as vengeful and violent as any Sith.

And I’m not even considering the choices players make for their own characters. SWTOR is all about exploring shades of grey in the Star Wars universe.

But SWTOR is not just about falling into darkness. It’s also about the struggle to make it back to the light. Tau Adair is haunted by her actions in wartime, but grapples every day with her demons to find a new path. Darth Marr, one of the most powerful Dark Lords of the Sith in the game’s canon, turned to the light in his last moments and his spirit persists as a Force ghost. Sol, for all of his faults, explains it simply to the Padawans he teaches on Coruscant: the Force is as powerful and raging as fire, you find balance in the Force not when you quench or control the flame, but when you respect its power, weight and uncertainty. Sol claims he made his peace with what happened on Brendok, but his fear of the spark he lit there never left him, and in the end it consumed him.

The Acolyte‘s ending is a bit of a bummer, but clearly its story is not over. A second season has not been announced, but I feel like it’s bound to happen. Will Osha and Mae’s split spirits unite into a single whole like Revan’s did in SWTOR‘s Shadows of Revan expansion? Probably not, but I do hope they find their balance. Their journey is just beginning and I’m very curious to see where it takes them.

 

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Living Life a Quarter Mile at a Time

This week, I’d like to take a deep dive into the iconography of the All Worlds Ultimate Swoop Rally, one of Star Wars: The Old Republic’s recurring events which is active in the game as I post this article. The Swoop Event remains a favorite of mine; I appreciate that characters of most levels regardless of their gear can fully participate in the event. Completing the races is not especially challenging at their most basic level, but finishing off a course and all of its bonus objectives does require extra attention, and I still cheer when I manage to beat the Horizon Razor’s course bonus timer objective on Dantooine.

The Swoop Event consists of completing rally courses on three planets for three different swoop teams. The courses each have their own objectives and obstacles and each team’s speeder has their own special abilities for players to use on the course.

Likewise each team has their own personality and flavor, and this is best embodied in their team logos which can be seen emblazoned on their banners, jackets and speeders. So let’s take a moment to look at these logos and explore their connections both inside and outside the Star Wars universe. Even though there is no text to translate, I have also attempted to re-contextualize these symbols in a way that might make them more familiar to people from our own galaxy.

The Blatant Beks

Although apparently not directly connected to their namesakes “The Hidden Beks” with whom Revan teamed up during Knights of the Old Republic, the Blatant Beks were perhaps named by their founder Bangcap with aspirations that this team would be as famous as the one from ages past, but with even more explosive power. Clearly subtlety was not one of his goals.

The most prominent feature of the Bek’s logo is the targeting reticle, and, during their rallies, the objective is to detonate as many eplosives as possible along the way. The crosshairs are framed by a roughly triangular shape. Within SWTOR this shape has at least two meanings that spring to mind.

First and perhaps most obviously to myself and regular readers of this blog, the triangular shape closely resembles the Aurebesh letter “X”. I don’t know if it was meant to be taken this way, but overlaying crosshairs with an X marking the spot feels like a neat connection. However, this shape is more commonly seen in the game as part of warning signs and holographic indicators for explosive devices or spots for players to place explosives during their adventures around the galaxy. In this case, I definitely think the association is intended.

Finally, the Bek’s shield-like shape might also remind us of one of the most iconic super-hero logos in pop-culture. To bring home this comparison, I thought I’d add Superman’s colors to the Bek’s symbol, and I think it works quite nicely.

The Pit Screamers

Next up we have the Pit Screamers, a team focused on coming out of pit stops with sound and fury to show off their skill as they maneuver through slalom-like courses filled with hoops and gates and huge jumps. The Pit Screamers logo is the most abstract of all three team’s symbols. At first glance I thought the hook shaped curves that make up their logo shared more than a passing resemblance to the letters of the Huttese or Outer Rim Basic “language”, and it makes sense that the Pit Screamers’ logo would share a design aesthetic with text and glyphs used by the podracing teams first seen during the Boonta Eve Classic in The Phantom Menace.

But I don’t think these shapes are meant to be taken literally or can be translated. Rather, I think we can look at the symbol in a context more familiar to us as players. All it takes is a dash of fiery colors or some gleaming chrome and this symbol would look right at home on the hood and side panels of a hot rod from American Graffiti or a souped up street racer from any of The Fast and the Furious movies. I am certain the Pit Screamers would appreciate either association.

The Horizon Razors

Finally, let’s take a look at the logo of the Horizon Razor’s whose name tells you everything you need to know about them: they want to slash across the sky. The strength of their logo is that it can be interpreted in many ways, any of which feel appropriate to the team.

