Category Archives: Dumb Top Five

We Can’t Rewind: Five Predictions for 2024

My list of predictions of what we can expect to see in Star Wars: The Old Republic for the coming year has become an annual tradition in folly. Despite the fact that I thought for certain there were one or two slam dunks among last year’s prognostications, I ended up missing especially badly. Indeed, if not for the addition at the very end of the year of a hat that also shows our character’s hair, I would’ve put up nothing but goose eggs.

It’s not clear to me if the Life Day Officer’s hat is working as intended, but perhaps it suggests that the good folks at Broadsword are thinking about how to solve the problem. Time will tell.

Clearly my predictions should be taken with a grain or two of salt. If I’m going to be completely honest, if I start getting them right, I suspect this list will be significantly less fun to make, but at this point nothing can stop me now. So on with the show!

What’s Shae Up To?

As part of the last update, we have learned that Mandalore herself, Shae Vizla has gone dark and no one seems to know where she is and where she’s doing. So what is she up to? The answer is obvious: nothing good. It’s never a good sign in SWTOR when one of our companions goes rogue. I have a feeling Shae means to rip some pages from the classic Theron Shan playbook and make our characters’ lives a blizzard of torn paper.

But what exactly is her plan? I think she’s gonna bust Malgus out of jail. Shae and Malgus are former co-workers after all, and she has experience getting into highly secure locations. “The enemy of my enemy is my ally” feels like Mandalorian logic to be sure, and I imagine Shae’s hatred of the Hidden Chain is blinding enough that she might think she can trust Malgus to help her take down Heta Kol. This is probably a mistake.

Ever since he was captured, we’ve all been waiting for Darth Malgus to have his “You should’ve killed me when you had the chance!” moment, and I wonder if it’s coming this year. Perhaps this will be the thing that kick starts the story into high gear and leads to some hotly anticipated revelations about Darth Nul.

It Takes a Very Steady Hand

I like to include one impossible dream among my predictions each year, and this one is likely it. But I hope raiders get some love and attention this year. First off, let me get this out of the way: no, I don’t think Nightmare R4 is in the cards this year, or ever. That it launched as a “Hardmare” was a clear indication to me that no Master Mode iteration was in the works even before Eric Musco came out and said as much.

I don’t consider R4 to be one of SWTOR’s more successful operations; story mode raiders can’t complete it on Story Mode; and its final boss on Veteran Mode is more difficult that most Nightmare bosses. Anyone who raids knows this, and I’m certain Broadsword is well aware of R4’s participation and completion rates.

That doesn’t mean SWTOR should abandon operations content. Raiding is a vital component of any MMO whose importance goes beyond the number of players who actually do it. For one thing, much of the game’s institutional knowledge or “paratext” typically is passed down from raiders who dive into the game’s stats and creates the guides that help other players gear up and play their class even if they never set foot in group content.

Raiding is fun. Raiding is aspirational content for new and veteran players alike. Despite the fact that Dread Fortress is more than a decade old, I was thrilled to see my friends Kats_Tales and Capt_Roman recently defeat Brontes on Nightmare and earn their Wings of the Architect!

With a couple of exceptions, I think SWTOR has done a very good job making operations accessible to all players. As a guildmaster and raid leader, there is nothing I enjoy more than taking players intimidated by the thought of joining a raid and showing them the ropes. Working with friends and teammates to overcome a challenge they thought out of reach is one of the best feelings in the whole of this game.

Raiding is fun. The Dread Master saga told throughout the first two expansions worth of operations is one of SWTOR’s best arcs. Gods from the Machine is an epic capstone to the Iokath story.

Will we see a new full-scale Operation this year? I don’t think so. But it’s been more than five years since we journeyed into the Hive of the Mountain Queen, and I feel like we are overdue for a new lair boss. An addition of that scope does not feel impossible or too much to ask.

Could we uncover a rogue Basilisk droid on Ruhnuc or awaken a giant Firaxan shark on Manaan or revisit the final fight with Tenebrae, Vitiate and Valkorian from Echoes of Oblivion in a raid group? Who knows? But I do think it is content worth advocating for.

A Room With A View

Last month Keith Kanneg marked SWTOR’s twelfth anniversary with an overview of how far the game has come during what must have been a tumultuous year for the developer team. I think he has every right to be proud of the team’s additions to the game last year, but Keith also knows the players well and was sure to give us a tease of what to expect in 2024, including a return to a place with “quite a view.”

If I were a betting man, I’d wager that that Papa Keith is referring to a long rumored Stronghold that certainly would come with a “penthouse view”, but since this is an exhibition not a competition, I am free to suggest a different option, and instead I’ll guess that we will be returning to Oricon.

Oricon has been a much requested location for a Stronghold, one for which Sith characters would have a strong affinity. As players who have journeyed into the Dread Palace know, the jagged spires atop Oricon’s fiery, volcanic landscape have a heck of a view, and nothing ties a room together like liquid hot magma. I can imagine all sorts of potentially cool areas that could be included in an Oricon Stronghold: a throne room, a smelting forge and even portals in space and time to hidden chambers. And, hey, if we are returning to Oricon, maybe we’ll find out what Dread Master Calphayus has been up to all these years.

Who Rang? Huyang!

One of the things that has allowed SWTOR’s story to flourish despite being part of the sprawling shared continuity is that it more or less exists in its own corner of the Star Wars universe which lets the game’s storytellers play in their own sandbox without having to worry about what is going on in other media. To be sure, SWTOR has always embraced its ties to Star Wars history from Knights of the Old Republic and the Tales of the Jedi comics, but in recent years the game has been more willing to bring in elements from modern Star Wars lore, especially in the realm of cosmetics.

When it comes to characters and storylines, however, there are few direct connections bridging the thousands of years that separate SWTOR from mainline Star Wars lore. During Jedi Under Siege, players who met the slumbering ancient Jedi Master Ood Bnar, who first appeared in the Dark Empire comics, know that SWTOR is willing to play with concepts that exist across the ages. There is one newly prominent character in Star Wars media who could, and perhaps even should, make an appearance in SWTOR.

I refer, of course, to the droid archivist Huyang who first appeared in The Clone Wars cartoon, but last year had a significant role in the Ahsoka live action series. For countless millennia, Huyang guided Jedi in the construction of their lightsabers. Even during the time of SWTOR, he would be considered unfathomably ancient, and there is no reason he could not be around for our characters to encounter.

Before you say it, yes, it would absolutely be fan service. But I’m on the record that not all fan service is bad. I also understand that SWTOR’s story has other things on its mind right now, but Huyang already shares similarities with one of SWTOR’s existing protocol droid models, and perhaps with a few tweaks and customizations we might discover Huyang in a workshop on Tython or Ilum helping a class of eager Padawans build their first lightsabers.

And it would be even cooler if his appearance was tied to an unexpected bit of exploration or a side-quest for the players to discover.

Darth Nul is a Porg

At this point, I can only hope that you admire my commitment to the bit. If I have to keep it going, I’m gonna go big. Big and stupid.

