Yearly Archives: 2018

Godspeed, Rebels

Star Wars: Rebels ended its four-season run Monday night, and I thought I’d share my thoughts about the show. While I generally enjoyed its predecessor, The Clone Wars, the quality of stories could swing wildly from one arc to the next, so I wasn’t sure what to expect of Rebels at its launch. However, Dave Filoni and the whole Lucasfilm animation team really took what they learned from The Clone Wars and refined it into something special.

Rebels had a tighter focus on the crew the Ghost, and the art team did a great job playing to their strengths. Drawing inspiration from Ralph McQuarrie’s original designs, we got to see early iterations of many  iconic Star Wars creations, from the Imperial speeders and walkers, to a more angular Darth Vader and a proto-Chewbacca who came to life as Zeb. The world the show created was immediately recognizable as Star Wars, but unique enough to always feel like its own thing.

With the show set in the era of Rebellion, it’s clear that everyone involved was eager to play with all the classic Star Wars toys, and they dove in with gusto. Fan service or not, I’ll never get tired of seeing the alphabet soup of Wing fighters in action. Everyone loves Boba Fett, but Sabine’s Mandalorian armor is a wonder of design, stripped down to its essentials, but with a distinctive Pop Art flair. As for the show’s central ship, the Ghost, I’d argue that it’s cooler than any vehicle or ship we’ve seen in any of the three most recent Star Wars movies.

The core of the show, of course, was the crew. On the one hand, we’ve seen these character types before: the boy hero, the spunky girl, the gruff but loveable tough guy, the patient maternal figure, the haunted veteran, and the scene-stealing droid but the show forged them into a family unit, and the affection these characters had for each other felt genuine. They cared about each other, so I cared about them.

My favorite character was Hera. It’s rare in Star Wars to see a mother figure play a central role in the story, and Hera was the heart and soul of the show. She was the bad-ass mom the Ghost crew needed to help find their place in the galaxy. Coming in second, obviously, is Chopper. He is an unrepentant and unreformed forking son of a bench, and I love him for it. I doubt we’ll ever see his like again.

Rebels did a good job keeping its focus on the main characters and their journeys, even when it touched on other aspects of the larger Star Wars mythos. Filoni got to tie up some dangling plot threads from The Clone Wars with the return of Ahsoka and Rex, but those characters felt like additions to the cast, not distractions from it. Rebels also came to be something of a prequel to Rogue One, but in a way that I think mostly felt natural to the story Rebels was already telling.

Some of Star Wars’ heaviest hitters also stopped by, and it’s a credit to the show’s creators that visits from Darth Vader, Yoda and Ben Kenobi were handled with fantastic drama but still a light enough touch to not overwhelm the course of the show. And I’m impressed with the job they did bringing Thrawn to life as an intelligent and formidable antagonist for our heroes.

I was sometimes frustrated that Rebels would bump up against the limits of what a kid’s show would allow, acting a little too coy about Kanaan and Hera’s relationship and lacking real narrative stakes when most every adventure had to have a happy ending. As a viewer, I could also see the creators straining against the schedule and budget limits of a TV production, but I also appreciate that over the course of 74 episodes, we really got to explore the characters and their settings in a way that movies just don’t have time for.

In the end, however, I’d say Rebels hit the marks it was aiming for, and is a most worthy addition to Star Wars lore. I don’t doubt for a moment that Filoni and company have more stories to tell, and I’m eager to see where they take us next.

 

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Filed under General Star Wars, My Artwork

Nadia Come Home

I don’t get to do as much old fashioned drawing as I’d like these days, but I’d been wanting to show some love for one of my favorite, long lost SWTOR companions. Between a mild bout of Olympic fever and a light work schedule, I was finally able to finish this off. No Aurebesh this week, but it’s my blog and I’ll draw if I wanna, draw if I wanna.

In other news, Keith Kanneg shared the SWTOR road map for the next couple of months. I am glad to see that Gods from the Machine will reach its conclusion next month. Between the setting and the boss fights, I have very much enjoyed this operation, and I hope the Izax fight will be suitably climatic. It’s cool that Conquest will get some love. I like to bang out conquest objectives while I play and it’ll be nice to have some new stuff to work towards. April will see the next and perhaps concluding (it’s not clear from the road map) chapter in the Traitor story arc. This arc has been to me much more interesting for its settings than actual story, but return visit to Nathema should be pretty neat. In the blog post, Keith mentions augments, but I hope they won’t render moot the ones I’ve been crafting since the last game update. Augmenting gear has always struck me as busy work, and I kinda hope I’m done with it this expansion.