The symbol could be the wings of a bird in flight, it could be streaks of clouds moving quickly across a wide open sky, it could be the contrails of dust and exhaust left in the wake of their swoops, it could be the tails of a rider’s scarf fluttering in the wind behind them as they race across the landscape, or it could be quite literally a zoomed in view of a pair of razor blades. It’s cool to me that such a simple shape can be credibly read in so many different ways.

In addition the Horizon Razor’s symbol shares similarities that I believe are intentional to a pair of logos from both within the lore of the Star Wars universe and around the people who bring it to life.

To me, the pair of sweeping speed-lines recalls the logo used by Skywalker Sound, the division of Lucasfilm responsible for sound and music effects and design and recording. Iconic sounds from the hum of lightsabers, the howls of TIE Fighters to the sonic booms of Seismic Charges to BB-8’s beeps and chirps all came to life thanks to the talented artists at Skywalker sound.

Although the Skywalker Sound logo seen here has since been updated, I think it’s fair to say that the Horizon Razor’s icon takes some inspiration from it. However, the symbol within Star Wars lore that shares the most DNA with the Skywalker Sound logo is the one seen on the back of Ezra Bridger’s jacket in the early seasons of Star Wars: Rebels. The wing shapes and bounding arc from the original are clearly transposed onto Ezra’s version.

That said, I’ve never quite been able to interpret Ezra’s logo. Is it a bird lifting off to the left or a ram leaning down and charging to the right or something else altogether? I really can’t say. In my research, I’ve seen it most commonly referred to as a “starbird” which is vague enough to not really mean anything if you ask me. If you know what this logo symbolizes, please let me know in the comments below. I’d love to see this mystery solved!

Blazing out of the Gate!

If you have not yet tried out the All World Ultimate Swoop Rally event, I encourage you to give it a shot. To make it worth your time, there are many fun rewards including decorations, mounts and SWTOR’s only non-combat Tactical items usable by characters of any level.

I hope that the Broadsword team expands this event one day. There is room in the pits for another team, maybe one inspired by the Mods from The Book of Boba Fett or perhaps the teams could establish rally courses on other planets around the galaxy: Taris seems like an historically appropriate choice, but I can also imagine it might be fun to race over the shark infested waters of Manaan or leap across Ruhnuc’s yawning canyons. The sky’s the limit!

 

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How I Learned to Stop Worrying and Love The Phantom Menace

Today marks the 25th anniversary of the release of The Phantom Menace, and that seems to me a good excuse to look back on Episode I and its place in fandom, especially my own.

I am among the first generation of Star Wars fans and the return of Star Wars to the larger pop culture landscape in 1999 was a very big deal indeed. The movie’s cast was overflowing with well-known and well-regarded actors, and the marketing push was enormous. I’d never stopped being a Star Wars fan even after Return of the Jedi faded from memory, but the prospect of seeing a brand new Star Wars film on the big screen was something I’d given up on. It’s so very different today when it feels like Star Wars will never go away.

However, even before the movie’s premiere, there were murmurs of discontent, and after release some fans had strong negative reactions to the movie. I won’t belabor the point and subject you to a two-hour long video essay breaking down in excruciating and tedious detail all of the problems with The Phantom Menace. Honestly, the movie’s shortcomings are on the surface and obvious for all to see, and I basically agree with the criticisms we’ve heard over the last two decades. To this day, I’m baffled by some of the creative choices George Lucas made in the prequels.

But I also don’t care. Even now, I can sit down and watch Episode I and have a good time. The pod race is daft and fun. The lightsaber work throughout is among the best in any Star Wars production. Liam Neeson brings a noble presence to the role of Qui-Gon, a character whose actions don’t always seem that noble. Ray Park took a brilliant character design and imparted into it a wonderful physicality that brought to life one of Star Wars‘ best villains. Everything you need to know about Darth Maul is right there in how he looks and how he moves.

But among my friends and many of my fellow first generation Star Wars fans, The Phantom Menace was a disappointment. I think my reaction was tempered by the fact that I’d never stopped watching Star Wars. Since the original trilogy became available on home video, I’d rent all three from Blockbuster once or twice a year, and in between marathons there were countless comics and novels and games to discover as well. Upon repeated viewings, it became clear to me that the original movies are not without their flaws. The lightsaber fight in the first is not good at all; it’s cringeworthy every time Luke and Leia kiss, and, boy, Harrison Ford doesn’t seem like he was trying too hard with what little he was given to work with in Return of the Jedi.