We haven’t seen Darth Nul’s face. We don’t know she’s not a Porg. No one can tell me that it is impossible. Heck, I’m even willing to accept that Darth Nul could be a stack of Porgs in a trench coat. And if you think about it, it all makes sense that she would be a murder of Porgs. Who better to see the Force potential of every living being in the galaxy than the Porgs? They were drawn to the ancient temple on Ahch-To. Porgs made a bee-line for Luke Skywalker’s Lightsaber. They followed Rey when she left the planet. IT’S ONLY LOGICAL.

Here’s the thing: my very first Dumb Top Five List was the template for my annual predictions, and on that list was a request for Loth Cats. As everyone knows we got an adorable and mewing Loth Cat as one of the ultimate rewards of the latest Galactic Season. Could Porgs be next? Don’t count them out! Please, Broadsword, don’t count them out. I’m running out of Porg jokes!

What do you think? Let me know what you hope to see in SWTOR in the months ahead! In the meantime, I hope everyone’s new year is off to a good start, and that 2024 is a fun and rewarding year for SWTOR and all of you who took a moment to drop by this silly blog. Cheers!

 

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Filed under Dumb Top Five, General SWTOR, Legacy of the Sith

Trick or Treat: My 5 Favorite Halloween Costumes

I’m out of town this week, so let’s shift gears a bit and instead take a break to check out how my friends and I celebrate the spooky season in Star Wars: The Old Republic and share my top five Halloween costumes that I’ve created over my years playing the game.

Halloween is one of my favorite times of the year and I have many fond memories celebrating with friends and family. Some years ago, the officers of my wonderful guild New Outriders began dressing up and it has become a tradition in the guild to celebrate the season with a costume party and some trick or treating, with the emphasis on tricks!

I also enjoy using the costumes as an excuse to tear a hole or two in the time-space-continuum while recreating some iconic scenes featuring the characters as whom I’ve dressed up.

If We Can’t Protect the Galaxy…

Our very first Halloween theme was super-heroes and we ended up with a nicely appropriate group of avenging heroes and I commemorated the event with a faux comic book cover. Truthfully, my Iron Man suit is just a yellow and red dye slapped on some goggles and the Powered Exoguard armor, but in the future, I tried to get a bit more accurate in my costumes, and I hope I made up for it in this presentation, which, do to an errant “Save as” error, sadly now only exists in this low resolution version.

Go Go Power Rangers

The following year, we went with a somewhat similar theme, and it pleased me that after divvying up the colors ahead of time, we found unique ways to create outfits for each of the classic Power Rangers, and special props to good ol’ T7 for filling the gap in the roster! To be honest, the Power Rangers phenomenon missed me, and I gather the other Rangers are more iconic, but I am happy with my efforts for the Yellow Ranger and these days she uses a vibrosword, which is more accurate to the character.

We Don’t Need Their Scum

Not surprisingly every piece of the gear needed to cosplay as the infamous background bounty hunter Dengar can be found in game as a quest reward or loot from heroic crates, but it took a little mixing and matching to get as close as possible. It wasn’t until Legacy of the Sith‘s combat styles that he was able to finally equip a rifle like the original character. And even though a very similar arrangement of bounty hunters can be found in game on the bridge of the Ziost Shadow, I decided to also have a go at duplicating the tableau of bounty hunters from The Empire Strikes Back.

More recently I created another character based on a blink-and-you’ll-miss-it the bounty hunter: Aurra Sing from The Phantom Menace. Aurra Sing was a last minute addition to the movie, and her costume is not especially elaborate so Canderous Ordo’s vest does most of the heavy lifting here, but even though Rattataki lack Sing’s top-knot, antenna and creepily long fingers, I am very happy with how close I got.

To Boldly Go

Finally let’s smash all barriers of time, space, continuity, and opposed fandoms with pop culture’s most famous starship captain. The remarkably versatile Czerka Corporate Shirt gets a second (or even a third if you count the communications officer) appearance on this list, but its use here feels entirely “logical.” My only regret with this costume is that despite the myriad number of blasters in SWTOR, none of them quite feel enough like a phaser to me. I suppose that might be intentional!

Honestly this is only the tip of my cosplaying iceberg. I fully and proudly engage with SWTOR‘s Space-Barbie endgame. I’ve created characters and outfits inspired by seasons of the year, other holidays and even a favorite anime character or two.

SWTOR has events for Life Day at the end of the year, the Thanksgiving adjacent Feast of Prosperity and the summertime Nightlife event, and while there is a gap in the calendar where a springtime event could easily fit it, I confess the event I’d most like to see added to the game is a spooky Halloween celebration. Aside from the Rakghoul Resurgence, SWTOR’s events tend to be lighthearted, and I think a horror-tinger, Sith-themed event with masks, candy and hauntings by angry Force ghosts could be a fun addition to the game. Who doesn’t love a tasty treat and a scary trick?

 

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A Vision Softly Creeping: Five Reasons You Should Visit the Shrine of Silence

Star Wars: The Old Republic‘s Game Update 7.3 comes with the latest chapter in Legacy of the Sith‘s story and a new questing area, but today I want to focus on its other major new addition: the Shrine of Silence flashpoint.

My very short take is that I really, really like it. Indeed, I think Shrine of Silence is one of SWTOR’s very best flashpoints, and I am certain players of all skill levels will have fun exploring it. It’s been a while since I’ve done a Dumb Top Five List, but it strikes me as a good format for my review of the games latest flashpoint.

Its Setting and Pace

SWTOR’s flashpoints, especially in the last few years, have been amazing settings to explore. Copero is certainly one of the most picturesque worlds in all of the game’s galaxy and Elom is filled to overflowing with breathtaking and sublime vistas. But as flashpoints, Traitor Among the Chiss is choked with 20 minutes of annoying trash before groups even reach the first boss. The Ruins of Nul is marred by a button puzzle that requires backtracking and a dangerous cliffside run that isn’t so much an exciting race against time as a slog through trash mobs. And let’s leave out Nul’s infamous final boss fight that launched with a floor bug that rendered the encounter impossible to complete for many players.

None of that is a problem in the Shrine of Silence. Players are dropped into a spooky Temple of Doom-style setting, and the flashpoint’s layout smoothly moves players through its locations. The Shrine’s secret chambers and remarkably hazardous broken walkways certainly recalls parts of The Nathema Conspiracy and the Hive of the Mountain Queen, but it is made distinct by a haunted atmosphere that enhances the overall experience. In the Shrine, players will discover ties to Voss lore and mysticism going back to SWTOR‘s first visit to the world in the game’s earliest days.

I’ve run with lots of friends lately and there is always one or two times during everyone’s first visit when they stop to take in the scenery and say “Oh, wow!”

It’s Fun

The Shrine of Silence includes three main bosses, one bonus and two mini-boss encounters, and each has their own unique flavor. The mechanics of the fight are telegraphed clearly, and if you can get out of the red circles and cones and know that some things can be interrupted, you can figure out the fights. In addition there is simple problem solving needed to unlock the shrine’s secrets. None of this requires outside guides, and I’d be shocked if most players can’t overcome these obstacles on their own. The biggest indication to me that I enjoy visiting the Shrine is that I am still, weeks after release, willing to run it on any character whether they be melee or ranged or stealth-capable or not.