We’ll also see the return of five more companions and some action for lonely ol’ Arcann in the weeks ahead. The Mako and Akaavi partnership is not something I’d have predicted, but it is one I’m curious to play out. It’s also nice to know that Bioware remembers that the Consulars had companions too. Still no Nadia, but Felix is a mensch, and it’ll be nice to have him back on the team.

The road map also includes news that Gods from the Machine won’t include a full Master/Nightmare mode. I don’t have much to say about this since even my Hard Mode raiding days are behind me, and this doesn’t really affect me. I’m sure we’ve all seen the reports about Anthem monopolizing all of Bioware’s attention, but even so we filthy casuals have long since won the war for SWTOR, and I’m not going to lose sleep over the designers focusing what resources they do have on stuff that more players can experience.

 

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Filed under General SWTOR, KotET, My Artwork

A Mote of Dust Suspended in a Sunbeam

Hello there. This past month was busy, and I confess the end of expansion lull has me logging on a bit less these days, so I’ve not been as diligent in my blogging as perhaps I should.

To get back into the swing of things, this week’s recreation is fairly straight forward. This sign with its large planetary graphic is probably most familiar to Republic players who keep up with the Black Hole Weekly since it can be seen by the irradiated zone near the Hyper Matter Tower. It also can be found elsewhere around the galaxy and as a stronghold decoration.

The sign’s content and layout echo numerous others around the game. The use of prominent and seemingly random double letters is common element in many, many, many other signs we’ve seen, as is the featured use of the “D” glyph, Dorn. The planet symbol is also a recurring motif. The awkward English translation is also not uncommon. Threepio is most assuredly disappointed, but this sort of thing must be expected when working with alien languages. That said, even the Aurebesh on display here is somewhat distorted. The “Q” glyph, Qek has been slightly truncated with the downward stroke on the right side of the letter trimmed off, probably to make it fit on the sign. The kerning of the original Aurebesh font is pretty sloppy, so reshaping letters for design reasons seems fair.

It’s Fine. We’re Fine.

There has been a flurry of Star Wars news recently, and I thought I’d toss in my two truguts.

First up, SWTOR released game update 5.7: Legacy of the Creators. The Scyva encounter is neat and not too rough on storymode. If you can do Nahut, learning Scyva should be easy. Since I’ve only completed the Fallen Empire story on two characters, neither of which are a Smuggler or Inquisitor, I have not yet tried the new story content. That I haven’t been running all my characters through the story should not be taken as criticism. I think Breaking Bad is one of the best TV shows ever made, but I’ve still only seen most episodes once. When it comes to alts, I tend to run through the story super-duper casually: maybe a chapter once a week, sometimes not even on the same character. I’m happy to run stuff at my own pace, and I’m not ever going to spacebar-mash my way through just to be caught up. However, my story main is my Consular, and she is definitely feeling a little left out, but I’m certain Tharan Cedrax’s return will be EPIC. In the meantime, I am eagerly anticipating the next road map.

This week also saw the reveal of the long awaited or perhaps over-due trailer for Solo: A Star Wars Story. I won’t go too deep, since predicting anything about a movie from its trailer is a fool’s errand. Any Star Wars fan with access to the internet knows that this movie has seen more than its fair share of behind the scenes drama, and I’m reluctant to get too hyped about a movie that may turn out to be a total mess. My expectations are not high, but Ron Howard is a reliable and experienced director who knows how to work within different genres, so I’m not without hope. I’m also down with Alden Ehrenreich. He looks as much like Harrison Ford as River Phoenix did, and what snippets of him we get in the trailer do seem to capture Han Solo’s mix of cockiness and dumb-assery, so I’ve got no issue there. And, c’mon, Donald Glover as Lando? Hell, yes.

And, if nothing else, the trailer confirms that the Terror from Beyond is canon.

Finally, it was also announced that David Benioff and D.B Weiss will be writing and producing some Star Wars movies. As a long time Game of Thrones hate watcher, I’m less than psyched, but I can see why they might be appropriate picks for a big franchise like this. There are a lot of Star Wars stories out there, and I don’t have to love them all. I’ll like what I like, and not worry about the rest.

 

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Filed under Aurebesh to English, General Star Wars, General SWTOR, KotET

Always in Motion is the Future: Five Predictions for 2018

The New Year is traditionally a time to look forward, and after reading Shintar’s predictions for 2018, I thought I could share a few of my own. However, as anyone knows me can attest, I am terrible at predicting the future. “I’m sure midi-chlorians will make sense in context.” “Don’t be silly, they’d never go a whole expansion without releasing new group content.” “Well, of course Rey is a Kenobi. It’s obvious!” Therefore I thought it best to free myself from the constraint of actually trying to be right and instead base my predictions on a reality where time, money and resources are no object and my own fickle fancies guide the way. So here are my Dumb Top Five predictions for SWTOR in 2018.