And that’s not counting the Expanded Universe. I love so many of those original adventures that filled the gaps between movies, but plenty of those stories weren’t my cup of tea, to say the least. As far as I was concerned The Phantom Menace was a damn masterpiece compared to Splinter of the Mind’s Eye or Shadows of the Empire.

I make no bones about it: I grade Star Wars on a curve. In spite of Episode I’s flaws and because of its ships and costumes and music and alien worlds, it still feels like Star Wars to me, and that counts for a lot, indeed, it probably counts the most. Not everyone judges movies the same way. That’s cool.

As a Star Wars fan who is more on the fanatic side of the spectrum, I’ve engaged with the movies and fandom in ways different than others whose appreciation is more casual. I watched the backlash to the prequels turn to anger at people who were just trying to make a kid’s adventure movie. Anger at people who most certainly did not deserve it.

I’ve become frustrated with friends when discussing The Phantom Menace. Their complaints are nothing I haven’t seen, heard and read a hundred times already. I don’t think anyone is wrong or unjustified for disliking the movie, but when the reactions are so strident and filled with bile years or decades after the fact, I start to wonder if something else is going on. I think George Lucas’ cardinal sin may be that he failed to make a generation of jaded 30 years olds feel like they were 8 again.

I have also chatted about The Phantom Menace with younger fans who grew up with the prequels the way I grew up with the original trilogy, and their reaction is often quite different because they sometimes feel like they need to temper their enthusiasm with embarrassment because older fans hate the prequels. Now I see the cycle of conflict repeating between fans of this new era of Star Wars and followers of the older ones. And this all just makes me sad. No one should be embarrassed for liking something.

One of my great pleasures over the years has been watching new people discover Star Wars for themselves. Each generation has their own era:the Original Trilogy, the Expanded Universe, Prequels, the Clone Wars-Rebels-Ahsoka cycle, the Sequels, Rogue One/Andor, the High Republic, and on and on. I love that what Star Wars means to me is different from someone else. My nephews could rattle off the names of every clone who fought in the Clone Wars; I draw a blank after Rex and Cody.

Seeing that kind of enthusiasm for different parts of Star Wars lore makes me want to see what I’m missing. I don’t connect with it all by any stretch of the imagination, but because of my nephews, I gave Dave Filoni’s Clone Wars show a second chance, and I’m glad I did. Star Wars is better with Captain Rex, Grand Admiral Thrawn, Doctor Aphra, Luthan Rael, Rose Tico, Ezra Bridger, Satele Shan and Geode in it. And, yes, Star Wars is better with Jar Jar Binks in it.

It’s not my position that The Phantom Menace is “good, actually” or that it’s above criticism. It is, at best, a shaggy dog of a film, but isn’t every Star Wars movie? What I’m saying is this: don’t turn that dislike into resentment. There are bad actors out there all too willing to harvest that resentment to feed the algorithm and force their tastes on everyone else. Just because you loved Star Wars as a kid, doesn’t mean you have to love it years later. It’s okay to move on and let Star Wars become something different for new audiences. Just don’t be a dick about it. No one likes hipsters who tell people they’re wrong for liking the things they like.

In the end, I think the closest that Star Wars can actually come to making you feel like an eight year old again is to see it through someone else’s eyes. Let their discovery of it remind you of your own, even if it’s not the same as yours.

 

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Action Figures Each Sold Separately

When considering topics for this blog, the translation of Aurebesh is often the easiest part of the process. Beyond the literal meaning of the words we see in the game, I also aim to consider their context and meaning within Star Wars: The Old Republic or within Star Wars lore as a whole. This week’s project’s context is different than any I’ve discussed before, and while the translation was indeed straightforward, my recreation led me to a different corner of Star Wars history.

The first time I saw this decoration in a friend’s Stronghold there was something vaguely familiar about it, but I couldn’t quite place it. Only when I looked it up in the Cartel Market and saw its name did I recognize what inspired this addition to SWTOR. The decoration, the Vehicle Maintenance Energizer, shares its name with a toy created by Kenner in 1982 as a part of its Star Wars action figure line. The toy was meant to function as a tool shelf and refueling station for the lines’ various vehicles and spaceships from Luke’s Landspeeder to his X-Wing Fighter.

Like many, many members of that first generation of Star Wars fans, I grew up with Kenner’s Star Wars figures, and discovering that this decoration pays loving tribute to the vintage toy made the kid in me very happy.

SWTOR’s version of the Energizer was designed by Tanner Hartman, and he has shared views of the decoration and higher tech update of the Energizer that clearly shows fidelity to Kenner’s original. The decoration is interactive and when clicked opens up in the same manner as the toy. Among the decoration’s many details are the tools left on the table and in the drawers that are based on the actual accessories included with the set. Each of the decoration’s tools are stamped with the Aurebesh letters “CEC”. This is a clear indication that the Energizer is a product of the venerable Corellian Engineering Corporation, maker of many fine starships including Han Solo’s Millennium Falcon and the Smuggler’s very own XS Freighter.

