This Is Not Going to Go the Way You Think

I think everyone would agree that 2018 was a slow year for SWTOR. What story content we did get came and went early. After the Traitor story wrapped up and the final two bosses from Gods from the Machine emerged, there wasn’t much to be excited about aside from a fair number of PVP changes and the Rishi stronghold.

Until Game Update 5.10, that is. I think that Jedi Under Siege is one of the best non-expansion story updates in SWTOR’s history, easily on par with the best of Knight of the Fallen Empire’s chapter updates. I’ve very much enjoyed the last couple of weeks.

The artists and designers responsible for creating the worlds from Zakuul and Odessen to Copero and Nathema have done a consistently great job throughout the Fallen Empire cycle, and this remains the case with Ossus. Elements of the lost world of the Jedi evoke the ruins of Jedha from Rogue One and the beached Star Destroyer from The Force Awakens. In addition, the great halls and amphitheater of the Jedi Library took my breath away, and these locations feel truly unique to Star Wars: The Old Republic.

As for the story itself, I was not disappointed. I very much enjoyed the Fallen Empire saga, but we’re ready for our next adventure, and the events on Ossus do a very nice job setting the stage for the conflict come. The individual Republic and Empire storylines are not tremendously long (this is a game update after all, not an expansion), but the two versions complement each other well.

Bioware has long since given up on the illusion that each of our character’s stories exists in the same “cinematic universe”, and our other characters’ versions of their stories make each play through mutually exclusive. This is something of a controversial change. I always liked the idea that my characters existed alongside of each other and have long hoped they’d get to interact someday, but “choices matter” has been a goal of the writers and something the players often demand. Sharing a single story across our legacy meant that a certain status quo will be enforced. Neither faction will truly defeat the other, and certain characters were guaranteed script immunity. Now our choices lend weight to the resolution of the story on Ossus and already major characters maybe alive in one version of the story and dead in another. Nevertheless, there is enough overlap in the events of the Jedi and Sith’s stories to lend insight into the other’s version of events, such that playing both sides of the story is rewarding and even necessary for a full understanding of the narrative as a whole.

As with the setting, I think the story draws some inspiration from the new films. Like Luke in The Last Jedi, the Jedi on Ossus are hiding out and trying to find their place in this new galaxy. Tau’s struggle to find peace after years of war is compelling; she wants to be more than a Jedi bad-ass and doesn’t know how to do it. The story brings the expectations of the Republic and the Sith Empire crashing down on the colony. Both are looking for the legendary Jedi warriors of old to fight for and against.

It’s interesting that the Empire comes to Ossus looking to pick a fight with the Jedi who they imagine want the very same thing. Instead they find their ancient enemy is far more interested in growing space pumpkins and pouring through ancient manuscripts in a ruined library.

With Major Anri, the Sith have a charming and likeable character, and it almost makes me feel bad that my bounty hunter turned saboteur on my first time through. I’m actually quite curious to discover her reaction to my character’s betrayal.

The big news is, of course, the return of Darth Malgus. Long time readers of this blog will know that I’ve never believed Malgus was really dead so I can’t say I’m shocked by this turn of events. While I cautiously welcome his return, there is clearly more going on with him than meets the eye. This is not the same Malgus we met on Vaiken Spacedock and defeated on the Emperor’s station all those years ago. The question of whether the galaxy is better off with Darth Frickin’ Malgus under the thumb of Acina or Vowrawn is something I suspect will occupy our time in the expansion to come.

Sure, I’m excited by the thought of a big, sprawling star war across the galaxy, but what I like most about Jedi Under Siege is that I can’t wait to see what happens to both my own characters and the other new and returning characters in the adventures to come.

Gear Grind

I should also touch on a couple other things that came with this update. The addition of new masterwork gear is the most controversial. After two years of Galactic Command, the acquisition of this new gear seems more complicated than it really needs to be. As a semi-casual PVE-er, I’m really not going to worry about it. It’s gear I don’t need for content I’m not doing. For me the path to upgrades goes through Ossus dailies and other weeklies that I may or may not be interested in completing. Anything I get will be gravy, and I’m not going to bust my behind to get it. That would be my advice to anyone not doing Master Mode Gods from the Machine as well.

PVP-ers, however, do have a legitimate gripe. Having to do Ranked PVP to get the gear you need to effectively compete in Ranked PVP is some weird-ass circular logic. Eric Musco has implied that gearing changes will be coming to PVP next expansion, but for now I hope those Ranked players like Ossus dailies too.

Dailies Grind

Speaking of the Ossus dailies, they’re not bad. If you look at dailies as a cost benefit analysis between time spent and CXP/credits earned, they probably won’t compete with Oricon or CZ, but I think they’re fine. I like that they are mixing in different quests to keep things a little fresh, and I like the extra incentive to only do five quests a day rather than grind out all ten at once.

The quests themselves are nothing we haven’t seen before: kill these mobs over here, click those things over there, the usual. The heroic-2s are a little trickier than normal. I run with my companion in dps stance so I do have to use a little crowd control and be quick with a defensive cooldown. I find that a refreshing change of pace from all other heroic-2s in the game. As for the heroic-4, I suspect I could solo it, but why would I? With the help of a friend or two, it’s both much faster and more fun. Anything to encourage folks to team up is cool by me.

Overall, I’m very happy with Jedi Under Siege. Yeah, the update came with its share of bugs; rare is the major update that does not. It sucks for everyone from Bioware to the players, but aside from having to kill the Ossus world bosses more times than I would’ve preferred to get credit for the quest, I can’t say they affected me too much. The stuff that matters the most to me, they got right. The story is entertaining, the planet is beautiful and worthy of exploration, and the characters are compelling. I couldn’t ask for more.

Actually, that’s not true. I could ask for the next expansion to come sooner rather than later.

 

Comments Off on This Is Not Going to Go the Way You Think

Filed under General SWTOR, KotET

Comments are closed.