Yearly Archives: 2025

Pets of the Old Republic: #7: Lawgriffarl

Lucky number seven in my Pets of the Old Republic series is the Akk Dog. Akk Dogs go back a long way in Star Wars lore and are represented in SWTOR with several varieties of pets, an Akk Dog companion and in the wild as creatures to fight. Akk Dogs are known for their lizard-like appearance and jagged and hardened carapace. In the Star Wars universe, Akk Dogs are classified as “reptomammals” which perhaps means they have more in common with armadillos than dinosaurs. Akk Dogs are native to the planet Haruun Kai, the homeworld of Mace Windu, one of Star Wars‘ most famous Jedi Masters. Like Windu, Akk Dogs are thought to be Force Sensitive, but attempts to test their degree of skill with the Force often end badly for any curious researchers.

The particular Akk Dog I’ve drawn is a breed known in the native language of Haruun Kai as “Lawgriffarl.” has distinctive deep blue eyes and a steel blue hide. It can be acquired by players of both factions in the Combat section of their Fleet hubs for the cost of 50,000 credits. However, characters wishing to adopt this armored puppy must also acquire Valor Rank 23. Those wishing to reach that level will need to commit to a modest amount of PVP, but Valor 23 can be earned with a couple weeks of casual matches.

Akk Dog pets: front row: Hagnoffarl, Lawgriffarl, Gannifari; back row: Ember Akk Dog, Painted Akk Dog.

If you’d prefer to skip PVP, there are other varieties of Akk Dogs available. Two of these, the Painted Akk Dog and fiery Ember Akk Dog can be found on the Cartel Market and sold by your fellow players on the Galactic Trade Network. The Gannifari Akk Dog pet was awarded to players who took advantage of SWTOR’s first round of server mergers in 2012 and is no longer available to new players. The other, the Hagnoffarl, which was originally acquired during the Chevin Grand Acquisitions Race, also in 2012, but these days this gray Akk Dog is now randomly dropped by mobs out in the game world, so it cannot be reliably farmed. Finally, players looking for a sturdier Akk Dog can also find one as a creature companion, again from the Cartel Market or the GTN. When I started this series, Akk Dog were one of the most popular suggestions and I selected the one that players can earn on their own without having to spend Cartel Coins or credits or without having to hope for a lucky drop.

An Akk Wolf with an Akk Dog in the background in the swamps of the Minboosa district on Nal Hutta.

Players will, of course, also battle Akk Dogs in the course of their adventures around the galaxy. While they appear in the Colicoid Games flashpoint and the Xenoanalyst operation, they are most commonly found on Hutta. A larger, wilder, saber-toothed cousin called the Akk Wolf also stalks the swamps of the Jigunna and Minboosa Districts.

The Akk Dog as depicted in 2010 in the book The Jedi Path: A Manual for Students of the Force.

Akk Dogs first appear in Star Wars lore in the prequel era comics of the early 2000s, and their depiction has varied widely over the course of their appearances. On the cover of the comic in which the Akk Dog debuts, they seem more insectoid than lizard-like. Over the course of subsequent appearances, they were drawn to be more like a combination of a Komodo Dragon and an armored dinosaur, with long, serpentine bodies. Over time, their appearance has evolved to be more in line with what we see in SWTOR with shorter, stouter bodies and an emphasis on their armor-like hide.

Top: The Bullete as it appeared in the 1977 Advanced Dungeons and Dragons: Monster Manual. Bottom: The modern interpretation of the Bulette.

I don’t know if it is intentional, but it seems to me that many common depictions of Akk Dogs bear a striking similarity to one of Dungeons and Dragons’ iconic monsters: the Bulette, a large armored, dinosaur-like creature nicknamed the “Landshark”. The development of many of the original D&D monsters in the 1970’s is weird and fascinating, (and worth discovering for yourself), but outside the scope of this article. Suffice it to say that the Bulette was inspired by Chinese-made, cheap, plastic bootleg toys based on “Kaiju” from Japanese giant monster shows of the 1960s like Ultraman.

