In general, I aspire to keep this blog focused on things that any player can encounter in the game as a part of regular play, but I’m going to make an exception this time, and take a close look at the Ancient Jedi Blade, a new addition to the Cartel Market because, let’s face it, it is pretty darn cool.
Given SWTOR’s setting, it’s not surprising that the most common weapons used by the Jedi and Sith are lightsabers, but there are examples of less fantastic weapons from training sabers and vibroswords to even the occasional axe or quarterstaff. The Ancient Force-Imbued Blade is the latest example of this type of weapon, not only for the back slung sheath where the blade is carried but also for the ancient runes carved on the length of the blade.
Inscribed swords such as Aragorn’s Andúril and Elric’s Stormbringer are common in fantasy literature, but in our own world, swords engraved with the names of their makers, their wielders, their deeds or mysterious inscriptions go back thousands of years.
In the Star Wars galaxy, therefore, it does not strike me as unusual that the earliest of the Jedi’s weapons would share in this tradition. Not surprisingly, the writing on this blade refers to the Jedi code. I really have to compliment whoever designed this weapon. That the word “Peace” at the tip of the sword is the first thing that goes into the wielder’s foe is an irony probably lost to many of this weapon’s owners, but I appreciate it nonetheless.
I want to thank my guildmate Alaer for modeling the sword for me. I am notoriously wasteful with my monthly Cartel Coin grant and wouldn’t be able to afford this luxury for four or five months! As a platinum item, the sword is especially pricy, so please don’t take this post as an advertisement. It’s not my place to tell anyone how to spend their money. If you’re like me and have to appreciate it vicariously for now, I hope you enjoy this close look.
Misguided
I usually wait a bit to digest new additions to the game before commenting on them, but I feel like time won’t really change my thoughts on the new Galactic Guide feature. I’m not sure where to begin with this misfire; I’m mainly just confused by it. Most folks seem to think that it is first and foremost there to highlight the daily Cartel Market sale, and I can’t really argue with that. In fairness, after greeting guildmates and clearing out my mail box, checking the daily sale is among the first things I do when I log on. As a whole, however, the guide is redundant with the main task bar atop the screen. It is not a good entry point to the Missions tab or Conquest tracker, indeed all it does is put an extra window in the way of those screens. I can’t think of a reason why I’d ever want to toggle it open.
It also does not help that the guide doesn’t play nicely with our existing customized interfaces and can’t be locked in place by the Interface Editor. As for the design itself, it seems like it is trying to solve a problem that doesn’t exist; replacing straightforward descriptors of our location, friends and guild with non-specific icons seems pointless at best and confusing at worst.
Ideally I want to set it and forget it, but it’s not even there yet since it can reset its position when I switch characters or instances. SWTOR‘s recent upgrades to the Cartel Market interface, Activities window and the Conquest tracker have been nicely done and welcome improvements, but the Galactic Guide hits so far from the mark that I’m not even sure what it was aiming for.
I wouldn’t even have noticed the runes on that new saber if you hadn’t highlighted it here; that’s pretty cool!
One last remark about the runes that I couldn’t quite get to fit in my post is that if we assume that the runes extend into the hilt/tang of the sword, the next word to appear is “Force.” Therefore when you hold the weapon, the Force is in your hands. It’s like poetry!