Faction, Schmaction

The most interesting choice in the War for Iokath story was getting to ally with either the Republic or Sith regardless of your actual faction. My Bounty Hunter had long felt on the wrong side of things, so it was very satisfying when she was presented with the opportunity to stick it to the Sith Empire. So far this choice hasn’t affected anything outside of Iokath, but this year, if we’re really moving back towards a Republic vs. Sith dynamic, let’s crank the faction choice knob all the way to eleven. Let’s have Sith chilling on Tython before they hunt down the remnants of the Dark Council; Jedi on Dromund Kaas meditating on how to overthrow the Republic; and Smugglers and Agents going wherever the heck they want. I have no idea what impact faction switching would have on grouping, guilds and PVP, I’m just making the predictions. I leave logistics to the people who know what they’re doing.

Legacy Avengers

One of the things I like about SWTOR is the notion that all eight of the original class stories happened in parallel and occasionally crossed over into each other. The Jedi Knight inadvertently created a job opening for the Sith Warrior, Mako and Kaliyo popped by other classes’ stories, and the Republic and Sith characters probably just missed bumping into each other on Makeb. The introduction of the Legacy family tree cemented in my mind the hope that one day my characters would actually get to meet “on screen.” Who wouldn’t want to watch their Smuggler flirt with their Consular, and their Agent butt heads with their Inquisitor? Again, details are for little people. I just want to see Havoc Squad, the Jedi Battlemaster, the Barsen’thor, and the Butcher’s Bane assemble to fight some massive threat to the galaxy, or a least a giant laser beam shooting from the sky.

True Romance

Speaking of the original stories, the choice of which companion was adventuring with the hero was usually up to the players. Starting with Knights of the Fallen Empire, the story nearly always dictates which companion is along for the ride. I don’t mind this since forcing interactions with different personalities is a good way to explore your own character’s… character, but it’s also nice to adventure with your best bud or main squeeze. While I trust that the drip of returning companion will become a torrent this year, I do hope that the romances are not shoved aside in the name of getting everyone back into the Crew Skill Queue. Hopefully the romances won’t just be a couple lines of dialogue here and there, but a whole story or chapter where the Outlander and their lover (whoever it is) have an adventure together. Obviously there ought to be a little bit of mushy stuff, but the focus should be on banter (the cheesier the better) and rescuing each other from improbable danger while reaffirming how awesome each other are.

All You Need is Porg

We need Porg pets, obviously, with flying and waddling variants, of course. A Porg combat companion to help with dailies speaks for itself. I expect a Porg Swarm regen toy that calls down a tornado of Porgs to swirl around my character. Not enough Porgs for you? Don’t worry; I’m just getting started. I demand an assault cannon that fires rocket propelled, armor-piercing Porgs at my foes. And if my Operations team is not fighting a fifty-foot tall, dread-corrupted Porg by the end of the expansion, I’ll consider the year a failure. Get on it, Bioware!

Assault Cannons, Dualsabers and Rifles, Oh My!

The quality of cut scenes in Knights of the Fallen Empire and Eternal Throne has been excellent and really showcase how cool Bioware can make our characters look. However, one thing hasn’t changed over the years. Whenever a Trooper or an Agent needs a weapon in a cut scene, they drop their bad-ass assault cannons and rifles, and instead draw the same dinky pistols they’ve had since level one. As for Shadows and Assassins, holding their dualsabers like a single saber often leads to some very awkward moments of potential self-mutilation. Let 2018 be the year we start seeing the complete variety of weapons that we have in play in the story’s cut scenes.

This post has been especially silly, but this last point is one thing I really do hope to see sooner rather than later. I realize this is also no small request. They’d be going from animating two types of weapons in cut scenes to as many as five (or even seven if they include dual wielders). But I think it would be worth it. Whether you dumped a bucket of credits on the GTN, burned all your cartel coins on the CM, busted your hump to earn it in game or even if you just like the quest reward you got back on Ord or Hutta, everyone should get to show off their favorite toy when the game is working its hardest to show off what it can do.

Well, that was pretty easy. While I expect to go zero for five again this year, you can rest assured that if I somehow back into getting even one thing right this time around, I’ll be claiming all the credit. All right, 2018, let’s do it!

 

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Filed under Dumb Top Five, General SWTOR