Top: A “Patchisaur” miniature toy; Bottom: Two Kaiju from the Japanese TV show Ultraman that may have inspired the toy.

While the connection might be tenuous, you can’t deny that a weird, decades old plastic toy from a dollar store could be confused for an Akk Dog. That fierce, little dino-pup that accompanies you on your adventures across the Star Wars galaxy might very well be a distant cousin to the Zillo Beast or even Godzilla himself. So toss your loyal doggo an extra bone to keep it happy, but be careful because you never know just how big it will grow up to be!

 

2 Comments

Filed under General Star Wars, General SWTOR, Pets of the Old Republic

Mists and Shadows: SWTOR in 2025

It has been tradition for me to kick off a new year of Star Wars: The Old Republic with five bold predictions of what we might see in the weeks and months ahead. Last year I went two for five which is pretty good by my standards especially since the two biggest swings I took last year were hits. That said, I’m going to skip predictions this year. When it comes right down to it, the ongoing SAG-AFTRA voice actors strike which seems to be affecting SWTOR makes it very difficult to guess what might happen this year, particularly in regards to two topics that most interest me: where the current story might go and whether we might get an expansion or at least an expansion announcement this year.

Until the strike is resolved, speculation about the story and expansion ought to be put on hold. I support the aims of the voice actors and their union, and I think it is entirely reasonable to believe that a humongous corporations like Electronic Arts, SWTOR’s publisher, do not have the best interest of their contractors and employees as their highest priority.

I am in no position to say exactly where SWTOR stands with regards to the strike. There has been some voice work in both the newly added Relentless Replication operation and the Dynamic Encounters, but I am very reluctant to speculate about those additions and whether they count as exceptions.

I have no doubt that Broadsword fully intends to continue development despite issues caused by the strike. Galactic and PVP Seasons require little-to-no voice acting, and plenty of non-story content from flashpoints to Dynamic Encounters could be implemented without it as well.

Dynamic Encounters are SWTOR‘s version of “Group Quests” and I’ve very much been enjoying them. They are semi-random quests of various types, many without any combat at all. I always enjoy taking my characters out into the world, walking from place to place, meeting people, getting into adventures. Unlike Dailies and Heroics, the pace of the Encounters is less hectic, and I don’t feel like I need to race from quest to quest or objective to objective. I go where I want and complete the encounters I want. It’s not an efficient source of Conquest or Tech Fragments, but it is relaxing and that’s a greater reward to me.

What is SWTOR without Story?

In light of the strike, however, I think this is a fair question to ask. Patch 7.6 “Galactic Threads” launched without implementing its story, Until the strike is resolved, I think any future “Critical Path” story updates will be delayed as well. SWTOR‘s story and it’s fully voice acted interactions remains one of its biggest assets and strongest selling points to new and returning players. But if the story is delayed, where does this leave players?

I don’t imagine they will present the story with subtitles. At the very least, we have all seen the community react poorly to this style of gameplay when it appears during important moments in the story.

The game’s last major story update, Desperate Defiance, shifts between SWTOR’s traditionally fully voiced staging and the “KOTOR” style in which our character’s responses are related in text and the character animations are limited. Last June, Ashley Ruhl, SWTOR’s narrative director, took to the forums to discuss why and how the choices to use these styles of interactions are made.

Any discussion of this topic must acknowledge the reality that players of  Star Wars: The Old Republic have a lot of very different expectations when it comes to the content the game ought to produce, and that these expectations come from very different points of view. First off, SWTOR is expected to regularly produce the kind of content that every MMO offers: solo play, group content, PVP, raids, dailies, cosmetics, achievements, and gear. On top of that SWTOR is most well known for creating story and character development at a level that frankly other MMOs do not match: fully voiced dialogue, regular cinematic cutscenes featuring 48 lead actors across three languages and a huge supporting cast.

