Monthly Archives: November 2022

Dominique and Lumiya

As the end of the year looms ever larger, I’m still playing catch up with everything I’ve been wanting to discuss here. For now, I’d like to share my first impressions of SWTOR’s newest operation, but do it from a perspective a little different than normal. But let’s start with the basics!

The R-4 Anomaly

This past summer saw the release of a brand new, somewhat delayed new operation: The R-4 Anomaly.

As with all my operations experience in recent years, my progress through R-4 through has been very casual and my focus has been getting to experience it with friends and guildmates. This means I haven’t set foot in Veteran Mode, but that’s fine me. Storymode is still plenty challenging; it feels in many way like the Hard Modes of old. The dps and healing checks are there, but not wholly beyond reach. The mechanics are the real challenge, and do require a coordinated group and communication in voice chat.

In other words, Story Mode R-4 is unlike every other Storymode in the game. Personally, I’m having a great time learning the fights and teaching them to others. However, this does mean that the majority of actual Story Mode players are left out in the cold. A Story Mode nerf seems inevitable, but I wonder where it will leave my more casual “beer league” operations team. From what I’ve seen, Veteran Mode R-4 seems more akin to the “Hard Mares” of Shadow of Revan, something of which I am on the record being no fan.

With the legacy Story Modes now tuned to be the easiest they’ve ever been, R4’s introductory difficulty stands out as an “anomaly” that is harder than most Veteran Mode operations. Personally, I would’ve notched up the labels of each version of the raid from Story Mode to Veteran and Veteran Mode to Master, and released a universal Storymode for folks without gear or experience to freely explore. As someone without any actual MMO design knowledge, I’m certain this would’ve been fine for Story Mode players and casual raiders like myself, but I’m not sure how the Nightmare community would feel about it. I don’t envy Bioware’s job trying to strike a balance in group content for all the varied levels of players in the game, but the inconsistency in difficulty renders the labels they put on the modes confusing at best.

As for the operation’s setting, R-4 is the spookiest and most atmospheric one we’ve had since the Dread Fortress and Dread Palace. The hallways between bosses are dark, dangerous and cramped, and it’s not until the operation’s climatic encounter that the space opens up at all. The boss fights are distinct and unique. So far I like Watchdog best of all: each player has their own responsibilities and each group can deal with the mechanics in different ways, making it a little different to play every time. When my team executes the strategy perfectly, it is incredibly satisfying and has a real effect on the entire flow of the fight.

ARIA’s story from the Dxun operation continues into R4. Despite her narration throughout, I’m not completely clear how she became involved in some rogue Sith’s plan to rebuild the Mass Shadow Generator. I suppose the move from Czerka to the cult of the Unmasked isn’t that big of a leap. The operation’s overall story is not terribly complex. Basically a Sith cult started playing with powers they didn’t fully understand and things went sideways. For an operation that is essentially a haunted house in space, I’m not sure we need much more than that.

I do want to compliment the voice acting included in the op. ARIA continues to be amusing, and Helen Sadler’s performance as the operation’s climatic foe, Lady Dominque is strong as well. And all due credit should go to SWTOR stalwart, Darin De Paul, who definitely gave his all to Lord Kanoth, quite possibly SWTOR’s most unsettling and creepy operations foe.

The rewards from our Story Mode runs have been a bit of a mixed bag. My team had already collected at least a few pieces of 330 gear from Nefra before R4 even launched, and we very quickly unlocked the 330 modifications from Hyde and Zeek, so the actual token drops haven’t been useful for gearing. I’ve completed two cosmetic armor sets and still have dozens of tokens with nothing to spend them on. However, random mobs do drop some neat decorations, but given that the operation is relatively light on trash, I do wish the drop rate were a bit more generous. I should also say that the Wings of Nihrot that can be looted in Veteran Mode are wicked cool, and I definitely have at least one unhinged Sith who’d look good wearing them.

The only glaring oversight I can see from the operations rewards are the lack of a Watchpuppy mini-pet or even a Watchdoggo companion.

Dark Ladies of the Sith

The encounter with Lady Dominique is a fitting capstone to the raid. She’s a unique foe in an epic setting, both with deep ties to Star Wars lore. There is a lot going on, a lot for each player to figure out and get used to, and I’m enjoying the journey of learning this fight. At least when it has been working anyway.

The Mass Shadow Generator is likely familiar to fans of Knights of the Old Republic, but I want to spend some time exploring Lady Dominique’s design instead. The thing that struck me when I first saw her, was her similarity to the character who is actually the second dark sider in Star Wars lore to be identified as a Lord of the Sith: the Dark Lady Lumiya.

Lumiya has a long history, which extends even into the late Expanded Universe and I won’t go into too much detail except to say that she began as a supporting character and antagonist in Marvel Comic’s original Star Wars comics during the 1980’s. She was an agent of the Empire sent to infiltrate the Rebel Alliance following the events of The Empire Strikes Back. She befriended and possibly seduced Luke Skywalker until he thought he’d accidentally killed her in battle. But she survived and was rebuilt thanks to Darth Vader’s intervention, and reemerged after Return of the Jedi as Vader’s heir intent on defeating Luke and the Rebel Alliance. The aspect of Lumiya’s story that always resonated with me is that if Luke is Anakin Skywalker’s son, then Lumiya is in many ways, Darth Vader’s daughter, making their conflict more personal and tragic.

Lumiya shares with Lady Dominique some design elements including most notably a distinctive V-shaped helmet. While I can’t say for certain if Domininque was meant to be an echo of Lumiya, I do believe both character share inspiration in a style of women’s medieval headdress called the “Escoffion.” The inverted triangular shape of the escoffion evokes horns coming from the wearer’s head and certainly makes for an imposing appearance.