This decoration has been on my to-do list for a long while, but I wasn’t sure how to cover it in a way that does justice to its source material. Typically I try to present Aurebesh elements from SWTOR in a context where modern players understand it as their characters would. But in this case, I realized the point of view this item really needs is that of a kid wandering the aisles of a Sears or Toys R Us store in 1982.

I should also mention the very off-brand SWTOR logo that I placed on the box. Kenner’s Star Wars toys typically featured their own versions of the Star Wars movie logos in their packaging, and I wanted to make something along those lines. My faux design of the logo is bad, and close to unreadable, but I don’t think it’s so far off from what Kenner might have actually produced back then.

I hope you’ll forgive this indulgence in a different kind of recreation. That said, if you came for some Aurebesh, I won’t leave you hanging! When activated the decoration opens up and activates monitors one of which has Aurebesh text. The translation reveals that they are diagnostic displays that are entirely appropriate for the Energizer’s intended purpose. While including a dash of inspiration from Back to the Future, the technical readout does a very nice job of striking a balance between seeming both realistic but not quite mundane, and fantastic but not quite ridiculous. When it comes to technobabble, this is a remarkably difficult line to toe. The vehicle seen in the top display is the Jan-Tan Dualray speeder, which Tanner Hartman also helped create for SWTOR; in addition, part of that speeder’s engine can be seen on the Energizer’s table, ready for repairs!

Cop-Eras Tour

Finally, I do want to briefly touch on the SWTOR team’s latest livestream, which introduced the content of the next game update, 7.4.1. Despite being a .1 patch meant to serve as a bridge between major updates, I was impressed with what Broadsword had to share.

Since our first visit during the Traitor Among the Chiss flashpoint, I’ve hoped we’d find a reason to return to Copero, a world overflowing with picturesque beaches and snowcapped mountains. There is no way I would’ve predicted that it would be the location of the Stronghold Keith Kanneg teased late last year. That the next Galactic Season is structured around unlocking a stronghold that based on the preview seems so very breathtaking, exceeded my wildest expectations.

The other significant addition coming next month are the Date Night missions. For many players, romances are as an important part of the roleplaying experience as galaxy shaking conflicts with epic enemies. Based on my social media feed alone, I sometimes wonder if Baldur’s Gate 3 might be less a Dungeons and Dragons game than a dating simulator, and that is true of SWTOR as well. And yet there hasn’t been a ton of action for our characters in the area of romantic entanglements during Legacy of the Sith.

My guess is that since there are so many potential romances available to players, it must be a challenge for the developers to find spaces to fit those characters and interactions within the main story. As a result, there have been a few flirts here and there, but probably not as much smooching as many players would like. The Date Night stories should help to address that. Ashley Ruhl and Caitlin Sullivan Kelly fairly addressed why the Fallen Empire romance companions are the logical choices with which to start. Simply by the numbers alone, I am certain that Lana and Theron are SWTOR player’s two most popular romances.

There are many, many other companions for our characters to fall in love with, and the team indicated that each will have their moment to shine. That said, it will take a while to get to them all. As with all things SWTOR, patience is a virtue.

I am not expecting the “date nights” to be full blown chapters with action and adventure and multiple encounters, but I do hope there is some depth to our interactions that will make them satisfying to revisit again and again. During the Fallen Empire era, numerous major companions were shoe-horned back into the game in very brief recruitment missions, and I hope that when their turns come up Risha and Mako and Vector and Felix and the rest get the attention they missed last time around.

Finally the team closed out with a preview of the next major update, 7.5, which will see a return to Hutta as part of the main story, the conclusion of Lane Vizla’s quest to rebuild a Basilisk droid, as well as the debut of a new springtime event. Given that we are on the cusp of Spring already, it suggests to me that SWTOR’s next major update will be sooner rather than later.

After last year’s drama, it’s nice to hope that there will be lots to do and explore in SWTOR in the months ahead.

Graphic Design in My Passion

Returning or new visitors to this entry may notice that the SWTOR logo on the toy box in the thumbnail above does not match the actually readable one in the final version of my mockup. I have long been accused of having a dry sense of humor, but this visual joke landed face flat in the coarse, rough and irritating sand, and I received some truly negative reactions to what I intended to be an obviously bad joke. Chastened, I have gone back and adjusted the logo to be in line with Kenner and Hasbro’s actual house style. In an act of defiance, however, I’m leaving the original design in the thumbnail as a warning to future generations.

