My list of predictions of what we can expect to see in Star Wars: The Old Republic for the coming year has become an annual tradition in folly. Despite the fact that I thought for certain there were one or two slam dunks among last year’s prognostications, I ended up missing especially badly. Indeed, if not for the addition at the very end of the year of a hat that also shows our character’s hair, I would’ve put up nothing but goose eggs.
It’s not clear to me if the Life Day Officer’s hat is working as intended, but perhaps it suggests that the good folks at Broadsword are thinking about how to solve the problem. Time will tell.
Clearly my predictions should be taken with a grain or two of salt. If I’m going to be completely honest, if I start getting them right, I suspect this list will be significantly less fun to make, but at this point nothing can stop me now. So on with the show!
What’s Shae Up To?
As part of the last update, we have learned that Mandalore herself, Shae Vizla has gone dark and no one seems to know where she is and where she’s doing. So what is she up to? The answer is obvious: nothing good. It’s never a good sign in SWTOR when one of our companions goes rogue. I have a feeling Shae means to rip some pages from the classic Theron Shan playbook and make our characters’ lives a blizzard of torn paper.
But what exactly is her plan? I think she’s gonna bust Malgus out of jail. Shae and Malgus are former co-workers after all, and she has experience getting into highly secure locations. “The enemy of my enemy is my ally” feels like Mandalorian logic to be sure, and I imagine Shae’s hatred of the Hidden Chain is blinding enough that she might think she can trust Malgus to help her take down Heta Kol. This is probably a mistake.
Ever since he was captured, we’ve all been waiting for Darth Malgus to have his “You should’ve killed me when you had the chance!” moment, and I wonder if it’s coming this year. Perhaps this will be the thing that kick starts the story into high gear and leads to some hotly anticipated revelations about Darth Nul.
It Takes a Very Steady Hand
I like to include one impossible dream among my predictions each year, and this one is likely it. But I hope raiders get some love and attention this year. First off, let me get this out of the way: no, I don’t think Nightmare R4 is in the cards this year, or ever. That it launched as a “Hardmare” was a clear indication to me that no Master Mode iteration was in the works even before Eric Musco came out and said as much.
I don’t consider R4 to be one of SWTOR’s more successful operations; story mode raiders can’t complete it on Story Mode; and its final boss on Veteran Mode is more difficult that most Nightmare bosses. Anyone who raids knows this, and I’m certain Broadsword is well aware of R4’s participation and completion rates.
That doesn’t mean SWTOR should abandon operations content. Raiding is a vital component of any MMO whose importance goes beyond the number of players who actually do it. For one thing, much of the game’s institutional knowledge or “paratext” typically is passed down from raiders who dive into the game’s stats and creates the guides that help other players gear up and play their class even if they never set foot in group content.
Raiding is fun. Raiding is aspirational content for new and veteran players alike. Despite the fact that Dread Fortress is more than a decade old, I was thrilled to see my friends Kats_Tales and Capt_Roman recently defeat Brontes on Nightmare and earn their Wings of the Architect!
With a couple of exceptions, I think SWTOR has done a very good job making operations accessible to all players. As a guildmaster and raid leader, there is nothing I enjoy more than taking players intimidated by the thought of joining a raid and showing them the ropes. Working with friends and teammates to overcome a challenge they thought out of reach is one of the best feelings in the whole of this game.
Raiding is fun. The Dread Master saga told throughout the first two expansions worth of operations is one of SWTOR’s best arcs. Gods from the Machine is an epic capstone to the Iokath story.
Will we see a new full-scale Operation this year? I don’t think so. But it’s been more than five years since we journeyed into the Hive of the Mountain Queen, and I feel like we are overdue for a new lair boss. An addition of that scope does not feel impossible or too much to ask.
Could we uncover a rogue Basilisk droid on Ruhnuc or awaken a giant Firaxan shark on Manaan or revisit the final fight with Tenebrae, Vitiate and Valkorian from Echoes of Oblivion in a raid group? Who knows? But I do think it is content worth advocating for.
A Room With A View
Last month Keith Kanneg marked SWTOR’s twelfth anniversary with an overview of how far the game has come during what must have been a tumultuous year for the developer team. I think he has every right to be proud of the team’s additions to the game last year, but Keith also knows the players well and was sure to give us a tease of what to expect in 2024, including a return to a place with “quite a view.”
If I were a betting man, I’d wager that that Papa Keith is referring to a long rumored Stronghold that certainly would come with a “penthouse view”, but since this is an exhibition not a competition, I am free to suggest a different option, and instead I’ll guess that we will be returning to Oricon.
Oricon has been a much requested location for a Stronghold, one for which Sith characters would have a strong affinity. As players who have journeyed into the Dread Palace know, the jagged spires atop Oricon’s fiery, volcanic landscape have a heck of a view, and nothing ties a room together like liquid hot magma. I can imagine all sorts of potentially cool areas that could be included in an Oricon Stronghold: a throne room, a smelting forge and even portals in space and time to hidden chambers. And, hey, if we are returning to Oricon, maybe we’ll find out what Dread Master Calphayus has been up to all these years.
Who Rang? Huyang!