Let me be clear, none of these expectations are unreasonable. Nevertheless, we also have to accept that SWTOR is not the biggest MMO on the market. SWTOR hasn’t changed its subscription pricing in the United States since launch, and it hasn’t charged for an expansion in a decade. I am certain the costs associated with every aspect of creating this game has gone up, and the development team has the challenge of doing what they can with the resources they have.

As a player, I also understand the frustration. I was disappointed that my first major conversation between my character and Sahar, the expansion’s major addition to the cast, was done in the KOTOR style. For me it deflated much of the drama leading up to that moment.

I’m not going to tell anyone how to value their subscription and their play time. If you only want to pop into SWTOR once a year to catch up with the story, I get it. I’ve often called SWTOR the theme-parkiest of theme park MMOs and how often do most people go to DisneyWorld or Six Flags in a year? If you’d rather challenge yourself against the constant stream of new raids only World of Warcraft can supply or the large scale PVP of New World, I completely understand. We live in an age of subscription services, and no one can or should keep up with them all. For example, as their fees have increased and their quality and quantity of their shows gone down, I’ve gotten into the habit of juggling my streaming services. I don’t see any point in subscribing to Netflix for more than one or two months a year, and it makes sense that others view their MMO subs the same way.

I can only answer the question for myself. I use SWTOR’s 180 day subscription plan, and every six months I ask myself if I’m getting my money’s worth from my sub. It costs me more to go out to a movie than to play SWTOR for a month. I truly believe I get more fun from a month of SWTOR than I do from two hours at the cinema, so it’s always been a short conversation. But other people may feel different. A great many players are just here for the story, so taking a break from the game until the strike is resolved is more than reasonable. Should SWTOR add other types of content to tide us over until the strike ends? I’m certain that’s the plan. The next Galactic Season should start in a month or two, and I imagine we’ll get more Dynamic Encounters and perhaps a new Venture. Will we see extra emphasis on group content? Maybe. I don’t know. Honestly I don’t think SWTOR has the resources to satisfy all the expectations players have of the game. As always, it will be a little bit of this, a little bit of that.

Don’t look to me for solution to this problem. I understand subscriptions remain SWTOR‘s biggest source of revenue, but Broadsword has introduced the “Join the Fight” and “Master the Fight” bundles to entice players to subscribe for more than a month at a time. I believe that these bundles are solid deals if you want some extra Cartel Coins to spend, but they are skippable if you don’t. I don’t relish the thought of paying more for SWTOR, and I don’t believe SWTOR should or will raise its subscription price unless World of Warcraft does so first; I imagine they are rather like two competing gas stations across the street from each other, forced to match prices. Should SWTOR charge for expansions again? Shadows of Revan, SWTOR‘s last paid expansion, cost $19.99 US, and I would gladly pay that for an expansion with the same scope and content. Would other players? I don’t know.

For me, a big part of the appeal of the game comes from the fact that I get to play with so many fun and funny people both within my guild and the community of people I’ve gotten to meet over the years. I love raiding, I enjoy dipping into Galactic and PVP seasons. There is almost always something I want to do when I log on.

But I can’t speak for other players. All I can really do is hope that the strike is resolved quickly, and the voice actor’s are satisfied with the agreement.

Yes, Chef

Ok, I lied. I do have one 2025 prediction to make. It is obvious to me that the next Venture will revolve around Porgs. This Venture will introduce players to the months long process of breeding, hatching, nurturing Ahch-To’s beloved and delicious avian friends. That’s right, I said “delicious.” This Venture will be the means Broadsword finally introduces the cooking crafting skill to the game. Players will need to journey across the galaxy collecting rare ingredients, uncovering ancient recipes from lost ruins of the Sith, Jedi and Rakata. We will learn to build campfires in the wild, construct fusion ovens in our strongholds, navigate crowded, tension-filled kitchens and battle the fiercest Beskar Chefs to discover who reigns supreme in the kitchen stadiums of the galaxy. At the end of our journey, we will finally earn a vaunted Mandalorian Star proving that we are worthy to stand with the greatest chefs in all of Star Wars lore.

And it all starts with the humble Porg. Of that I have no doubt.