 

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Filed under Aurebesh to English, General Star Wars, General SWTOR, Legacy of the Sith

My Plastic Pal Who’s Fun To Be With

Within Star Wars lore, SWTOR is something of an outlier. It seems to exist within a liminal space between Legends and Canon, based on the lore of the former but still influencing the latter. Mostly, however, SWTOR has been off in it’s own corner of the Star Wars universe doing it’s own thing, and speaking only for myself, I kind of like it that way. But that also means that SWTOR rarely if ever crosses over into other aspects of Star Wars fandom that I enjoy, but when it does, it’s a special event. A few years ago I wrote about how I still enjoy collecting Star Wars action figures and that remains true. Star Wars figures can be found in many scales and styles, but my focus is mostly on Hasbro’s “Black Series” line which features characters in the 1/12th scale, whose figures are roughly 6 inches tall. This week, the first character in the Black Series specifically inspired by SWTOR arrived on my doorstep: Darth Malgus.

And, boy howdy, is he terrific. Hasbro’s Black Series line is nearly as old as SWTOR, and without going into nerdy detail, Hasbro has been refining and updating the design of their figures, and all of the best hallmarks of the modern Black Series are on display here. Malgus is an entirely new sculpt with a good range of articulation; his joins are pinless, minimal and mostly unobtrusive, which means  I am able to pose him dynamically enough that he looks cool standing on my desk, and I can almost believe he jumped right out of the game!

In addition, Hasbro is now able to digitally apply paint to their figures allowing for a remarkable level of detail on Malgus’s scarred face. This extends under his breath mask which can be removed if you are willing to yank the head off its peg. Malgus is also one of the biggest, broadest Black Series figures, taller even than Darth Vader, and he towers over Revan, his fellow Darth from the Old Republic era.

The question of whether this Darth Malgus action figure is a toy or an “adult collectible” is a fair one to ask. Hasbro, I’m certain, would like to have it both ways. While I wish these figures came with a few more accessories (every Jedi and Sith should include swappable Force wielding hands, for example) and a little extra punch of paint details in the costumes, I still feel like the Black Series figures I get are worth the price, even Malgus who is a few extra bucks more than a standard figure. When it comes right down to it, similar, actual “adult collectibles” cost anywhere between four and ten times as much as a standard Black Series release; so I can’t blame Hasbro for cutting corners here and there.

I may be wrong, but I think this Black Series Darth Malgus might be the first all new bit of SWTOR merchandise we’ve seen in years. And while I know it’s not up to Broadsword, I do hope this is only the beginning. At the very least, Hasbro can’t just leave it here. If they’re gonna do Malgus, they have to do Satele Shan so we can recreate their duel on Alderaan. Hasbro recently re-released the Republic Trooper and Shae Vizla figures from the “Vintage Collection” line of 3 ¾ inch figures, and you can’t tell me that they wouldn’t also look great in the 6 inch scale next to Malgus.

To do these characters justice in plastic form, all of the figures would require original sculpts from head to toe, so whether Hasbro is able to keep producing figures based on SWTOR may depend on how well Malgus sells. As I write this, Malgus is still available in the United States from Hasbro, Entertainment Earth and Big Bad Toy Store. It’s not for me to tell you how to spend your money. As I said in my original post, these “toys” are not cheap and when deciding whether I want to get one, I have two criteria: I have to like the character, and I have to like the figure they made of it. Sometimes I’ll fudge one of those, but Malgus easily checks off both boxes, and seeing him on my shelf makes me smile.

 

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Our New Machine Overlords

This week I’d like to explore a different topic, something that has been causing a big stir in nearly every sector of the internet: the explosion of increasingly powerful Artificial Intelligence tools that create words, pictures, sounds, music, voices and movies.

Machine learning or AI has been around for quite a while already. It helps our cars stay under control in bad weather, it helps ATMs read the handwriting on our checks, and helps rice cookers maintain the right consistency of our rice. But in the last year, the power and ease of use of many AI tools has exploded, and it has becomes this year’s corporate buzz-word. I don’t think AI art is better than what a human can make, but it is certainly faster and cheaper. Ready or not, I’m certain the effect AI will have on all of us will be impossible to measure. At the very least, we all know that if these tools can be used to cut costs, they absolutely will be used, whether it is for the good of consumers or not.

While this blog is still being written by a human, I thought I’d explore how it might affect Star Wars: The Old Republic in the months and years to come. Again, AI is already a part of graphics programs and functions as a powerful tool for writing code. It is almost certainly already being used in SWTOR in ways invisible to players.