Like most of SWTOR‘s recent flashpoints, Shrine of Silence has mobs that can detect or decloak stealthed characters. I don’t believe we’ll ever again see a flashpoint as ninja friendly as Red Reaper, and that’s fine. I think it is perfectly reasonable that trash can and should be used to set the pace in a flashpoint. That said, I agree with the criticisms that many of the other recent story driven flashpoint have so much trash that the overall experience feels sluggish. But that’s not the case in Shrine. The non-boss mobs are not dangerous or difficult, and players should be able to leap from pack to pack at a smooth and steady pace as they advance through the flashpoint.

Finally, players like me who love extra bosses won’t have to go out of their way to complete the flashpoint’s bonus encounters, but they are also easily skipped by groups who hate fun and just want to get to the end.

Its Rewards

Players will of course earn the usual flashpoint gear and currencies in the Shrine of Silence, but the flashpoint also is sprinkled with additional rewards for decorators, fashion mavens and achievement hunters. All of this serves as incentives for players to make repeated visits to the Shrine. Two different decorations can drop from trash mobs, and each boss can drop boxes that contain an entire legacy armor set inspired by the aesthetic of the Voss characters we’ve met throughout the game’s history. These armor sets aren’t for everyone but there are some neat pieces to be found here, and looting them from the flashpoint’s bosses is a much cheaper option than purchasing them piecemeal from the vendor in the Interpreter’s Retreat.

The achievements associated with the Shrine include stronghold trophies (which I’m very glad to see again after their absence from KotET), but there are also achievements which unlock additional decorations on the vendors in the Retreat. Finally there is a secret achievement for truly dedicated players looking to rock the “Untouchable” legacy title.

I’m very happy to see rewards for players who journey into the flashpoint whether they are a freshly minted level 80 character or a fully decked out veteran. That said, although it is practice now for decorations based on flashpoint bosses to be holographic trophies, I have to say that I’d really prefer to put an actual giant plant monster in my stronghold and not a hologram of one.

It’s Easy

If you are in the queue for random Veteran Mode Flashpoints and Shrine of Silence pops, you’ll be fine. The mechanics are easy to understand and explain. “Don’t stand in red stuff and avoid lightning” pretty much covers it all. If you want to skip the bonus bosses, you’ll fly through. Even if your group is wearing potato gear, healing stations should keep everyone topped off long enough to win.

No, you won’t blaze through Shrine as fast as you might through Hammer Station, but I firmly believe Hammer Station should not be the benchmark for SWTOR’s flashpoints. Instead, it feels on par with other classic flashpoints such as Battle for Ilum, False Emperor and the Czerka flashpoints, and to me that feels like the sweet spot.

It’s Hard

However, if you queue for a Master Mode flashpoint and Shrine pops, get ready for a fight! I expect most groups in 330+ gear should have few issues with the first two bosses. However, the final boss, the Curse, is a genuine step up in difficulty. I’m wearing augmented 336 gear and both dpsing and healing this encounter was tricky. I’ve only done this fight with friends, and I truly enjoyed the challenge but random groups will definitely have their work cut out for them.

The fight feels on par with the original versions of the Gemini/Zildrog encounters at the end of the Nathema Conspiracy flashpoint, which is to say that everyone in the group will need to be able to think and act on their feet to defeat the boss. Shrine of Silence has two other extremely accessibly modes, so I don’t mind that the developers added some extra challenge on its highest difficulty.

In addition each boss has achievements associated with perfect execution or by choosing to add extra difficulty to the fight. “Make Your Own Hard Mode” mechanics are something we’ve only begun to see recently in SWTOR’s operations, but they are a neat addition for players looking to spice up their flashpoint run.

Not everyone enjoys dropping into a flashpoint with a boss that might take a few tries, especially if the Group Finder puts you there, but a dedicated and persistent team may very well enjoy rising to the challenge.

I’ve long considered Voss one of my favorite planets in SWTOR, and the Shrine of Silence is a most worthy addition to the world’s rich body of lore, so if you’ve got a level 80 character and are looking for something fun to do by yourself or with friends, I definitely recommend a visit!

 

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Tomorrow Never Knows: Five Predictions for 2023

Before we get too far into 2023, I decided I should bite the bullet and put out my annual list of five predictions for SWTOR in this brand new year.

The results from last year’s list were poor even by my standards, so I’m going to strive a little bit harder this year to predict things that might actually come to be.

Darth Nul is the Big Baddie

Darth Malgus is on ice on Fleet right now, but I don’t think anyone believes that the events he set in motion after breaking free of the Emperor’s control are close to completion, regardless of whether he will see his plans come to fruition in person or not. My suspicion that Malgus won’t survive this expansion has waxed and waned, but I’m starting to feel again that his time may soon be up.

So far Darth Nul, who we first heard about in connection to the events on Elom has remained a remote figure who may not actually even be alive anymore. Nevertheless the spirits of malevolent, powerful Sith have a nasty habit of lingering long past their time, and I think we might soon be in her presence. As the “mother” to the Children of the Emperor, there is no telling how much influence she has over them after Valkorion’s ultimate defeat.

With the Showdown on Ruhnuc story, SWTOR’s plot threads are being woven together, and it seems the next step is to fully reveal Nul’s role in all of this. Whether it’s as a spirit controlling her children, or as a fully corporeal Sith Lady, or a ghost scheming to transfer her essence into Sa’har, I don’t dare guess.

Down for Dathomir

But where will it all happen? Elssha recently posted a poll on twitter asking which planet from live action and animated Star Wars lore folks would like to visit. I voted for Kashyyyk (because Wookiees), but it got me thinking.

Towards the end of Onslaught, Sana Rae, the leader of the Force Enclave of our Alliance sensed a disturbance in the Force, and we had the option to send Arcann to investigate it. Whether or not Arcann was around in your version of the story, the specific source of the disturbance has curiously not been revealed.

This suggests two possibilities. First, the folks at Bioware didn’t know when they started the story, or they chose not to tell the players. I favor the latter theory, but it begs the question: why didn’t they tell us? An answer that makes sense to me is that it is a world that is filled with possibilities and history that the players might very well know of even if our characters would not. Dathomir, a planet steeped in the Dark Side of the Force, with a history in lore filled with defiant female witches seems like just the vacation spot Darth Nul might want to visit or set up shop.

While the infamous Nightsisters are likely not around during this era, the planet itself could still be home to all manner of threats to our characters from Rancors, Dark Side Zombies and Force wielding shaman which the Cartel Market suggest do exist at this time.

A trip to Dathomir certainly would put the Sith in Legacy of the Sith!

Arts and Crafts

This expansion’s launch spread out updates to several systems associated with an increase in the level cap, but crafting has thus far been untouched. It is starting to stand out as something in need of an update, and I hope this is the year crafting gets some attention.

MMO Crafting is tough to get just right. When it comes to allowing players to make endgame gear, the gear is either too poor to bother using or so powerful that it obviates other progression paths, It’s rarely anywhere in between. At this point, I don’t think it really makes sense to add yet another gearing path, but I think there might be other ways to make crafting interesting.