It is an established part of the Star Wars design philosophy to take archaic designs and give them a futuristic spin, from Darth Vader’s Samurai inspired helmet to Din Djarin’s knight in shining armor/Mandalorian regalia. In the case of Dominique and Lumiya, this odd design syncs perfectly with the cybernetics and circuitry inspired patterns that define the rest of their costumes.

But there may be more going on with Lady Dominque than just a similarity to an old comic book character. The design of her helmet suggests other comparisons. Clearly, her helmet is a technified iteration on Darth Nihulus’ split skull mask, but there seems to me more going on here. I can’t help but think that the slits in her helmet’s faceplate are not just random. The design evokes symbols from our world, and I wonder if it is just coincidence. One symbol is the Cross of Lorraine, which was used to inspire French patriotism and reunification during World World II. The other comes from electrical engineering and is the symbol for a common fixed capacitor.

In both cases, however, Lady Dominique’s version of the symbol is broken, suggesting dis-unification in once case or a broken connection in another. I fully admit that I may be looking for connections that aren’t there, but it does strike me as interesting that either interpretation can relate to Dominique’s disastrous attempt to merge her body and consciousness with the Mass Shadow Generator.

Regardless, she’s a really bad-ass looking Sith Lord, and whether I’m seeing things that aren’t there, nothing can change that!

UPDATE! The Vampire In the Room

I do want to mention an additional Lady D that I suspect also had some influence on Lady Dominique, that is, of course, Lady Dimitrescu, the mutant-vampire antagonistic of Capcom’s 2021 survival horror game, Resident Evil Village. Lady Dimitrescu achieved near instant meme status with her debut, and I think it’s fair to say that elements of Dominique echo Dimitrescu’s infamously tall statue and ridiculously wide brimmed hat.

I did not mention this at first because I think maybe it went without saying, but upon reflection, it might’ve been a touch of academic snobbery that led me to overlook a recent pop cultural influence in favor of ones with ties to Star Wars lore and real world symbology. Having had an extra day to rethink my position, I hope this small addendum corrects the record.

 

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Filed under General Star Wars, Legacy of the Sith, My Artwork

Ruhnuc and Roll

Last week, the SWTOR team announced their plans for the next big game update 7.2: Showdown on Ruhnuc. The livestream was packed with news. I can’t possibly breakdown it all, but I do want to touch on a few of the major points while the takes are still somewhat hot.

Showdown on Ruhnuc

First and foremost, I’m very happy to have some new story content to play. SWTOR’s storylines of late seem to have flown off in several different directions with characters and arcs seemingly unconnected to the others, but it looks like things are coming together and hopefully coming to a head.

At first glance, the new planet Ruhnuc looks to be an impressive and stark wasteland, inspired by the American west. One of Star Wars’ foundational genres is the Western, so I’m always glad to explore some wide-open spaces, wade behind waterfalls and maybe find a datacron or other fun secrets along the way.

The update of SWTOR’s UI continues with a revised map that is more user friendly and less intrusive than the current one. As some one who frequently gets turned around on Fleet and lost on Corellia, this is a welcome improvement. Messing around on the PTS, I found I was able to leave the map on all the time without it interfering with my exploration and view. The UI changes also have at last allowed for the addition of colorblind mode to the game. I’ve known many colorblind players over the years, and it is long overdue for this accessibility option to be a part of SWTOR, and these UI updates finally make it possible.

For many players, the big news comes with the PVP changes. To summarize, the queues are being pared down into one for 8v8 warzones and one for 4v4 arenas, with rewards coming from a Galactic Season-style objective track.

This means that SWTOR will no longer support Ranked PVP. I am not the best person to comment in depth on this. I made Bronze one season and have dabbled here and there since, so my experience is limited. My first reaction is that I feel bad for the people whose favorite game mode is ranked PVP, and I know how much it sucks when a game stops supporting the play style you like best.

But I think Ranked was doomed. For the last few years, ranked has enticed players with the best cosmetic rewards the game has ever offered, but it hasn’t helped grow the PVP population. We all know the reason. The barrier between unranked and ranked isn’t so much a learning curve, as a buzz saw. It should not come as a shock that most players simply aren’t interested in investing the effort in getting skilled enough to compete while also dealing with the “personalities” of some players they encounter in the queue. I’m not blaming the ranked community, not most them anyway. The fact of the matter is that SWTOR is the theme-parkiest of theme parks MMOs, and Bioware simply has been unable to fully support and effectively police a competitive PVP scene.

If a casual-friendly PVP season attracts more people with the promise of rewards, allows inexperienced players to get their feet wet, and dilute the toxicity that festered in ranked, then I think the changes will be a good thing.

So I am indeed looking forward to 7.2. Bioware says that Life Day will be timed with its release, and since it doesn’t quite make sense to celebrate Life Day after our holiday season, I’m hopeful that we’ll be heading to Ruhnuc sometime next month! Keep your fingers, toes and lekku crossed!

Raffles Winners!

I also want to thank everyone who entered my latest raffle. There were more than enough entries to unlock three Opal Vulptilla Mounts for the lucky winners. While not everyone could win, I was able to sweeten the pot with some extra Cartel Coins and 30 Day Subscription codes to help bring an early Life Day to a few extra folks. If you entered, check the character in your entry!

I’m hoping to do my best for the rest of the year to catch up with everything I’ve missed lately so come on back soon!

 

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Filed under Ancient Jedi Runes, Galactic Seasons, General SWTOR, Legacy of the Sith