So let’s think about how AI might change one of SWTOR’s most popular and defining features: its voice acting. I’ve often heard that the voice acting is the game’s largest single expense, and I believe it. Every time our characters speak a line, forty-eight different actors across two genders, three languages and 8 class stories have been hired to speak that line or variations of it. And that’s not including all the supporting characters and companions and villains and background characters. Let’s not forget the writers, translators, audio engineers and editors and every member of the team who also are instrumental in bringing these voices to life in the game.

Alien dialogue has been used as a short-cut throughout the lifetime of the game, but it’s become more obvious with companions unlocked by the Galactic Seasons rewards track. So far, each of the four companions introduced during the seasons talk using languages from SWTOR’s library of pre-recorded alien languages, and we find out to varying degrees of plausibility why those characters speak that way. Of course it’s cheaper and easier to use pre-recorded alien languages for these interactions. I can’t blame Bioware for saving the fully-voiced characters for major story beats.

However, I think it’s fair to say that players have an easier time connecting to characters when they understand the language they are hearing. In my own case, I tend to zone out after long interactions with aliens. Unlike a foreign movie with subtitles, there isn’t a performance of the dialogue that I can relate to even if I don’t understand the meaning of the words being spoken. For example, I can’t honestly say the secondary Manaan storylines made a strong impression on me. After a certain point, I just started skimming the subtitles and space-barring through the alien speech. But I engaged more with Ruhnuc’s secondary story because, while my characters’ side of the conversations were not voiced, at least Lane Vizla and Kur Ha’rangir were.

There is a fan-made add-on for World of Warcraft that uses AI to give full voice acting to the dialogue boxes with quest text in the Classic version of the game. Although there is narrative associated with all of WOW’s quests, the vast majority of the game’s player base has long simply ignored the boxed text that quest givers deliver in order to get on with the game. The add-on does an impressive job delivering WOW’s exposition. The performances created by this add-on are not perfect, and the range of voices is limited, but it’s been stunning to see what a single add-on developer has been able to accomplish.

What if this technology could be used to make our interactions with Fen Zeil, PH4-LNX and Amity in English (and French and German) as well? If there simply isn’t enough in the budget to hire voice actors for one-off companions, wouldn’t that be a better, more player friendly option?

Let’s not stop there! SWTOR already has a vast library of recordings that could be used to train an AI to deliver realistic performances of existing characters. This is how Darth’s Vader’s dialogue was generated for the Disney+ series Obi-Wan Kenobi now that James Earl Jones has retired from the role. Similarly there are members of SWTOR‘s cast that have passed away since the game’s release. I imagine AI could be used to help bring Tanno Vik and Xalek back to the game in meaningful ways.

Let’s keep going and get rid of those “KOTOR-style” interactions and have an AI replicate the voice of the main cast for every side quest and companion recruitment mission. And how great would it be to have more companion interactions as well? Don’t worry, they won’t need to hire Laura Bailey and Troy Baker, when they already have years of recordings to use as datasets for the AI, and we’ll get to hang out with Kira and Theron whenever we want!

Look, I know these think pieces all have to have a Terminator reference, but the danger of AI doesn’t come from killer robots from the future, but from the corporations that want to cut every corner and squeeze every little guy on the way to greater quarterly profits. I don’t know the legality of this. I don’t know what’s in the fine print of the contracts the SWTOR cast signed well over a decade ago. Would it shock me (or anyone) that some suit at EA would just love to remove voice actors from SWTOR’s budget? Of course not.

Legal or not, I would not feel good about playing a game in which a computer program simulated the voice of someone without the original actor’s consent.

All I can say is this: even as the technology gets more impressive and the results so very nearly indistinguishable from the real thing, I am increasingly of the opinion that I’d rather see Luke Skywalker played by a person and not a special effect. Isn’t Star Wars better off with Ewan McGregor’s Obi-Wan and Donald Glover’s Lando despite the fact that they did not originate the roles?

More than a decade ago, I connected with my Consular in a way that made me love the character and love the game. It is in large part because of the performance Athena Karkanis delivered. It is in large part because of the writers and artists and developers, all the people at Bioware, who created the stories and brought SWTOR to life.

Artificial Intelligence tools are already powerful, but right now (and I suspect into the near term) still require knowledgeable and skilled human guidance to get the most out of them. Nonetheless I do believe that they will have a huge impact on how games, movies, music, books and shows will be made. Maybe one day soon we won’t be able to tell the difference between something created by a human and something generated by code, but Art at its core is about people communicating through time and media whether it is the outline of a hand traced on a cave wall tens of thousands of years ago or a video game about wizards and cowboys in space, and I think there needs to be people on both sides of that interaction for it to really be Art.