SWTOR crafting, however, has never really been a major part of the game for most players. The ability to craft reusable stims, medpacks and adrenals has made Biochem the stand out crafting skill for endgame players, and the utility brought by other skills has lagged behind. I remain fond of Artifice as a source of cheap dyes and color crystals for my stable of alts, but my other characters’ skills see little use beyond crafting augments and kits.

At the very least, Bioware should revamp the crafting UI which has been hardly touched since launch. Trying to find specific a item amidst the long lists of items in the numerous categories is more difficult than it should be.

In addition, the changes that came with the Onslaught expansion made crafting a slog. To make an item, you need to make components to make more components which are needed for yet another level of components, and then you repeat the process for another type of component. It’s tedious and requires a vast supply of crafting materials and baby-sitting of companions on crew skill missions. It’s not engaging, and it certainly isn’t fun.

But how to fix it? You got me. Should it be possible to craft Best-in-Slot gear? I don’t see why not. Back when 50 was the level cap, Artifice, Synthweaving and Armormech each allowed players to make non-tradable, Bind-on-Equip, best-in-slot gear in a pair of slots. Maybe that’s something that could return to boost the other crafting skills. Should it be easy or hard to gather the necessary materials? Or something in between?

Personally, I love adding recipes for color crystals and dyes to my repertoire, and I feel like there are lots of retired cosmetic weapon and armor appearances that could be given to Armstech, Armormech and Synthweaving. Likewise, it’s been a while since Cybertechs got a new mount or grenades to craft. Are more craftable cosmetics the key? I would dig them, but I don’t know if that would be enough for other folks.

Regardless, I do think it’s time Bioware gave crafting a good look.

Hats and Hoods and Hair, Oh My!

Throughout the game’s history, there have been countless cool outfits that are marred by hoods that make players look bald or hats that come with odd skull caps. It’s time we finally had hats and hoods that show our hair. This wish was actually on my very first Dumb Top Five list, and I would not revisit it if not for one recent addition to the game: Ri’kan’s armor set.

As far as I’m concerned adding headgear that includes Twi’lik head-tails for everyone who wears it is letting the camel’s nose in the tent. If I can wear a helmet that gives Lekku to a Cathar, then we can have a hat the puts hair on Rattataki.

Are there technical limitations to what I’m asking? Can headgear that includes hair even match the color we selected at character creation? I feel like it should, or at least it shouldn’t be an insurmountable problem to solve.

Nico’s wide-brimmed hat looks great on him. A stray lock of hair spills out of Vaylin’s hood. I very much would love to see options like this finally be made available for our characters.

For Every Season There is a Porg

The theme uniting the next Galactic Season will, of course, be Porgs. It all makes sense. Bioware wouldn’t simply throw an adorable, much requested, lore appropriate pet on the Cartel Market; they would have to be introduced with all the pomp and circumstance you’d expect of a Galactic Season.

Long time readers will, of course, not be surprised by this prediction. In fact, it’s been locked into this spot on this list for months (if not years). But here’s the thing, I think a Galactic Season based around a creature companion is actually a good idea. First off, it obviates any need to worry about voice acting since it’s expected that a creature would only need to growl, chirp or purr. Furthermore, all sorts of extra rewards suggest themselves: customizations with different fur or feather colors, mount versions of the creature we could ride, cute baby versions to hatch as pets, and so on.

Conversation interactions could involve training the creature to be either as friendly and huggable as a Charhound or as vicious as an attack Porg. Would you teach your animal companion to bring you your slippers or go for the throat?

As much as it breaks my heart, a Porg might not actually be a good choice for this idea, but there are plenty of neat creatures all over our SWTOR stories that would work. How about a lion-maned, dinosaur-horned Ranphyx like the ones we encountered on Elom? I think that would be pretty darn cool, especially if we could work towards a customization that gives it the glowing eyes and electrified hide of the boss we fight in the Ruins of Nul flashpoint.

I still want a lil’ Porg buddy though.

So here’s to 2023! I hope it’s a fun and rewarding year for all of my readers, and that all of our Star Wars dreams come true, even if most of these predictions probably won’t! Let me know in the comments your predictions for this year.

 

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Filed under Dumb Top Five, Galactic Seasons, General SWTOR, Legacy of the Sith

Fade and Glow: Top Five Non-Cartel Market Color Crystals

The recent addition of weapons to the Outfit Designer has been a bigger deal for me than I ever expected. Up until now, I really only actively used one or two weapons at a time per character. But in the last weeks, I’ve been pairing up countless lightsabers, blasters and rifles with dozens of outfits across my legacy. A big part of accessorizing a weapon with an armor set is the choice of color crystal in that weapon, so I thought now would be a great time for another Dumb Top Five list spotlighting the best color crystals that can be found in Star Wars: The Old Republic without spending a single Cartel Coin.

A quick glance at this post will immediately reveal that there are fifteen crystals on this top “five” list. Leaving aside that math has never been my strong suit, it’s simply down to the fact there are so many neat color crystals available to players through crafting and gameplay that I wanted to highlight as many as possible. Besides, my list, my rules.

The Classics: Red, Blue and Green

A red lightsaber looks good on any Sith, and blue and green are so iconic for the Jedi that any list of the best color crystals should absolutely begin (and could arguably end) with the three classic colors of the lightsabers in Star Wars’ original trilogy. Artificers can craft a dozen different color crystals, including these, but I find I return to the primary colored stalwarts again and again. I’ve seen some strong opinions about these crystals having the wrong shade of green or tint of blue, but the movies are hardly consistent when it comes to coloring, so I’d say that you cannot go wrong with these colors, especially given how quick and easy they are to craft.

Eternal Championship: Cyan, Magenta and Purple

Knights of the Fallen Empire’s Eternal Champion boss rush/fight club encounter reintroduced the neon glowing Cyan, Magenta and Purple color crystals that had previously been included in weapons found in the level 50 Operations. Each crystal costs only two tokens awarded from completing the Eternal Championship, but Artificers who had been around prior to KotFE were able to reverse engineer the Cyan and Purple crystals and to craft themselves. In addition, the recipe for the Magenta crystals still drops from level 50 areas and world bosses. If you don’t feel up for a run at the Eternal Championship, you can still find these crystals on the Galactic Trade Network auction house, often affordably priced, but sadly they can no longer be reverse engineered.

Black Core Crystals: Red, Green, Blue and Purple

There are several brands of distinctive “black core” color crystals available in the game. The Red, Blue, Purple and Orange (not pictured) drop in Operations and the Green-Black crystal can be purchased from Jeelvic the Jawa for four Rakghoul DNA Canisters, event currency that can be earned during the recurring Rakghoul Resurgence. Of the four pictured here, I think Black-Blue is my favorite, but all of these crystals stand out in a crowd and look especially dramatic when paired with the right weapon tunings.

Just like the original purple and cyan crystals, these black core blue, orange, purple and red crystals also could be reverse engineered by Artificers prior to Fallen Empire. Therefore they are likely to be found on the GTN as player made items or simply the BOE versions that still drop in Operations to this day.

