Monthly Archives: January 2019

Sometimes You Feel Like Nahut

After a case of post-holiday blues and the near death of my computer’s hard drive, I thought I should get back into the swing of things with a request from Shintar, keeper of the great SWTOR blog Going Commando. Shintar asked me to take a look at the technical readout we see from Nahut’s point of view during the cut scene introducing this boss from the Gods from the Machine operation.

I was eager to oblige for several reasons. First and foremost, I very much welcome suggestions and requests. Second, Nahut is my favorite encounter in the Machine Gods operation. It’s a neat fight against a cool looking boss with fun mechanics in a unique, moody setting. Third, much of the hard work of the translation was already done! Nahut’s Terminator-style internal readout reuses elements from HK-55’s first person view from the famous musical montage from Chapter 4 of Knights of the Fallen Empire. Indeed, translating the Aurebesh from that scene is what inspired the creation of this blog, so I was happy to revisit it.

This also gave me an opportunity to update my original translation, and once again reflect upon the differences between how Aurebesh was designed and how it is actually used. Part of the readout includes appearances of several digraphs that combine two English letters with a single sound (such as “th” or “sh”) into a single Aurebesh symbol. However, it is very rare to see these glyphs used “properly.” Since the key strokes used to type out digraphs are not part of the standard alphabet, it’s far more common to seem them rendered as individual Aurebesh letters. In theory some well known names look quite different depending on how strictly the translator follows the extended Aurebesh alphabet.

In the example of Nahut and HK’s technical readout, all the digraphs used  here are meant to be read as the symbols to which they are bound on an English keyboard. I believe this display was created using the Aurek-Besh font, and here the the Krenth (kh) and Onith (eo) glyphs translate as the open and closed angle brackets: < and >. This makes sense given the context of computer jargon.

One last note, in previous discussions of this topic, I’ve referred to the digraphs as ligatures. The concepts are similar, but I’ve since learned that “digraph” is the more accurate term and I’ll stick with that going forward. “Damnit, Jim, I’m a doctor not a typographer!”

I’ve remarked before that the official Aurebesh alphabet is incomplete; it is missing some common punctuation marks, numbers and styles for capitalization. It’s up to the designers and font makers using these fake space-letters to fill in the gaps, and I would never dream of declaring any use of Aurebesh incorrect or wrong. Indeed, I find it interesting to see the different solutions to the problems the numerous artists working with Aurebesh across Star Wars lore have found. In a way, it makes Aurebesh seem like a richer, more living language.

 

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Filed under Aurebesh to English, General SWTOR

The Future’s Not Ours to See: Five Predictions for 2019

Happy New Year! Once again, let’s start the year off with five predictions for 2019. Looking over my list from last year, I think I would generously give myself a score of 0.5 out of 5. This year, there is nowhere to go but up!

I struggled to come up with an interesting list of predictions, often unable to resolve the difference between what I hope will happen this year and what I actually think will happen. In the end, this list is a mix of both.

Expansion Launch Date

There is no better example of this tension between hope and fear than in considering the date of the next expansion’s release. We all expect to get news of SWTOR’s future at Star Wars Celebration in April. My hope is that it’ll be more than just a tease, but a full on expansion announcement complete with new cinematic trailer. If that is the case, a summer launch would be possible and inline with past release schedules. I’m going to predict an August launch, but I suspect we might have to wait until autumn to catch some of that Episode IX hype. In either case, we’re gonna be in 5.10 territory for a while.

Kira and Scourge Will be in the New Cinematic

I admit, this one is 100% hope. A friend and I recently discussed Kira and Scourge’s over-long absence from SWTOR, and how it seems like the folks at Bioware really have their work cut out for them when it comes to giving the return of two of the game’s most beloved companions the heft it deserves. Seeing Kira and Scourge kick ass in one of those amazing Blur cinematics would absolutely go a long way towards building hype for the new expansion. In truth, I imagine the trailer will focus on Malgus, but that’s okay too.

Gear Changes are Coming

It’s not a stretch to expect gear changes after 6.0. I predict we will see PVP exclusive gear again, perhaps with the return of the Expertise stat. However, games like Fortnite and Overwatch seem to be doing okay without a gear grind, so I don’t think its impossible that Bioware might even take the extra step to remove the need for any gear in PVP altogether.

I also think it’s time for some changes to PVE gear. My hope is that we get new set bonuses on tier sets in the next expansion. Set bonuses haven’t significantly changed since Rise of the Hutt Cartel, and something fresh would be neat. Before that happens, I’d like to see some of the bonuses, particularly the healer and tank cool down reductions, get baked into the base class abilities or proficiency paths.

I also hope to see some new Relics. Even tanks default to the Serendipitous Assault/Focused Retribution combo these days. Some relics are bad and have been bad for years. Ephemeral Mending remains a booby trap for healers, and my poor tank has already disintegrated two 252 Imperiling Serenity relics from my weekly Ossus rewards. Let’s see robust on-use relics or relics with weird procs. Heck, even update the Matrix Cubes. Variety is good!

The Dark vs. Light Event Will Return

I won’t lie; this one is filed under the fear category. I predict the Dark vs. Light Event will return as the big time-filler this summer. There is legitimate value in making the Victorious Pioneer armor available again, and I often see folks who missed out wish they could earn Ranos as a companion. But as someone who made it to Legendary level last time, I can say I have little desire to do it again. My biggest beef with the event is that to participate I had to put aside characters whose story, appearance and gear I’ve been invested in for years in order to play new characters I mostly discarded once the event was done. If Bioware does bring the event back, I really, really hope they make some big changes next time around.

Where are the Damn Porgs Already?

When I put Porgs on last year’s list I thought it was a gimme. I am honestly shocked and a little disappointed that we haven’t seen Porgs pop up in SWTOR. So, heck, yeah, I’m keeping them on the list. In addition to the Porg related items from last time, I’ve got more that I humbly request, nay, DEMAND to see in game this year. First, and most obviously, Porg themed tier sets: if you want the best gear in the game, you will have to cosplay as a Porg. Deal with it. A Porg mount: a lone, mighty Porg who will pick up your character by the scruff of the neck and fly you where you need to go. Finally, the highest level of reward for the next ranked PVP season should be a Porg headpiece. Yes, that’s right, we should be able to tell the toughest, most dedicated, most elite PVPers apart from the rest of us because they will have a space puffin sitting on their head. Works for me.

2019 should be an exciting year for SWTOR, and I look forward to the next expansion and maybe getting one prediction right this year. Stranger things have happened!

 

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Filed under Dumb Top Five, General SWTOR, KotET