Monthly Archives: April 2022

Outfits, Guns and Money

This week’s game update 7.0.2 to SWTOR has delivered a long requested feature to the outfit designer: the ability to add weapons to outfit slots. The Outfit Designer has been one of the best, if not the very best, features for player customization for its ease of use and versatility, but expanding it to include weapons was a notion that seemed like it would never come down from Bioware’s infamous “Wall of Crazy.”

I know that adding weapons to outfit designer was far more complex a task than it might seem since weapons come with a host of unique characteristics: color crystals, tunings, sound effects, visual effects on individual weapons and more, things that the outfit designer wasn’t originally built to track. I imagine it took a lot of rejiggering to make weapons to work, but I’m glad it’s finally made it into the game. For me the most frustrating part of Legacy of Sith‘s launch was having to retire weapons I’ve been using for years in favor of the non-moldable gear we’re earning now. To be completely honest, I did not care for some of the weapon models I’d been sporting the last couple of months.

But now that it is here, I gotta say this upgrade to the outfit designer is darn good. Obviously its nice to be able to draw my first choice of blasters and sabers again, but it’s even neater to dust off some old favorites from the bottom of my cargo hold to use with different outfits. Since the stats on the weapon being plugged into the outfit slot don’t matter, it’s also been fun to have an excuse to craft some low level, non-moddable weapons with designs I’ve always liked.

The system does have limitations mostly related to what your active Combat Style is and the weapon skills that come with it. If you have two styles that use the same main hand weapons, say Power Tech and Mercenary, you’ll be able to share the same outfits with both styles. Off-hand weapons won’t apply to your PT style, but main hands will work for both Loadouts. However, if your Combat Style uses different weapons and you want to apply the same armor set to both, you will have to set up a second outfit with that second weapon type. This is an inconvenience and a bit of a credit sink, but spending credits is what they’re for. There is an exception is for Snipers who can apply Rifles to their main-hand slot and still access all their sniper abilities. This little loophole dramatically expands the number of options for Snipers, and at last allows rifles to be used by a ranged DPS class! I suspect this exception is because Snipers are the only class that can use two different weapon types that share the same animations.

Should the Outfit Designer allow this exception for other classes? I can see an argument for Vanguards and Operatives to use Sniper Rifles, since it wouldn’t affect their combat animations. But for the other classes the weapon types they use are so strongly tied to their “class identity” that even if there weren’t conflicts between the weapon abilities and animations, it would still seem weird to me to see a Shadow using single bladed lightsabers. Likewise a Gunslinger crouching down with a massive auto-cannon doesn’t quite makes sense to me either. In that last case, however, I would gladly make an exception for Vette so she could use her beloved Spewie again.

Finally it should be noted that color crystals and tunings cannot be stamped into weapon slots in the outfit designer in the same way dye modules can. So if you want to change your lightsaber color or blaster tuning, you’ll need to plug them onto the original weapon and re-stamp them on your outfit.

I make no apologies for caring about how my characters look. Whether it’s with the Kell Dragon lightsaber I fondly recall earning with my operations team, the blaster I got after kicking Skavak in the nuts, or a swanky rifle inspired by The Mandalorian that I just bought from the Cartel Market, I’m glad my characters will be charging into battle with their preferred ray guns and laser swords again, and I complement the designers at Bioware who have made it easier than ever to take advantage of every iron in my golf bag of destruction.

 

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Filed under General SWTOR, Legacy of the Sith

Walking on Black Sunshine

This week I’ve maxed out the second Galactic Season track, and I thought it would be a good excuse to take a look at some alien writing that ties into this season’s underworld theme.

If you’ve ever visited the Black Hole sector on Coruscant, even if only to do the “Face Merchants” heroic, then you’ve seen that the neighborhood is covered in graffiti which makes it clear that the sector is under the control of the Black Sun criminal syndicate.

Black Sun’s first appearance in Star Wars lore was in 1996 as part of the Shadows of the Empire multimedia event designed to give to fans all the books, toys, comics, video games, soundtracks and merchandise that they’d expect from the release of a brand new Star Wars movie, only without an actual movie itself. Several of the concepts, characters and vehicles introduced in Shadows found there way into other Star Wars stories, but Black Sun with its distinctive logo and ominous name has remained a regular presence in stories set on the seedier side of the Star Wars universe.

SWTOR players will discover that Black Sun was born out of the chaos caused by Darth Malgus’ surprise attack on Coruscant, a seminal event in the Old Republic’s history. Even after the siege of Coruscant was broken, the Republic capital’s security forces were in disarray, and entire sectors of the world were left to fend for themselves. This void was eagerly filled by crimelords and gangsters who united to seize control of as much territory in Coruscant’s lower levels as they good. Helpless citizens under their thumbs ultimately had no choice but to hope that better a black sun than none. Black Sun’s advancement was nearly unchecked for years, and in that time they became a syndicate whose influence reached both across the galaxy and the ages into the era of the Clone Wars and the Rebellion against the Empire.

The Black Sun graffiti in SWTOR is written using two languages. The first is, of course, Aurebesh, but it is written in a free hand style appropriate for its context as spray painted vandalism tagged on a wall. Handwriting seems to be something of a lost art in Star Wars, with examples in lore being few and far between until the appearance of the “sacred Jedi texts” in The Last Jedi. In SWTOR, as in Star Wars in general, freehand writing most often appears as graffiti. In the example above, the larger text declares Black Sun’s presence with bold authority, and the smaller slogan threatens that they are as inevitable as the dawn.

The second language used for the smaller tag is now called “Outer Rim Basic” but at the time these graphics were created for SWTOR it was generally known as Huttese, and I’ll stick with that identification here. This writing style first appeared during the pod-racing sequences in The Phantom Menace, and iterations of it can be found in many other stories that touch on Star Wars’ criminal underworld. Fans of The Book of Boba Fett on Disney+ might recognize the graffiti tag used by the Kintan Strider’s swoop gang as being the letter “K” in a version of Huttese/Outer Rim Basic.

Given the overlap and rivalry between Star Wars’ various criminal syndicates,  it does not strike me as out of place to see Huttese used in this circumstance. For example, Skadge, the infamous and not-quite beloved companion from the Bounty Hunter story, at various times worked for both Black Sun and the Hutt Cartel, although his time with the Hutts (like most of Skadge’s relationships, I’d wager) ended in betrayal and violence. Regardless, an association with the Hutts, whether real or implied, could only help Black Sun’s burgeoning reputation in its early days, both with others gangs and local citizens who doubtless already knew of the danger of crossing the Hutts.

Nevertheless, for those interior decorators who would like to add a dash of scum and villainy to their stronghold’s ambiance, the Black Sun-Graffitied Underworld Couch is a reward for subscribers and free-to-play players alike at the fifth level of the current Galactic Season. As you kick back and plop your backside on top of it, take note, perhaps ironically, that it has been tagged with the same graffiti seen in my recreation above.

 

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Filed under Aurebesh to English, Galactic Seasons, General Star Wars, General SWTOR, Huttese to English