Tricolor Crystals: White-Purple-Blue, White-Orange-Yellow, and Red-Blue

Of the many different variants of crystals in the game, the triple color crystals are among the most unusual, and Artificers can craft two of them: White-Orange-Yellow and White-Purple-Blue. I also included the Red-Blue crystal here since its color interactions suggest a white inner glow. Attacks that involve throwing a lightsaber or attacks with wide, spinning strokes really show off all the different hues these crystals apply to lightsaber blades, and I find them fun to see in action. Of these three, I consider White-Orange-Yellow to be the stand out. There are other orange and yellow color combinations out there, but this particular crystal looks and feels the most like gold. If you’re playing a High Republic inspired Jedi, I definitely recommend checking it out.

Best Crystal for a Blaster: Fire Red

Color crystals, of course, most dramatically affect the appearance of lightsabers, but I would be remiss if I did not also include my favorite color crystal for all those pistol packing, rifle slinging and bazooka blasting troublemakers out there. Blue, green and red blaster bolts are the standard from the movies, but the Artifice crafted Fire Red will spice up your blaster bolts with an extra dash of heat. This is my go-to for most of my ranged tech classes, and it looks especially awesome spraying from a Commando’s auto-cannon.

Honorable Mention for the Truly Dedicated: Silver-Black

I like to include a “For the Truly Dedicated” entry on these lists, but I’ve decided to give the Black-Silver crystal mere Honorable Mention status on account of the fact that it can only be acquired through playing Ranked PVP. While it does cost a modest amount of Ranked tokens, I know that for many players, there is no amount of Ranked PVP that they would consider even “modest.” However, if you want to come as close as you currently can in SWTOR to wielding the Darksaber, then the Black-Silver color crystal is for you.

At the time of writing, SWTOR is currently in a ranked “pre-season” so wins and losses do not count towards overall ranking, so now is the best time to dip your toes in the game’s most competitive PVP mode. If you are curious if it is something you’d like to attempt, I suggest checking out this video from the great and powerful Kogass_ who has some advice for those thinking about ranked. Kogass recorded the video during Onslaught, but his advice equally applies to Legacy of the Sith. And if you want to check out some exciting level 80 Ranked PVP action, tune into Kogass‘ Twitch channel!

All of the color crystals on this list are Bind on Equip or Bind to Legacy which means that you will not be able to unlock additional versions of the crystals like you can using Account Unlocked Cartel Market color crystals. So be careful when swapping in new crystals over ones that you might want to save. Artifice crafted crystals can be replaced with relative ease, but some of the rarer ones might be tougher or expensive to reacquire.

Keep in mind that stats on the weapons and armor you stamp into the Outfit Designer do not matter at all, just their appearance! Go ahead and put a Power Crystal in a weapon you stamp on an outfit you intend to tank in. This goes for low level crystals too. If you’ve been getting a pre-order bonus +4 Endurance Black-Yellow crystal in the mail of every character you’ve made in the last ten years, you at last have a reason to slap that yellowjacket in a saber and let it sting!

Finally, if you have a few hundred thousand credits to spare and are at least Valor Rank 10, you can skip the middlemen of crafting and the GTN for most of the crystals on this list and simply purchase Mastery versions of them from the PVP Items vendor in the Combat Training section of both Fleets.

The updated Outfit Designer has made it easier than ever to embrace every color on the rainbow of color crystals and I encourage everyone to check them out. If you’ve got a favorite color crystal, let me know in the comments what weapon and tuning it goes with best. I’m always keen to discover new combinations!

 

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Whatever Happens, Happens: Five Predictions for 2022

This week, let’s continue this blog’s annual tradition of embarrassment with my top five predictions for SWTOR in 2022!

Before we begin, I should take stock of last year’s list. Even though my predictive track record is traditionally not good, last year was a total miss. Looking over the post, I did briefly consider that the year might end with an expansion announcement rather than an actual expansion, but discarded that notion as unlikely. Ah, youth!

So this year, there is nowhere to go but up! However, it’s been tough to come up with predictions this time around. I’ve already engaged in plenty of wild speculation about Legacy of the Sith, and it’s hard to predict too much beyond what little we know already. Nevertheless, I’ll try to focus my speculation to what happens after 7.0 and what we know of its content.

Ready for Launch

I feel certain that Legacy of the Sith will indeed debut on February 15, its second announced launch date. I’ll give them a day or two wiggle room, but I don’t imagine it is a stretch to say that folks at Bioware really, really don’t want another delay. Will there be bugs and glitches? Of course there will. This isn’t my first MMO, and I’m sure we’ll have to endure some growing pains as we gear up, wait for things to get fixed and see how players are actually interacting with 7.0’s new systems.

Hopefully most bugs won’t affect the average player, but veterans know to strap themselves in and get ready for a bumpy ride for the first part of the expansion. The early weeks of Legacy of the Sith should be an interesting time in SWTOR, but hopefully not too interesting!

That Eriadu That You Do

While much of what we know about Legacy of the Sith focuses on Darth Malgus and the conflict between the Republic and the Empire, I don’t think the burgeoning Mandalorian civil war will be ignored. I have a feeling the next phase of that story will take us to the planet Eriadu. Heta Kol’s interest in Clan Cadera may be leading her to Eriadu where Clan Ordo fought alongside Torian Cadera prior to his introduction to SWTOR’s main story. That Eriadu appears on the starmap of Heta Kol’s path through the Outer Rim is probably not a coincidence. Is it a hint or red herring? I’m sure we’ll find out this year.

Beyond that, I have no idea what might be coming next. I still think Darth Malgus might meet his end on Elom, but I’m no longer feeling quite as sure as I did at this time last year. Will Darth Nul be the next big threat to the galaxy? It seems like a safe bet, but it remains too early to tell.

Origin Stories

Combat Styles and Load Outs are SWTOR’s big system changes coming with the expansion, but I fear an unintended consequence of characters having two Combat Styles is that the difference in gameplay between our characters might flatten out the uniqueness of our alts. I have many characters that I play to fill certain rolls in group content: a Shadow I made just to tank, a Sorcerer who only heals, etc. Come Legacy of the Sith when my group needs a tank while I’m playing my healer, I’ll just click a couple buttons to go from Sage to Shadow and Bob’s your uncle. While one character won’t be able to cover every single style, we’ll have more versatility in swapping roles. That’s pretty neat, especially since it will allow me to spent more time playing the characters I like the most, but I hope that doesn’t reduce out the importance of our Origin Stories especially when it comes to SWTOR’s ongoing narrative.

An Agent playing as an Operative and a Bounty Hunter playing as an Operative, should still have different story experiences. The difference can be subtle, but still feel big. For example: let’s see the return of our class ships as not only means of transport to new worlds, but also as settings for conversations. It’s become a running joke in the game itself how many of those Zakuul shuttles we’ve crashed, and I think it’s high time we take flight in our classic, iconic ships again.

I also think they can personalize the story with companion interactions. Instead of having Lana delivering the same exposition to each character, how about Troopers get their briefing from Jorgan, Consulars from Iresso, Sith Warriors from Pierce and Agents from Temple? Everyone would be getting the same information, but it would go a long way to make each play through feel different.