 

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Showdown on Ruhnuk Review

This week, at long last, let’s finally take a trip to the newest world added to Star Wars: The Old Republic: Ruhnuk. SWTOR’s Game Update 7.2 Showdown on Ruhnuk revisits the Mandalorian conflict begun in Onslaught’s Spirit of Vengeance flashpoint and the challenge to Shae Vizla’s rule from the mysterious Heta Kol. If you’ve yet to check out the new update, don’t worry, I’ll be keeping this light on spoilers.

This is an addition to the game that I very much enjoyed. Ruhnuk from the air is a stark, stony environment, but once you settle into its lush river canyons, the world’s beauty reveals itself. The stories told on Ruhnuk do a nice job leading players across the world’s zones, and the planet’s various exterior and interior spaces feel different enough to keep things fresh as we progress.

This update further explores Mandalorian culture which is very much front and center in the most popular Star Wars lore these days. However, this time, our character, the Alliance Commander steps aside to let Shae Vizla take the lead in this adventure. I found it amusing that Shae’s seems to treat my character in a way that SWTOR traditionally treats our companions. I’m quite okay with that. Since Fallen Empire, SWTOR has so strongly focused on the Outlander/Commander as the key figure in the larger conflict that it is nice to see the narrative put the attention elsewhere for a bit. Shae is a character with ties so deep in SWTOR lore, that it doesn’t feel out of place to give her the spotlight for a bit.

Showdown on Ruhunk’s story of feuding Mandalorian clans is the most epic in scope we’ve seen since Fallen Empire, and I had fun watching it all play out. This chapter also integrates lost Jedi Padawan Sahar Kateen and her brother Ri’kan into the narrative, so it also successfully keeps SWTOR’s main story in motion as well, and our trip to Ruhnuk doesn’t quite feel like the distraction that the events on Manaan did.

I have not yet played Showdown on Ruhnuk with a character who saved Torian during Knights of the Eternal Throne, but it was nice to see Akaavi Spar involved in the story’s events. I think Akaavi is an under-rated companion, and I’ve come to appreciate my characters’ interactions with her even if they don’t always see eye-to-eye. Likewise I enjoyed the interplay between and with the Ordo brothers, both of whom I’ve become quite fond of since their introduction. Akaavi, Jekiah and Rass are three very different characters that do a good job showing the range of personalities that those who call themselves Mandalorian can still have.

To my great surprise, the end of the main story was not the end of my time on Ruhnuk. It was, in fact, only the beginning. A second story, which I cynically assumed was meant only to introduce the daily area, once again had me criss-crossing Ruhnuk on an entirely new adventure. And then there was the “Relic Hunt” which has the players exploring the world’s hidden corners for power-ups and eventually the game’s latest Datacron.

I always take things slow, and it took me a few weeks on Ruhnuk before all I had left to do there was the daily quests. If this is to be the model for new additions going forward, I highly approve!

Daily Dally

Before I talk about Ruhnuk as a daily area, I should describe my approach to dailies these days. I mostly avoid daily areas now. To be honest, I’m bored with Conquest. Outside of Galactic and PVP Season objectives that also score Conquest points, I am not particularly motivated to do the same objectives I’ve been doing for years on end. With one odd exception I have not visited CZ-198 or the Black Hole since last fall. I know they are good sources of credits and Conquest, but I feel like I’ve done that content more than enough and I want to spend my time doing other things for a while.

I have never measured my playtime by the metric of credits-per-minute. This probably explains why the dailies I prefer are on Ziost and Iokath, two areas with unusual mechanics and less emphasis on traditional combat. During Legacy of the Sith, the majority of my daily questing has been during once a week visits to the Manaan Invasion Zone and most recently, Ruhnuk. In both cases, I progresses my reputation at a slow and steady pace, and once I capped out the reputations associated with both zones, I haven’t revisited either since.

As a daily area, Ruhnuk definitely tends towards the Iokath side of things. You can’t zip over to Ruhnuk and expect to blaze through it like CZ-198. While I was working on the Mandalorian Trat’ade (“Forces”) on Ruhnuk reputation track, I’d set aside an hour or so of time to complete the weekly quest and heroics.

And here’s the thing: I had fun doing it. I’ve often written about how I enjoy the exploration aspects of the MMO experience. I don’t mind getting lost or turned around; I like figuring out the best ways to traverse a zone, and it did take me a few weeks until I felt like I always knew where I was when on Ruhnuk.