 

4 Comments

Filed under General SWTOR, Legacy of the Sith

Pets of the Old Republic: #6: Snowfallen Wampa Cub

While there is still just a little time left in SWTOR‘s Life Day event, I thought I’d kick off the New Year with a pet (or two!) that can be earned by players who have participated in the event’s main activity: throwing snowballs at each other and any of the NPCs in the game. The pet is the Snowfallen Wampa Cub, and it was suggested by Kal from Today in Tor. This snow-capped cub is the perfect companion for this time of year whether you’re chilling on Hoth or need to cool off on Tatooine.

There are two Wampa pets available to players, the first is the Hoth Wampa Cub which shares an appearance with its larger, surlier relatives. The second is the Snowfallen Wampa Cub which has a snowball for a head and two eyes and a nose made out of coal; it made me laugh the first time I saw it, and continues to bring a smile to my face whenever it comes out during the holiday season. This Wampa is joined by the Snowfallen Gizka which somehow slipped its way into the background of its big buddy’s portrait!

The Wampa from The Empire Strikes Back, Special Edition

The very first Wampa in Star Wars lore made the mistake of trying to make a meal out of Luke Skywalker during The Empire Strikes Back. Concealed by Hoth’s icy landscape, the Wampa cold-cocked Luke and strung him up in its lair for a late night snack. In the movie’s first of three examples of Luke being able to better channel the Force while hanging upside down, the young Jedi retrieved his dropped Lightsaber and delimbed the poor, hungry Wampa and escaped that frying pan into the fire of the frigid night of the ice planet.

Wampas were originally considered to play a larger role in The Empire Strikes Back during the events on Hoth, culminating with an attack on Echo Base after which several were to have been contained by the Rebels only to be inadvertently released to catastrophic results by attacking Imperial troops.

Gravak’k the Gree Test Subject

In Star Wars: The Old Republic, Wampas are most commonly found on Hoth, but other specimens show up on Rishi and  on the snow capped mountains of Copero. There are two named Wampas in SWTOR: the first is Gravak’k, a world boss who appears on Ilum during the Gree event, and the second is Kyramla Gemas’rugam (“Deadly Hairball” in Mando’a) who is the first boss players will encounter in the Blood Hunt flashpoint. In both cases, it seems these Wampas were named by their captors, but there are indications in other Star Wars lore that Wampas might be intelligent creatures and not simply wild animals.

As this post goes live, the Snowfallen Wampa Cub, the Hoth Wampa Cub, and the Snowfallen Gizka can each still be purchased from the “Master of Ceremonies” vendor on either fleet for 60 Snow-Covered Parcels. In addition, decorators can also find Wampa rugs and taxidermied heads and wholes to decorate their strongholds. But if you want a Wampa pet, act fast, the event ends soon!

Bumble the Abominable Snow Monster

The inspiration for the Wampa almost certainly comes from the Yeti, a mysterious humanoid cryptid from the folklore of the Himalayan mountain range of the Indian subcontinent. In western stories, the Yeti is also known more prosaically as the Abominable Snowman and it’s most famous appearance in the pop culture of my youth was in the Rankin-Bass stop-motion animated adaptation of Rudolph the Red-Nosed Reindeer. The Abominable Snow-monster was called “Bumble” and I confess it’s cute, child-friendly appearance in this Christmas special meant that I never really found the Wampa that scary a monster, despite the attempts of the Special Edition of The Empire Strikes Back to make the Wampa seem more fearsome. Ultimately, the Yeti’s status as a misunderstood soul was further solidified in my mind by its appearance in the Pixar classic Monsters Inc.

It’s hard to imagine a cuter interpretation of the Wampa than the Snowfallen Cub who seems more interested in a good snowball fight than making a lunch out of any galactic hero. I won’t claim having this pet at your side will increase the odds you getting a Snow-Covered Parcel when you throw a snowball bomb, but it won’t hurt to try!

 

4 Comments

Filed under General Star Wars, General SWTOR, Pets of the Old Republic