SWTOR has a huge cast, and wrangling them all into recording booths, especially in this day and age, must be a logistical nightmare, so I know what I’m suggesting is highly improbable, but I always like it when the game remembers that my Consular isn’t the same character as my Jedi Knight.

More Customizations

I was very happy indeed to see on the PTS several new hairstyles and complexion options in the character creator. More diverse and inclusive customizations are always welcome, and I hope what we’ve seen on the PTS is only the beginning. Obviously, I’d love to see more hairstyles, beards and make-up options for everyone! More skin colors and tattoos (including full body ink) for Mirialan, Rattataki, Togruta, Twi’leks and Zabraks! More elaborate horns for Zabraks and piercings for Rattataki! I’d love to see Cyborgs have access to weird and distinctive enhancements: glowing robotic eyes, segmented faces and mechanical jaws. How cool would it be if Valance’s half-metallic skull became an option for Cyborgs?

I could suggest new additions for days, but I do hope for more appearance options for our characters inspired by the evolving interpretations of the peoples of the Star Wars universe that we have seen since SWTOR‘s launch. I honestly don’t know how much bang for the buck new haircuts or tattoos get versus a cool armor set or weapon, but I definitely feel like the options from SWTOR’s character creator are starting to pale in comparison to the competition and the more of those we can get the better.

Once Porg Unto the Breach, Dear Friends

Look, you knew this one was coming. I seriously considered giving up on Porgs this year, and instead would’ve devoted this last prediction to a desperate hope and plea that SWTOR not embrace NFTs this year. But I want to keep the tone of this list light, and any such prediction would’ve ended with me curled up on the floor, sobbing “Please, God, no.” Beside SWTOR already has a cash shop, and while you may not like the Cartel Market, at least it isn’t preventing anyone from getting a PS5.

Moreover while watching Aviriia’s interview with Charles Boyd last fall, I couldn’t help but notice that, SWTOR’s Creative Director had a Porg perched on the bookshelf behind him. To that all I can ask is this: WHERE IS MY PORG, CHARLES? WHERE IS MY PORG?!

So this is it. I’m calling it now. 2022 will be not only the year of the Porg, but also the Loth Kitty, the Flesh Raider Baby, the Force Owl and the Rancor Toddler. I predict our characters’ menageries will overflow every wide-eyed, adorable critter the galaxy has to offer. But no Grogu, That’s just crazy talk.

So here’s to 2022! Last year was pretty quiet, and I hope SWTOR makes up for it with a tenth anniversary filled to the brim with new characters, breathtaking locations, exciting action and unexpected plot twists that we can all enjoy together. I realize this year’s predictions have ventured a bit farther into what I hope for Legacy of the Sith rather than what I actually foresee, but it seems to me that the days before an expansion are a great time to dream big. What are your hopes and predictions for this year of SWTOR? I’d love to hear your thoughts.

 

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Iokath is Good, Actually

I feel like I’m overdue for a Dumb Top Five list, and while we have a moment to catch our breath between Legacy of the Sith announcements, I thought I’d pick a particularly hopeless lost cause to champion. For the record, I’m not trying to pick a fight with anyone in particular. The simple fact of the matter is that whenever anyone mentions Iokath, it is almost always in the context of how much they hate it.

However, long time readers will know that I’ve always offered at least lukewarm support of Iokath so, sure, if I’m gonna die on a hill, let that hill be the machine world run by SCORPIO. So as part of this project’s goal to spotlight parts of the game that some players might have overlooked, here are my top five reasons why Iokath is actually good.

Iokath is Just Cool

Questing across the inner surface of a Dyson sphere is one of those mind blowing scifi concepts that can be difficult to wrap our heads around.

Iokath dwarfs the largest sentient made structures in all of Star Wars lore. The closest thing to Iokath SWTOR players will have encountered is Kuat Drive Yards, the artificial ring around the planet Kuat, and that’s not even close at all. Iokath is a sphere whose perimeter is likely similar to the Earth’s orbital path around the Sun, and encloses and draws in the entire radiant output of a star! There are whole other planets orbiting inside of Iokath! Iokath’s surface area is several hundred million times that of the Death Star! It’s an astonishing notion to think about. Its makers are also responsible for the Gravestone, the Eternal Fleet and the pantheon of Zakuul’s Machine Gods, some of the most terrifying powers in the history of the entire galaxy.

So next time you’re on Iokath, look up and know that’s not sky you’re seeing. It’s an endless expanse of technology enveloping everything around you within an Astronomical Unit.

Iokath is Easy

This is probably where I’m gonna lose people. “Iokath is confusing!” “It’s a pain to get anywhere!” On my early visits, I certainly agreed, but whoever designed Iokath, I’d argue, did make it easy to traverse. Once I began to understand how the teleporters and trams connected across the zone, I discovered I had no problem getting from one quest area to the next. Armed with that knowledge, everything else came together.

The dailies lead players to two main areas: the Weapons Factory in the south of the main Expanse, and the instanced Docking Ring section near the Alliance Fleet Spire where players zone-in. There are other quests involving killing various types of droids, and those can be completed anywhere on Iokath. Otherwise there are a some other missions with objectives in the general Expanse area. These objectives are either near the faction bases, or accessible via teleport pads or tram stations.

Once I collect the dailies (Yes, I know. I’ll get to that later), I’ll decide whether I just need to turn around and drive back to the Docking Ring, or head to the Weapons Factory by quick-travelling to the Superweapon Command at the bottom of the map, then taking the tram to either Superweapon Command Entrance where the teleporter zaps me right next to another tram station that will drop me at the factory. It sounds more complicated than “Hop on your speeder and drive to the green arrow on the map,” but I get around Iokath quicker than I do Yavin or Section X.

I believe that having the missions spread out around the zone and questing be somewhat non-linear is fine, more than fine even. Exploration should be a part of the RPG experience and not every map needs to funnel players in a straight line from start to finish. It’s okay to let players find their own path or wander around a little.

Iokath is Fun

Fun is relative, of course, and in matters of taste there can be no disputes. The CZ-198 daily area is brilliantly designed to shuttle players through the zone in a non-stop frenzy of combat and quest object clicking, but sometimes I just want to do something different, and Iokath does a pretty good job scratching that itch.

I’ll concede that some people absolutely loath vehicle quests, but I don’t mind most of them. Rolling around as a seemingly harmless, chirping mouse droid and blowing an enemy walker to smithereens is good for a laugh. The turret daily is nigh impossible to fail and nice when I’m just looking to kick back and only press one or two buttons for a bit.

Above them all, I love the walker daily the most. I will never not enjoy stomping enemies into dust beneath my metal toes, blasting robots into next week with laser beams and raining missiles down on my foes.

If I just want to run around and kill mobs, SWTOR offers plenty of ways for me to do that, but I appreciate that Iokath at least wants to mix it up a bit with some oddball quests and and overall more relaxed pace. At the very least, the odds of having to compete with other players for quest objectives and mobs are significantly less on Iokath. If you in an anti-social mood, it’s the place to be.

