Monthly Archives: September 2018

Design on a Dime: Top Five Non-Cartel Market Decorations

With the release of the sprawling new Rishi stronghold, I’ve been looking through my stash of decorations and realized that many of my favorites can be acquired in the game and that spotlighting a few might make for a good topic for another dumb top five list. Paring down the list, however, was not easy. It’s to SWTOR’s credit that there is no shortage of very cool decorations that won’t cost you a single Cartel Coin.

Flashpoints/Operations: Rakata Mind Trap

There are numerous decorations to be found in flashpoints and operations, and the latest group content has been over-flowing with decorations. As much as I adore Copero fountains and get a kick out of seeing Tyth sulking on Manaan’s ocean floor, my favorite in this category is and always will be the Rakata Mind Trap. I love these things as art objects, technological accents, creepy Force artifacts or just the Star Wars equivalent of lava lamps. I have dozens, I put them everywhere, and I always want more.

Reputation: Ancient Voss Sarcophagus

All of the recurring event and planetary reputation vendors sell some appropriately themed decorations. While I think the Gree vendor has the best over-all selection, my single favorite reputation decoration is the Ancient Voss Sarcophagus. I’m always happy to visit Voss, and this decoration’s spooky sculpted face and eerie, green glow nicely captures Voss’s unique aesthetic. It’s appropriate for a Sith reliquary, a Jedi’s archive or a Bounty Hunter’s treasure horde.

Vendor: Custom Huttball Stand

For a cool 2,018,000 credits you can and should add a Custom Huttball Stand to your stronghold. This decoration is sold by the “Starfighter & PVP Decoration Vendor” on each faction’s Fleet. Before we could truly PVP in the Rishi stronghold, we could play Hutt Potato with friends using this interactive decoration. Grabbing the passable Huttball, starts a timer and the last person holding the ball gets blasted into the air by the exploding orb. Even when it comes to children’s games, the Hutts don’t mess around. One of the fun things about this decoration is that the explosion can hurl characters places they normally can’t reach. Some guildies and I once used the Hutt Potato to make it on top of the massive Holocron of Ancient Masters.

Achievement: All For One Four-Pack

The Star Fortresses added during Knights of the Fallen Empire are jammed packed with achievements and rewards, and while it might be a bit of a cheat, you can get four different decorations for completing a single achievement: All For One. It’s hard to beat that much bang for the buck. The Portable Sentry Turret, the Scramble Grenade Suspension Chamber, the Force Focus and the Prototype Medical Probe are all animated with glowing effects and one or more of these will fit the themes of any number of strongholds. The achievement requires reaching rank 10 influence with all of the Alliance base specialists which is fairly easy if you have a decent stash of supply crates from planetary Heroics, and then completing a Veteran mode Star Fortress with all the buffs that can be found around the Fortress. Unlike a few of the other Star Fortress achievements, this one can be completed in a group, so if you’re having trouble, ask a friend for help!

For the Truly Dedicated: Event Ambassadors

Having a vendor to repair your gear and take all that useless loot off your hands is a must for any stronghold. But wouldn’t you rather have a vendor with style? Not some rusty old droid or poor Felusia Stato and her silly hat. The Event Vendors dress for success. Sith and Republic versions of the vendors are available in the Cartel Bazaars of their respective fleets. Ambassador Ky’lee is a Cather who is not afraid to dress in white after Labor Day, and Ambassador Jirrik is a Chagrian who knows how to contrast his blue skin against red Sith robes. Either of these decorations will set you back nearly forty assorted tokens that can only be earned during the Relics of the Gree, Rakghoul Resurgence, and Bounty Broker recurring events. The events come around so often these days that’s its not that much trouble to save up for these swanky personnel decorations.

Honorable Mention: Craft Your Starship

Crafters can make all the essential utility decorations and many, many others from Synthetic, Industrial and Universal Prefabs, but toss in a few Dark Projects and you can park your favorite class’s personal starship. Dromund Kaas and Coruscant are the only two strongholds without the Starship Hooks these decorations need; otherwise they are prefect additions elsewhere. I won’t tell you which class has the coolest ship, you should pick your own, but it’s the Agent’s X-70B Phantom.