One of the things that has allowed SWTOR’s story to flourish despite being part of the sprawling shared continuity is that it more or less exists in its own corner of the Star Wars universe which lets the game’s storytellers play in their own sandbox without having to worry about what is going on in other media. To be sure, SWTOR has always embraced its ties to Star Wars history from Knights of the Old Republic and the Tales of the Jedi comics, but in recent years the game has been more willing to bring in elements from modern Star Wars lore, especially in the realm of cosmetics.
When it comes to characters and storylines, however, there are few direct connections bridging the thousands of years that separate SWTOR from mainline Star Wars lore. During Jedi Under Siege, players who met the slumbering ancient Jedi Master Ood Bnar, who first appeared in the Dark Empire comics, know that SWTOR is willing to play with concepts that exist across the ages. There is one newly prominent character in Star Wars media who could, and perhaps even should, make an appearance in SWTOR.
I refer, of course, to the droid archivist Huyang who first appeared in The Clone Wars cartoon, but last year had a significant role in the Ahsoka live action series. For countless millennia, Huyang guided Jedi in the construction of their lightsabers. Even during the time of SWTOR, he would be considered unfathomably ancient, and there is no reason he could not be around for our characters to encounter.
Before you say it, yes, it would absolutely be fan service. But I’m on the record that not all fan service is bad. I also understand that SWTOR’s story has other things on its mind right now, but Huyang already shares similarities with one of SWTOR’s existing protocol droid models, and perhaps with a few tweaks and customizations we might discover Huyang in a workshop on Tython or Ilum helping a class of eager Padawans build their first lightsabers.
And it would be even cooler if his appearance was tied to an unexpected bit of exploration or a side-quest for the players to discover.
Darth Nul is a Porg
At this point, I can only hope that you admire my commitment to the bit. If I have to keep it going, I’m gonna go big. Big and stupid.
We haven’t seen Darth Nul’s face. We don’t know she’s not a Porg. No one can tell me that it is impossible. Heck, I’m even willing to accept that Darth Nul could be a stack of Porgs in a trench coat. And if you think about it, it all makes sense that she would be a murder of Porgs. Who better to see the Force potential of every living being in the galaxy than the Porgs? They were drawn to the ancient temple on Ahch-To. Porgs made a bee-line for Luke Skywalker’s Lightsaber. They followed Rey when she left the planet. IT’S ONLY LOGICAL.
Here’s the thing: my very first Dumb Top Five List was the template for my annual predictions, and on that list was a request for Loth Cats. As everyone knows we got an adorable and mewing Loth Cat as one of the ultimate rewards of the latest Galactic Season. Could Porgs be next? Don’t count them out! Please, Broadsword, don’t count them out. I’m running out of Porg jokes!
What do you think? Let me know what you hope to see in SWTOR in the months ahead! In the meantime, I hope everyone’s new year is off to a good start, and that 2024 is a fun and rewarding year for SWTOR and all of you who took a moment to drop by this silly blog. Cheers!
Broadsword, if you read this, please, *please* give the man his Porg! I would dearly love to see the reaction.
That said, happy New Year, Intisar. Looking forward to seeing how many of your predictions come true this year, and what lore you dig up from remote corners of the game which I don’t even know exist.
hum along with me – here a porg, there a porg, everywhere a porg porg. Old McIntisar had a farm E I E I O
Let word go out across the land, McIntisar’s heart can not go on, Bring on ALL the porgs.
Happy New Year Intisar, my fingers are crossed that 2024 is the year of Broadsword’s (and yours) PorgaPaLooza.
Master Raniah is no porg though… sorry to shatter your otherwise water-tight theory.
As for ops, after doing my patch history post, I don’t expect another full-fledged ops before 2025. To be honest, I’m not even sure I’d like a lair boss either, as I don’t actually like most of them (with the exception of the event ones, like Eyeless and Xeno). I’d just like the devs to nerf R-4 into the ground so it becomes more widely accessible.
R4 baffles me. I’m not sure why they didn’t make an actual Storymode for it, and then rename the current SM to VM and the current VM the MM and call it a day. The Nightmare raiders would’ve complained probably, but everyone would’ve been able to visit the operation.
Honestly, a few changes and R4 could be a solid Storymode. Nerf the bosses’ health and tweak some mechanics on IP (the button mechanic really shouldn’t require someone in VC doing call outs) and Lady Dom (make it two recursions on SM and suddenly that fight becomes a ton easier to learn) and a lot more people could be having a good time there.
I generally like lair bosses. The event ones are nice change of pace (I genuinely enjoy Xeno), and the others are good when you only a have a short time to run something and want to do something more rewarding than a world boss. Speaking of which, the Ruhnuc and Kessan world bosses feel like over-corrections after R4. The Runhuc boss’s mechanics do nothing, and while Fr3-d0m is more fun and interesting, it’s not very hard.
I don’t know where we are in LOTS’ timeline. There is a reason I stayed away from that topic this time. I would be shocked to see an expansion this year, but while the Mountain Queen was meant to give everyone gear at the end of KotET, I don’t think we need a gear catch up now, but something new to raid would be nice.
shae and malgus makes lot of sense .would be a good way to tie up those two, shae does something dumb like get him out of jail and suddenly we need a new mandalore which has been a long time coming.