Iokath has Good Rewards

First off, if you’re looking to score some Conquest points, Iokath will net you a bucketful. Assuming the values don’t change in 7.0, the weekly alone should still complete a character’s personal conquest.

In addition, the reputation rewards are nothing to sneeze at. The Iokath Annihilator armor set is, in my opinion, the best Sith themed reputation set in the game. The Republic counterpart, the Iokath Technographer set is a bit of an acquired taste, but its glowing piping and animated visor are as distinctive as anything you’ll find on the Cartel Market.

Each faction’s reputation vendor also has a decent selection of decorations. Personnel decorations are always useful for populating an empty stronghold, and I especially like the light cast by the Iokath Wall Lamp from the Republic vendor.

And if you want a big, pointy speeder to cruise around in, both faction’s vendors can set you up.

Iokath is Bad, Actually

In good conscience, I cannot gloss over the reasons people dislike Iokath. First and foremost, even though the weekly quest requires that we complete ten dailies, the quest terminal doesn’t actually offer enough quests to complete the weekly in one go. It seems, by design, Iokath is not meant to be completed in a single day.

This is fundamentally at odds with how nearly everyone, including myself, approaches daily areas. We want to get in and out all in one trip. People already don’t want to go to Iokath in the first place, expecting them to go back at least twice a week is silly.

To make matters even more confusing, the selection of quests offered on any given day rotates on a daily basis so that I may not be offered enough quests in a specific area to make going there a good use of my time.

My strategy when approaching Iokath is to collect quests early in the week and then check back later as the selection changes so that I get not only enough missions to complete the weekly but enough in the areas where I want to go. However, this tends to leave my mission log clogged to overflow when I’d prefer to leave room for others I want to complete that day.

To put it mildly, this is not at all player friendly design. If it were up to me, I’d put all the missions on the board and let players pick and choose the ones they want to do. At the very least, there should always be enough quests to complete the weekly, and if not every quest will be available, the ones that are should share common objectives and destinations to make completing them efficient.

Is Iokath good? No, but it could be. It should be! Players should not be expected to jump through extra hoops just to complete some dailies. Instead of keeping things fresh, the narrow and random selection of missions causes frustration and works to make visiting Iokath feel worse than it needs to be. Let players choose which dailies to take. Yes, someone will math out the most time-to-credit efficient path to take to complete the weekly in the fastest possible time, but I think that’s preferable to almost no one ever going there at all. And if other players want to mix things up and discover the joys of crashing around in a walker or grab a couple friends and take on the Colossus Droid, so much the better.

I like Iokath. I really do. When I manage to score a good mix of missions, it’s one of my favorite weekly areas. And if it could get out of its own way, I think more people might like it too.

Update!

If you are a fan of Iokath or are looking for some help to get into the area, do not miss “Daily Tour: Iokath” for some in depth commentary and guides to the dailies on Iokath by Shintar of the Going Commando blog. It includes helpful maps and suggestions for navigating the zone.

 

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A Face in the Crowd: Top Five Faces of the Old Republic

There are many grave and important issues facing Star Wars: The Old Republic these days. Who knows when all the classes will be balanced? What are Malgus’ plans? Where does Theron get his hair cut? When will Vaylin become a romancable companion? Why can’t we have a Baby Yoda pet? How will SWTOR celebrate its 10th anniversary?

However, those questions pale in comparison to the five I will be answering today. Curiously, each answer exposes a different face of the Old Republic, whose visages reveal not only our capacity for pattern recognition in the oddest of places, but also the discovery that no matter where you go, from the most crowded instance of the Imperial and Republic fleets to the depths of Manaan and the darkest corner of Iokath, you’re never really alone.

As you wander around Carrick Station, do you ever feel like you’re being silently judged?

That’s because you are.

Why do the Selkath stan HK Droids?

Welcome to HK-221B Manaan Street.

Is this closest we’re ever going to get to a Porg in SWTOR?

Say it ain’t so, Bioware!

Why does it seem like the GTN section is always hungry?

Vaiken Spacedock is both figuratively and literally ready to devour you and your credits.

How can you know if you took a wrong turn in the Gods from the Machine operation?

It’s okay, I do it all the time too.

Next time you catch the gaze of these friendly faces on your journey through the galaxy, smile back.

 

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Fight the Future: Five Predictions for 2021

Happy New Year! Let’s all hope that 2021 is a big improvement on the previous year. As is tradition, let’s kick things off with my dumb top five predictions for the next year of SWTOR that are likely to be wrong.

Looking back at last year’s list, it did look for a moment like I might, shockingly, come away with a winning record. A Blurrg mount was briefly teased on the PTS late last year but it did not seem close to making it to the live game. One should always remember that the PTS is not a promise. While this does suggest we might lope around on a Blurrg at some time in the coming year, I cannot fairly give myself a point for that one.

As for my two correct predictions, guessing that we wouldn’t see changes to Spoils of War was not a stretch. No one has ever gone poor betting that something in SWTOR would not change. As for my story prediction, technically it has not been explicitly confirmed, but the subtext is clear enough that I feel confident putting that one in the win column. I am being somewhat vague since it still feels spoilery, but I will say I am pleased with how that beat played out in the Echoes of Oblivion story.

Without further ado on with the show! These predictions are based on my years of experience not developing a mass market videos game inspired by one of the world most popular intellectual properties. So, of course, I know what I’m talking about.

Expansion Hype

SWTOR’s tenth anniversary is next December, and it seems reasonable to expect that Bioware would like to celebrate with an expansion. That will give Onslaught a roughly two year lifespan, a stretch more or less in line with SWTOR’s other expansions. With much of Onslaught’s 2020 content backed up to the end of the year, this does leave a lot of ground for the game to cover before getting ready for a new expansion, so this prediction is far from a slam dunk. Will 2021 end with a new expansion or a new expansion announcement? There is a fair amount of ground between the two, but I will boldly predict that this time next year, we’ll be level 80 and grinding new sets of equipment. Hopefully not in Hammer Station.

What’s the Story, Morning Glory?

The possibility of an expansion does make the business of predictions easy this time. I suspect that the Spirit of Vengeance flashpoint and perhaps one more (or two if we’re really lucky) to come this year, will act as the prologue to the next expansion, in the same way the Forged Alliances flashpoints set up Shadow of Revan. That means the next expansion could very well focus on a Mandalorian civil war. Mandalorians are having their moment in pop culture right now so I don’t think it’s outrageous that SWTOR might get in on that action. In addition, it’s also a faction neutral setting into which Bioware could easily insert both Republic and Sith aligned characters.

This could also allow Bioware to keep the loyalist/saboteur storylines going without having to resolve them. I don’t imagine we’ll be seeing Republic Bounty Hunters looking for work on Carrick Station and Jedi saboteurs recruiting on Korriban anytime soon.

End of Expansion Gearing

If we do get an expansion, I suspect it will be preceded by a tried and true MMO end of expansion gear bonanza. I don’t think a new tier of gear would be out of the question to drive up those Veteran’s Edge stacks. At the very least I’d say the Dxun class sets and crafting materials for gold augments will become easier to acquire. While I know the mechanics of how Ossus gear was acquired during Jedi Under Seige was controversial, I do think we might see new loot gained from a new daily area and perhaps a lair boss.