Honestly, I’ve barely scratched the surface. Certainly there are lots of neat decorations for sale on the Cartel Market or GTN, but there are plenty more to be found in the game, and with a little effort you can transform your stronghold from the place you empty your bags to a place you call home.

For more information about Strongholds that I could ever hope to share, please check out these invaluable resources for the decorating fanatic: TOR Decorating and Swtorista’s two episodes about strongholds and decorating from her Academy series.

 

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Beach Front Property

This week I’d like to share my first impressions of the Rishi stronghold. I hesitate to call this a review because I’ve only scratched the surface of all the spaces this stronghold has to explore. The stronghold lag bug meant I did very little with it the first week, and even though I spent a couple hours decorating this week, I’m still only at 12% completion as I write this.

This is fine by me. I very much enjoy the zen of decorating. For the Manaan stronghold I had a good sense of what I wanted to do with each area from the get go and most of the rooms were blocked out quickly. But I expect Rishi will be more like how I decorated Yavin, a process that took almost a year as I played with different options and furnished areas around brand new or old weird decorations.

The first stronghold change I want to mention actually happened earlier this year with the update to Conquest: the separation of the total stronghold completion percentage from the bonus granted from completing Conquest objectives. Removing the incentive to chase 100% completion has been a real boon. Even before the maximum number of hooks on Manaan was increased, my stronghold there was stuck around 75% complete, but it still felt overly cluttered. Now, I can declare a room done when I’m happy with it, not when I’ve maximized its usage of hooks.

Moreover, if in the weeks or months to come, I get a fancy new decoration, it’s nice knowing that I still have plenty of hooks left to place it on. I love my Nar Shaddaa stronghold but adding even one deco means removing another, and that can throw a whole room into chaos. Yeah, I know how that sounds, but I think it’s easier to balance the Force than find the proper ratio of tables to chairs.

The Rishi stronghold has several new features that we’ve not seen before. The most prominent is, of course, the PVP zones, and I’m impressed with how well they’ve implemented them with team colors, score keeping, spectating, and custom decorations for the pitch. I don’t know how much actual PVP I’ll do in my stronghold, but having the option to mess around with my friends whenever we want is pretty cool.

There are also other little things of note. That a dozen of my favorite pets eagerly watch while I beat up a target dummy makes parsing just a little more fun. And let’s not forget Speedy the Turtle who is the first unique inhabitant of a stronghold. I’d still like to see a Force ghost haunting Yavin, but watching Speedy trundle by while I chill out on the beach makes me smile every time.

And if Speedy doesn’t bring you joy, you can kill him dead. The inclusion of secret achievements and earnable legacy titles exclusive to the stronghold has been another fine addition. I don’t know if we’ll see full on questing in a stronghold (I can arm-chair-develop a dozen quest suggestions at the drop of a hat), but seeing the stronghold concept change from something static to something approaching dynamic is pretty neat, and I hope Bioware keeps exploring new ideas for things players can do in them.

There is one new feature that I discovered just last week: light switches in the rooms of the Overlook. I don’t know if it was a simple change, but it’s a subtle one that can totally alter the character of a room. It’s not quite the day-night cycles I’d have liked to see in all strongholds, but I really do like this addition!

Finally, the team at Bioware must get props for the agile response to player feedback they received from the PTS. The removal of clutter, the change of the color of the sand, and the addition of the overlook rooms are just three of the changes that came about because of requests from the players. I understand some of the fixes required herculean effort from the designers, but it has truly made for a better stronghold.

If your favorite stronghold is the front room on Coruscant or Dromund Kaas with the GTN, mailbox, a vendor and your banks all crammed within arms reach of the zone-in spot, then Rishi is an easy pass, but if finding the right rug to tie a room together, being the captain of a space-pirate ship or grabbing some rays on the beach are a few of your goals in life, it’s worth the credits.

 

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Filed under General SWTOR, KotET