My time on Ruhnuk was not without hitches. Looking back, I wish I’d completed the Relic Hunt quest chain before focusing on the dailies and reputation track because having access to the Jump Pad shortcuts really make a difference when questing there. In my final weeks doing the dailies with the perks unlocked, I felt comfortable on the planet and cleared the dailies at a pace that felt good to me.

Do I plan to keep going back every week? Nope. And I’m fine with that. I don’t think whether Ruhnuk should be deemed a success should hinge on how fast it takes to do the dailies or how efficient it is as a source of Conquest. If I want quick Conquest points, there are dozens of things to do in SWTOR that I’ve done dozens of times to score those points. I’d rather judge a zone by how I felt exploring it and what nooks and crannies I discovered on the way.

Because it doesn’t feel like we’re done on Ruhnuk. The second story involving Lane Vizla and Clan Ha’rangir certainly feels unfinished. And there are interactable objects and extra areas all over the world that seem like they might be relevant to adventures to come.

Until then the reputation track offers a ton of cool decorations (not to mention the dozens I looted while questing), a fun mount and one of the best looking Legacy armor sets in the game. At the very least, the Legacy titles unlocked along the way “Be’mand’alor Tomad”/”Mandalore’s Ally” and “Par’jilla Gehat’ik”/”A Tale of Triumph” are cool for anyone roleplaying a Bounty Hunter. I don’t feel like my time on Ruhnuk was wasted.

Well, mostly. I farmed up the two items necessary to unlock the “Wraid Night” achievement and discovered that the drop rate for one, the Fresh Dewback Corpse, is way, way too low. I told my guild-mates we’d complete the achievement on our fun run night, and in preparation I spent hours upon hours over three days mindlessly killing dewbacks. This reminded me of those truly awful vanilla World of Warcraft quests with horrible drop rates, and what should’ve been a fun and funny achievement left an extremely sour taste in my mouth.

My other wish is that the power-up perks unlocked by the Relic Hunt quest should be Legacy wide, especially since the hunt ends with the discovery of Ruhnuk’s Datacron whose benefit does apply to my entire Legacy. As I mentioned earlier, those perks make questing on Ruhnuk easier, and I think it’s fair that alts have convenient access to them since there is no need for them to hunt down the Datacron.

Clan Ha’rangir

Finally, let’s take a look at a brand new Mandalorian banner, which we discover on Ruhnuk and can be also unlocked as a stronghold decoration. The banner belongs to Clan Ha’rangir, the latest erstwhile Mandalorian clan to have joined Heta Kol’s crusade. This banner is interesting to examine because there are elements of its design that directly relate to what kind of clan Ha’rangir is.

Most obviously, the writing on it is not Mandalorian at all. It’s the ancient script that SWTOR players first encountered on Ossus, and is typically associated in Star Wars lore with the Jedi and Sith. But not in all cases. After seizing control of Jabba the Hutt’s palace, Boba Fett sits on a throne engraved with this ancient form of writing. I think we can conclude that both the Hutts and Clan Ha’rangir chose this “language” to establish and connect themselves to something that is not just old and traditional, but something ancient and immemorial.

Likewise, the clan itself is named after the Mandalorian god of the underworld Kad Ha’rangir; indeed, its clan leader Kur Ha’rangir claims to be a descendant of the god himself, a bold claim to make in any era, but especially in one where the Mandalorians don’t seem to be particularly religious. It does do a lot to suggest that the goals and methods of Clan Ha’rangir aren’t just old fashioned, they’re positively medieval.

It will probably not come as a shock to learn that the symbol emblazoned on the banner is not a traditional Mandalorian Mythosaur skull, but a helmet that matches the only known depiction in Star Wars lore of Kad Ha’rangir who is shown wearing armor festooned with barbs, spines and spikes, and that is reflected in its symbolic appearance on the banner.

I am no expert in Mando’a, the Mandalorian language, but my best guess for a translation of “Ha’rangir” would be something along the lines of “Hell Fish” which suggests to me that Kad Ha’rangir is decked out in armor inspired not by a Porcupine as it might appear at first glance, but rather a Puffer Fish. I’m certain Kur Ha’rangir would condemn me as a heretic for such a assertion, but I stand by my interpretation.

As we discover on Ruhnuk, Clan Ha’rangir’s focus is on restoring a mythical past that probably never really existed while ruthlessly consuming whatever resources it takes to make their vision of Mandalore a reality. The motto on their banner speaks of tradition, but it’s a hollow promise, nothing more than a flimsy excuse for more war and conquest without regard for the future of the Mandalorian traditions they obliterate along the way.

 

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Filed under Ancient Jedi Runes, General Star Wars, General SWTOR, Legacy of the Sith, Mandalorian to English