Hey, What About Malgus?

The fate of Darth Malgus remains the major thread from Onslaught still dangling, and resolving his story seems like the thing Onslaught will most likely accomplish this year. Whatever Malgus is up to on Dantooine could very well take us to the ruins of the Jedi Enclave there. In the end, I think we will face and defeat Malgus in final battle. I’ve seen other possibilities suggested for Malgus, but as fond as I am of him and the tragic figure he’s become, I think his days are numbered. I don’t imagine we’ll be able to join him, recruit him as a companion, or install him as the Sith Emperor. He is reasonable to be suspicious, at best, of the player characters regardless of class, faction or allegiance, and I just don’t see him going down without a fight.

A Porg in Every Pot

It’s not a running joke until I run it into the ground. So, yes, I am hopeful that 2021 will be finally the year that an adorable Porg will be able to follow and passively observe me on my adventures! Once again, I am here to offer helpful suggestions for how to add Porgs to SWTOR. First off, clearly, there will be Porg tacticals that replace all our spoken dialogue with Porg calls. This will make the recording of all future dialogue a significantly easier task. But let’s be clear, there must be distinct Porg sounds for characters of all genders and alignments. Clearly a Sith Inquistor’s clucks should be distinct from a Republic Trooper’s chirps. And since I’ve predicted that a new tier of gear is imminent, the system to acquire it should be named “Spoils of Porgs” which will allow us to grind unwanted gear into “Porg Fragments” that we can use to purchase Best-in-Slot equipment. And, yes, Bioware, you can have these ideas for free.

For these predictions to come to pass, it would mean we’d be getting outrageously more content from SWTOR than we’ve almost ever seen from the game’s history. So I’m certainly letting my sunny disposition get the better of me. Still, I believe Bioware plans to mark the tenth anniversary of SWTOR with something special, so I am honestly hopeful it will be a party to remember.

 

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Five For Five: Revisiting Some Top Five Lists

With so much going on in the real world right now, perhaps it’s only natural that I find myself looking back a bit. Since the earliest days of this blog I’ve been compiling “Dumb Top Five Lists” meant to highlight some of my favorite hidden corners and overlooked collectibles that can be found in Star Wars: The Old Republic. I thought it might be neat to see if some recent additions to the game could manage to secure spots on some of those old lists.

Top Non-Cartel Market Mounts: Feirocian Cruiser

The first list of my favorite non-Cartel Market stuff covered mounts, but there have been many new mounts added to the game since that post. Many of those could be found in Galactic Command Crates during Knight of the Eternal Throne. The best, by far, of these is the Feirocian Cruiser which was a very rare prize found in Tier 4 Command Crates. This large, unique speeder is the closest we’re ever going to get to driving the Batmobile in SWTOR. The massive fins, crackling plasma binders and gold trim all combine to make this one of the sweetest whips in the game.

Does it make the top five? During KotET this would’ve been a tough call since the only source of this mount was the highest level Galactic Command Crates. I won’t lie; I ground a lot of CXP hoping to find this ride. Because of that difficulty, I would have put this in the “For the Truly Dedicated” category, but I’m not sure it could replace the beloved Pleasure Speeder in my heart. However, with Onslaught, the Cruiser can now be purchased from the Spoils of War Vehicle Vendor in the Supplies section of both Fleets for the relatively low cost of 500 Tech Fragments and 300,000 credits. This change parks the Feirocian Cruiser in the Vendor category where it easily earns the top spot. I don’t tend to like big mounts, but this one is worth picking up.

Top Non-Cartel Market Dyes: Dark Blue and Gray

Only two non-CM dye modules have been added to the game since my second list was posted, but they’re both nice combinations of Dark Blue and Gray. Their recipes can be learned from the Artifice trainer at skill level 620.  Despite sharing the same base colors, the two dyes seem to apply different shades. The Dark Blue and Gray dye, in particular, is very nice for a wide variety of outfits. The blue is very dark, nearly black, and the gray has a subtle metallic blue tint to it. I’ve applied this dye to Trooper armor, Agent gear and Sith robes, and it works well on all of them.

Does it make the top five? Absolutely. Despite the dearth of player crafted customization options, the Dark Blue and Gray dye module is a standout. It handily bumps Deep Brown and Red from my original list and doesn’t feel the slightest bit bad about it.

Top Non-Cartel Market Decorations: Bioluminescent Mushrooms

Where SWTOR has not been stingy lately is in providing numerous of decorations for players to earn in game on Ossus, Dantooine, Onderon and Mek Sha. Despite the wide variety of civic, furniture, environmental and technological decorations from these sources, my favorite is easily the Bioluminescent Mushrooms sold by astromech D3-C0 on Ossus. Prior to Onslaught, these decorations cost precious Masterwork Crystals, but they can now be purchased for a mere 50 Tech Fragments each.

Does it make the top five? Given that I have spent thousands of Tech Fragments to carpet the Killik Cave of my Alderaan stronghold with these happy little mushrooms, I think it’s fair to give them top marks in the Reputation category. They are small decorations, but they pulse with a pleasant blue glow and throw off particles for a pleasantly soothing effect.

Top Non-Cartel Market Pets: Flirron

The jungles of Onderon are filled with countless creepy crawlies, prehistoric beasties, and flying fish, and resourceful players can take home a friendly Flirron as a companion pet after completing a short achievement. This four-winged fellow is part fish, part bird and pretty darn slick with its shiny blue scales and red stripes. Onderon is stuffed to the brim with secrets and achievements, and I definitely recommend making friends with the local wildlife while exploring this world!

Does it make the top five? I’m not sure, since it would replace the Nerf Herding achievement which is more involved and, to me, more engaging than the fairly simple Flirron-Friend achievement. On the basis of looks alone, however, the Flirron at the very least merits an Honorable Mention.

Best Worst Ways to Die in SWTOR: The Dxun Train

I’ve been having fun in SWTOR’s newest operation, The Nature of Progress, which keeps up SWTOR’s proud tradition of insuring that not all threats come from bosses. To raid an operation with a real sense of humor and literal running jokes has been a nice change of pace, and it helps that it does not lack for good encounters. The showpiece of the operation is certainly the Mutant Trandoshan Squad in which a brave team of heroes face off against four mighty, metamorphosed Trandoshan hunters. Despite being nigh invulnerable, they are ultimately no match for several tons of high-speed rocket trains crashing into their face. I’ve been running this operation for several months, and it still makes me laugh every single time one of those poor fellows goes splat. The Czerka Express, of course, is also fatal to players who should make sure to get clear when the hear that train a comin’. Under no circumstances should you use abilities like Rescue and Transpose to endanger the lives of your fellow party members. That would be wrong. I would never do that.

Does it make the top five? Without question. That instant comedy deaths can be inflicted on players and bosses alike makes this one of the all time greats.

Thanks for this trip down memory lane. If I missed your favorite decoration or mount, please let me know! I have more Aurebesh in the pipeline, but in the meantime, I hope everyone out there takes care of themselves, their families and their community.

 

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Filed under Dumb Top Five, General SWTOR, Onslaught